scummvm/AUTHORS

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ResidualVM Team
*************
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Project Leader
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Pawel Kolodziejski
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Engine Teams
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Grim:
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James Brown - Core developer (retired)
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Giulio Camuffo - Core developer
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Pawel Kolodziejski - Core developer (suspended)
Einar Johan T. Somaae - Initial EMI support, various code fixes and
improvements
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Grim Contributors:
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Torbjorn Andersson - Various code fixes
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Ori Avtalion - Lipsync, LAF support, various code fixes
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Robert Biro - Fixes to antiliasing
Bastien Bouclet - Various fixes to engine
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Marcus Comstedt - Initial Dreamcast port
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Andrea Corna - Improved font support, patch extractor, few
code improvements
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Jonathan Gray - Various code fixes
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Vincent Hamm - Various engine code fixes and improvements
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Sven Hesse - Various compilation fixes
Matthew Hoops - Some engine improvements, some work on EMI
support
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Erich Hoover - x86-64 fixes, various code fixes and
improvements
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Max Horn - Minor code fixes
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Travis Howell - Various code fixes, Windows port
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Filippos Karapetis - Compilation fixes
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Joost Peters - Various code fixes
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George Macon - Compilation fixes
Josh Matthews - Few fixes to engine
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Matthieu Milan - Few code improvements
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Christian Neumair - Various optimisation patches
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Vincent Pelletier - Various engine improvementts and code fixes
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Daniel Schepler - Initial engine codebase, LUA support
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Yaron Tausky - Fixes to subtitles
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Joel Teichroeb - Initial EMI support, various code fixes and
improvements
Julien Templier - create_project tool
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Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
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Joni Vahamaki - A lot engine improvements and fixes
JenniBee - Compilation fixes
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ScummVM code
************
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Residual use a lot of ScummVM code. For a list of authors look into
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COPYRIGHT file.
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Website code
************
Fredrik Wendel
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Special thanks to
*****************
The LUA developers, for creating a nice compact script interpreter.
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Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
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Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.
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