scummvm/engines/dreamweb/stubs.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "graphics/surface.h"
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namespace DreamGen {
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void DreamGenContext::dreamweb() {
STACK_CHECK;
seecommandtail();
checkbasemem();
soundstartup();
setkeyboardint();
setupemm();
allocatebuffers();
setmouse();
fadedos();
gettime();
clearbuffers();
clearpalette();
set16colpalette();
readsetdata();
data.byte(kWongame) = 0;
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dx = 1909;
loadsample();
setsoundoff();
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bool firstLoop = true;
while (true) {
scanfornames();
bool startNewGame = true;
if (al == 0 && firstLoop) {
// no savegames found, and we're not restarting.
setmode();
loadpalfromiff();
} else {
// "dodecisions"
// Savegames found, so ask if we should load one.
// (If we're restarting after game over, we also always show these
// options.)
cls();
setmode();
decide();
if (data.byte(kQuitrequested))
return; // exit game
if (data.byte(kGetback) == 4)
startNewGame = false; // savegame has been loaded
}
firstLoop = false;
if (startNewGame) {
// "playgame"
titles();
if (data.byte(kQuitrequested))
return; // exit game
credits();
if (data.byte(kQuitrequested))
return; // exit game
clearchanges();
setmode();
loadpalfromiff();
data.byte(kLocation) = 255;
data.byte(kRoomafterdream) = 1;
data.byte(kNewlocation) = 35;
data.byte(kVolume) = 7;
loadroom();
clearsprites();
initman();
entrytexts();
entryanims();
data.byte(kDestpos) = 3;
initialinv();
data.byte(kLastflag) = 32;
startup1();
data.byte(kVolumeto) = 0;
data.byte(kVolumedirection) = -1;
data.byte(kCommandtype) = 255;
}
// main loop
while (true) {
if (data.byte(kQuitrequested))
return; // exit game
screenupdate();
if (data.byte(kWongame) != 0) {
// "endofgame"
clearbeforeload();
fadescreendowns();
cx = 200;
hangon();
endgame();
quickquit2();
return;
}
if (data.byte(kMandead) == 1 || data.byte(kMandead) == 2)
break;
if (data.word(kWatchingtime) > 0) {
if (data.byte(kFinaldest) == data.byte(kManspath))
data.word(kWatchingtime)--;
}
if (data.word(kWatchingtime) == 0) {
// "notwatching"
if (data.byte(kMandead) == 4)
break;
if (data.byte(kNewlocation) != 255) {
// "loadnew"
clearbeforeload();
loadroom();
clearsprites();
initman();
entrytexts();
entryanims();
data.byte(kNewlocation) = 255;
startup();
data.byte(kCommandtype) = 255;
worktoscreenm();
}
}
}
// "gameover"
clearbeforeload();
showgun();
fadescreendown();
cx = 100;
hangon();
}
}
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static Common::String getFilename(Context &context) {
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uint16 name_ptr = context.dx;
Common::String name;
uint8 c;
while((c = context.cs.byte(name_ptr++)) != 0)
name += (char)c;
return name;
}
void DreamGenContext::seecommandtail() {
data.word(kSoundbaseadd) = 0x220;
data.byte(kSoundint) = 5;
data.byte(kSounddmachannel) = 1;
data.byte(kBrightness) = 1;
data.word(kHowmuchalloc) = 0x9360;
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}
void DreamGenContext::randomnumber() {
al = engine->randomNumber();
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}
void DreamGenContext::quickquit() {
engine->quit();
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}
void DreamGenContext::quickquit2() {
engine->quit();
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}
void DreamGenContext::keyboardread() {
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::error("keyboardread"); //this keyboard int handler, must never be called
}
void DreamGenContext::resetkeyboard() {
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}
void DreamGenContext::setkeyboardint() {
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}
void DreamGenContext::readfromfile() {
uint16 dst_offset = dx;
uint16 size = cx;
debug(1, "readfromfile(%04x:%u, %u)", (uint16)ds, dst_offset, size);
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
flags._c = false;
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}
void DreamGenContext::closefile() {
engine->closeFile();
data.byte(kHandle) = 0;
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}
void DreamGenContext::openforsave() {
const char *name = (const char *)ds.ptr(dx, 13);
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debug(1, "openforsave(%s)", name);
engine->openSaveFileForWriting(name);
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}
void DreamGenContext::openfilenocheck() {
const char *name = (const char *)ds.ptr(dx, 13);
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debug(1, "checksavefile(%s)", name);
bool ok = engine->openSaveFileForReading(name);
flags._c = !ok;
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}
void DreamGenContext::openfilefromc() {
openfilenocheck();
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}
void DreamGenContext::openfile() {
Common::String name = getFilename(*this);
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debug(1, "opening file: %s", name.c_str());
engine->openFile(name);
cs.word(kHandle) = 1; //only one handle
flags._c = false;
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}
void DreamGenContext::createfile() {
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::error("createfile");
}
void DreamGenContext::dontloadseg() {
ax = es.word(di);
_add(di, 2);
dx = ax;
cx = 0;
unsigned pos = engine->skipBytes(dx);
dx = pos >> 16;
ax = pos & 0xffff;
flags._c = false;
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}
void DreamGenContext::mousecall() {
engine->mouseCall();
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}
void DreamGenContext::setmouse() {
data.word(kOldpointerx) = 0xffff;
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}
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void DreamGenContext::dumptextline() {
if (data.byte(kNewtextline) != 1)
return;
data.byte(kNewtextline) = 0;
uint16 x = data.word(kTextaddressx);
uint16 y = data.word(kTextaddressy);
if (data.byte(kForeignrelease) != 0)
y -= 3;
multidump(x, y, 228, 13);
}
void DreamGenContext::getundertimed() {
uint16 y = data.byte(kTimedy);
if (data.byte(kForeignrelease))
y -= 3;
ds = data.word(kBuffers);
si = kUndertimedtext;
multiget(ds.ptr(si, 0), data.byte(kTimedx), y, 240, kUndertimedysize);
}
void DreamGenContext::putundertimed() {
uint16 y = data.byte(kTimedy);
if (data.byte(kForeignrelease))
y -= 3;
ds = data.word(kBuffers);
si = kUndertimedtext;
multiput(ds.ptr(si, 0), data.byte(kTimedx), y, 240, kUndertimedysize);
}
void DreamGenContext::usetimedtext() {
if (data.word(kTimecount) == 0)
return;
--data.word(kTimecount);
if (data.word(kTimecount) == 0) {
putundertimed();
data.byte(kNeedtodumptimed) = 1;
return;
}
if (data.word(kTimecount) == data.word(kCounttotimed))
getundertimed();
else if (data.word(kTimecount) > data.word(kCounttotimed))
return;
es = data.word(kTimedseg);
si = data.word(kTimedoffset);
const uint8 *string = es.ptr(si, 0);
uint16 y = data.byte(kTimedy);
printdirect(&string, data.byte(kTimedx), &y, 237, true);
data.byte(kNeedtodumptimed) = 1;
}
void DreamGenContext::setuptimedtemp() {
setuptimedtemp(al, ah, bl, bh, cx, dx);
}
void DreamGenContext::setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
#if 1 // if cd
if (voiceIndex != 0) {
push(ax);
push(bx);
push(cx);
push(dx);
dl = 'T';
dh = voiceIndex;
cl = 'T';
ah = 0;
loadspeech();
if (data.byte(kSpeechloaded) == 1) {
al = 50+12;
playchannel1();
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}
dx = pop();
cx = pop();
bx = pop();
ax = pop();
if ((data.byte(kSpeechloaded) == 1) && (data.byte(kSubtitles) != 1))
return;
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}
#endif
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if (data.word(kTimecount) != 0)
return;
data.byte(kTimedy) = y;
data.byte(kTimedx) = x;
data.word(kCounttotimed) = countToTimed;
data.word(kTimecount) = timeCount + countToTimed;
data.word(kTimedseg) = data.word(kTextfile1);
data.word(kTimedoffset) = kTextstart + segRef(data.word(kTextfile1)).word(textIndex * 2);
const uint8 *string = segRef(data.word(kTextfile1)).ptr(data.word(kTimedoffset), 0);
debug(1, "setuptimedtemp: (%d, %d) => '%s'", textIndex, voiceIndex, string);
}
void DreamGenContext::dumptimedtext() {
if (data.byte(kNeedtodumptimed) != 1)
return;
uint8 y = data.byte(kTimedy);
if (data.byte(kForeignrelease) != 0)
y -= 3;
multidump(data.byte(kTimedx), y, 240, kUndertimedysize);
data.byte(kNeedtodumptimed) = 0;
}
void DreamGenContext::gettime() {
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TimeDate t;
g_system->getTimeAndDate(t);
debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec);
ch = t.tm_hour;
cl = t.tm_min;
dh = t.tm_sec;
data.byte(kSecondcount) = dh;
data.byte(kMinutecount) = cl;
data.byte(kHourcount) = ch;
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}
void DreamGenContext::allocatemem() {
ax = allocatemem(bx);
}
uint16 DreamGenContext::allocatemem(uint16 paragraphs) {
uint size = (paragraphs + 2) * 16;
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debug(1, "allocate mem, %u bytes", size);
flags._c = false;
SegmentRef seg = allocateSegment(size);
uint16 result = (uint16)seg;
debug(1, "\tsegment address -> %04x", result);
return result;
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}
void DreamGenContext::deallocatemem() {
uint16 id = (uint16)es;
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debug(1, "deallocating segment %04x", id);
deallocateSegment(id);
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//fixing invalid entries in the sprite table
es = data;
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uint tsize = 16 * 32;
uint16 bseg = data.word(kBuffers);
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if (!bseg)
return;
SegmentRef buffers(this);
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buffers = bseg;
uint8 *ptr = buffers.ptr(kSpritetable, tsize);
for(uint i = 0; i < tsize; i += 32) {
uint16 seg = READ_LE_UINT16(ptr + i + 6);
//debug(1, "sprite segment = %04x", seg);
if (seg == id)
memset(ptr + i, 0xff, 32);
}
}
void DreamGenContext::removeemm() {
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::error("removeemm");
}
void DreamGenContext::setupemm() {
//good place for early initialization
switch(engine->getLanguage()) {
case Common::EN_ANY:
case Common::EN_GRB:
case Common::EN_USA:
return;
default:
data.byte(kForeignrelease) = 1;
}
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}
void DreamGenContext::pitinterupt() {
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::error("pitinterupt");
}
void DreamGenContext::getridofpit() {
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::error("getridofpit");
}
void DreamGenContext::setuppit() {
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::error("setuppit");
}
void DreamGenContext::startdmablock() {
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::error("startdmablock");
}
void DreamGenContext::dmaend() {
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::error("dmaend");
}
void DreamGenContext::restoreems() {
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::error("restoreems");
}
void DreamGenContext::saveems() {
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::error("saveems");
}
void DreamGenContext::bothchannels() {
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::error("bothchannels");
}
void DreamGenContext::channel1only() {
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::error("channel1only");
}
void DreamGenContext::channel0only() {
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::error("channel0only");
}
void DreamGenContext::out22c() {
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::error("out22c");
}
void DreamGenContext::soundstartup() {}
void DreamGenContext::soundend() {}
void DreamGenContext::interupttest() {}
void DreamGenContext::disablesoundint() {}
void DreamGenContext::enablesoundint() {}
void DreamGenContext::checksoundint() {
data.byte(kTestresult) = 1;
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}
void DreamGenContext::setsoundoff() {
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warning("setsoundoff: STUB");
}
void DreamGenContext::loadsample() {
engine->loadSounds(0, (const char *)data.ptr(dx, 13));
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}
void DreamGenContext::loadsecondsample() {
uint8 ch0 = data.byte(kCh0playing);
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if (ch0 >= 12 && ch0 != 255)
cancelch0();
uint8 ch1 = data.byte(kCh1playing);
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if (ch1 >= 12)
cancelch1();
engine->loadSounds(1, (const char *)data.ptr(dx, 13));
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}
void DreamGenContext::loadspeech() {
cancelch1();
data.byte(kSpeechloaded) = 0;
createname();
const char *name = (const char *)data.ptr(di, 13);
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//warning("name = %s", name);
if (engine->loadSpeech(name))
data.byte(kSpeechloaded) = 1;
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}
void DreamGenContext::saveseg() {
cx = es.word(di);
_add(di, 2);
savefilewrite();
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}
void DreamGenContext::savefilewrite() {
ax = engine->writeToSaveFile(ds.ptr(dx, cx), cx);
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}
void DreamGenContext::savefileread() {
ax = engine->readFromSaveFile(ds.ptr(dx, cx), cx);
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}
void DreamGenContext::loadseg() {
ax = es.word(di);
di += 2;
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uint16 dst_offset = dx;
uint16 size = ax;
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debug(1, "loadseg(%04x:%u, %u)", (uint16)ds, dst_offset, size);
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
flags._c = false;
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}
void DreamGenContext::error() {
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::error("error");
}
void DreamGenContext::generalerror() {
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::error("generalerror");
}
void DreamGenContext::dosreturn() {
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_cmp(data.byte(kCommandtype), 250);
if (!flags.z()) {
data.byte(kCommandtype) = 250;
al = 46;
commandonly();
}
ax = data.word(kMousebutton);
_and(ax, 1);
if (flags.z())
return;
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data.word(kMousebutton) = 0;
engine->quit();
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}
void DreamGenContext::set16colpalette() {
//fixme: this is a bit hackish, set16colpalette called after initialization and nearly before main loop.
engine->enableSavingOrLoading();
}
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void DreamGenContext::mode640x480() {
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// Video mode 12h: 640x480 pixels, 16 colors, I believe
al = 0x12 + 128;
ah = 0;
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initGraphics(640, 480, true);
}
void DreamGenContext::showgroup() {
engine->setPalette();
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}
void DreamGenContext::fadedos() {
engine->fadeDos();
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}
void DreamGenContext::eraseoldobs() {
if (data.byte(kNewobs) == 0)
return;
Sprite *sprites = spritetable();
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for (size_t i=0; i < 16; ++i) {
Sprite &sprite = sprites[i];
if (sprite.objData() != 0xffff) {
memset(&sprite, 0xff, sizeof(Sprite));
}
}
}
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void DreamGenContext::turnpathonCPP(uint8 param) {
al = param;
push(es);
push(bx);
turnpathon();
bx = pop();
es = pop();
}
void DreamGenContext::turnpathoffCPP(uint8 param) {
al = param;
push(es);
push(bx);
turnpathoff();
bx = pop();
es = pop();
}
void DreamGenContext::modifychar() {
al = engine->modifyChar(al);
}
void DreamGenContext::lockmon() {
// Pressing space pauses text output in the monitor. We use the "hard"
// key because calling readkey() drains characters from the input
// buffer, we we want the user to be able to type ahead while the text
// is being printed.
if (data.byte(kLasthardkey) == 57) {
// Clear the keyboard buffer. Otherwise the space that caused
// the pause will be read immediately unpause the game.
do {
readkey();
} while (data.byte(kCurrentkey) != 0);
locklighton();
while (!engine->shouldQuit()) {
engine->waitForVSync();
readkey();
if (data.byte(kCurrentkey) == ' ')
break;
}
// Forget the last "hard" key, otherwise the space that caused
// the unpausing will immediately re-pause the game.
data.byte(kLasthardkey) = 0;
locklightoff();
}
}
void DreamGenContext::cancelch0() {
data.byte(kCh0repeat) = 0;
data.word(kCh0blockstocopy) = 0;
data.byte(kCh0playing) = 255;
engine->stopSound(0);
}
void DreamGenContext::cancelch1() {
data.word(kCh1blockstocopy) = 0;
data.byte(kCh1playing) = 255;
engine->stopSound(1);
}
void DreamGenContext::getroomspaths() {
es = data.word(kReels);
bx = data.byte(kRoomnum) * 144;
}
uint8 *DreamGenContext::getroomspathsCPP() {
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void *result = segRef(data.word(kReels)).ptr(data.byte(kRoomnum) * 144, 144);
return (uint8 *)result;
}
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void DreamGenContext::makebackob() {
if (data.byte(kNewobs) == 0)
return;
uint8 priority = es.byte(si+5);
uint8 type = es.byte(si+8);
Sprite *sprite = makesprite(data.word(kObjectx), data.word(kObjecty), addr_backobject, data.word(kSetframes), 0);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += sizeof(Sprite) * (sprite - sprites);
//
sprite->setObjData(si);
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if (priority == 255)
priority = 0;
sprite->priority = priority;
sprite->type = type;
sprite->b16 = 0;
sprite->delay = 0;
sprite->frame = 0;
}
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void DreamGenContext::getroomdata() {
bx = kRoomdata + sizeof(Room) * al;
}
void DreamGenContext::getroomdata(uint8 roomIndex) {
getroomdata(roomIndex);
}
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void DreamGenContext::startloading() {
const Room *room = (Room *)cs.ptr(bx, sizeof(Room));
startloading(room);
}
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void DreamGenContext::readheader() {
ax = engine->readFromFile(cs.ptr(kFileheader, kHeaderlen), kHeaderlen);
es = cs;
di = kFiledata;
}
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void DreamGenContext::startloading(const Room *room) {
data.byte(kCombatcount) = 0;
data.byte(kRoomssample) = room->roomsSample;
data.byte(kMapx) = room->mapX;
data.byte(kMapy) = room->mapY;
data.byte(kLiftflag) = room->liftFlag;
data.byte(kManspath) = room->b21;
data.byte(kDestination) = room->b21;
data.byte(kFinaldest) = room->b21;
data.byte(kFacing) = room->b22;
data.byte(kTurntoface) = room->b22;
data.byte(kCounttoopen) = room->countToOpen;
data.byte(kLiftpath) = room->liftPath;
data.byte(kDoorpath) = room->doorPath;
data.byte(kLastweapon) = -1;
al = room->b27;
push(ax);
al = room->b31;
ah = data.byte(kReallocation);
data.byte(kReallocation) = al;
dx = bx;
Common::String name = getFilename(*this);
engine->openFile(name);
cs.word(kHandle) = 1; //only one handle
flags._c = false;
readheader();
allocateload();
ds = ax;
data.word(kBackdrop) = ax;
dx = (0);
loadseg();
ds = data.word(kWorkspace);
dx = (0);
cx = 132*66;
al = 0;
fillspace();
loadseg();
sortoutmap();
allocateload();
data.word(kSetframes) = ax;
ds = ax;
dx = (0);
loadseg();
ds = data.word(kSetdat);
dx = 0;
cx = (64*128);
al = 255;
fillspace();
loadseg();
allocateload();
data.word(kReel1) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kReel2) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kReel3) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kReels) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kPeople) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kSetdesc) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kBlockdesc) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kRoomdesc) = ax;
ds = ax;
dx = 0;
loadseg();
allocateload();
data.word(kFreeframes) = ax;
ds = ax;
dx = 0;
loadseg();
ds = data.word(kFreedat);
dx = 0;
cx = (16*80);
al = 255;
fillspace();
loadseg();
allocateload();
data.word(kFreedesc) = ax;
ds = ax;
dx = (0);
loadseg();
closefile();
findroominloc();
deletetaken();
setallchanges();
autoappear();
al = data.byte(kNewlocation);
getroomdata();
data.byte(kLastweapon) = -1;
data.byte(kMandead) = 0;
data.word(kLookcounter) = 160;
data.byte(kNewlocation) = 255;
data.byte(kLinepointer) = 254;
ax = pop();
if (al != 255) {
data.byte(kManspath) = al;
push(bx);
autosetwalk();
bx = pop();
}
findxyfrompath();
}
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void DreamGenContext::fillspace() {
memset(ds.ptr(dx, cx), al, cx);
}
void DreamGenContext::dealwithspecial(uint8 firstParam, uint8 secondParam) {
uint8 type = firstParam - 220;
if (type == 0) {
al = secondParam;
placesetobject();
data.byte(kHavedoneobs) = 1;
} else if (type == 1) {
al = secondParam;
removesetobject();
data.byte(kHavedoneobs) = 1;
} else if (type == 2) {
al = secondParam;
placefreeobject();
data.byte(kHavedoneobs) = 1;
} else if (type == 3) {
al = secondParam;
removefreeobject();
data.byte(kHavedoneobs) = 1;
} else if (type == 4) {
switchryanoff();
} else if (type == 5) {
data.byte(kTurntoface) = secondParam;
data.byte(kFacing) = secondParam;
switchryanon();
} else if (type == 6) {
data.byte(kNewlocation) = secondParam;
} else {
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movemap(secondParam);
}
}
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void DreamGenContext::plotreel() {
Reel *reel = getreelstart();
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while (true) {
if (reel->x < 220)
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break;
if (reel->x == 255)
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break;
dealwithspecial(reel->x, reel->y);
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++data.word(kReelpointer);
reel += 8;
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}
for (size_t i = 0; i < 8; ++i) {
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if (reel->frame() != 0xffff)
showreelframe(reel);
++reel;
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}
soundonreels();
}
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void DreamGenContext::crosshair() {
uint8 frame;
if ((data.byte(kCommandtype) != 3) && (data.byte(kCommandtype) < 10)) {
frame = 9;
} else {
frame = 29;
}
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const Frame *src = (const Frame *)segRef(data.word(kIcons1)).ptr(0, 0);
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uint8 width, height;
showframe(src, kZoomx + 24, kZoomy + 19, frame, 0, &width, &height);
}
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void DreamGenContext::deltextline() {
uint16 x = data.word(kTextaddressx);
uint16 y = data.word(kTextaddressy);
if (data.byte(kForeignrelease) != 0)
y -= 3;
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multiput(segRef(data.word(kBuffers)).ptr(kTextunder, 0), x, y, kUndertextsizex, kUndertextsizey);
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}
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void DreamGenContext::autosetwalk() {
al = data.byte(kManspath);
if (data.byte(kFinaldest) == al)
return;
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const uint8 *roomsPaths = getroomspathsCPP();
checkdest(roomsPaths);
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data.word(kLinestartx) = roomsPaths[data.byte(kManspath) * 8 + 0] - 12;
data.word(kLinestarty) = roomsPaths[data.byte(kManspath) * 8 + 1] - 12;
data.word(kLineendx) = roomsPaths[data.byte(kDestination) * 8 + 0] - 12;
data.word(kLineendy) = roomsPaths[data.byte(kDestination) * 8 + 1] - 12;
bresenhams();
if (data.byte(kLinedirection) != 0) {
data.byte(kLinepointer) = data.byte(kLinelength) - 1;
data.byte(kLinedirection) = 1;
return;
}
data.byte(kLinepointer) = 0;
}
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void DreamGenContext::checkdest(const uint8 *roomsPaths) {
const uint8 *p = roomsPaths + 12 * 8;
ah = data.byte(kManspath) << 4;
al = data.byte(kDestination);
uint8 destination = data.byte(kDestination);
for (size_t i = 0; i < 24; ++i) {
dh = p[0] & 0xf0;
dl = p[0] & 0x0f;
if (ax == dx) {
data.byte(kDestination) = p[1] & 0x0f;
return;
}
dl = (p[0] & 0xf0) >> 4;
dh = (p[0] & 0x0f) << 4;
if (ax == dx) {
destination = p[1] & 0x0f;
}
p += 2;
}
data.byte(kDestination) = destination;
}
void DreamGenContext::checkifperson() {
flags._z = not checkifperson(al, ah);
}
bool DreamGenContext::checkifperson(uint8 x, uint8 y) {
People *people = (People *)segRef(data.word(kBuffers)).ptr(kPeoplelist, 0);
for (size_t i = 0; i < 12; ++i, ++people) {
if (people->b4 == 255)
continue;
data.word(kReelpointer) = people->w0();
Reel *reel = getreelstart();
if (reel->frame() == 0xffff)
++reel;
const Frame *frame = getreelframeax(reel->frame());
uint8 xmin = reel->x + frame->x;
uint8 ymin = reel->y + frame->y;
uint8 xmax = xmin + frame->width;
uint8 ymax = ymin + frame->height;
if (x < xmin)
continue;
if (y < ymin)
continue;
if (x >= xmax)
continue;
if (y >= ymax)
continue;
data.word(kPersondata) = people->w2();
al = people->b4;
ah = 5;
obname();
return true;
}
return false;
}
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const uint8 *DreamGenContext::findobname(uint8 type, uint8 index) {
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if (type == 5) {
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uint16 i = 64 * 2 * (index & 127);
uint16 offset = segRef(data.word(kPeople)).word(kPersontxtdat + i) + kPersontext;
return segRef(data.word(kPeople)).ptr(offset, 0);
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} else if (type == 4) {
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uint16 offset = segRef(data.word(kExtras)).word(kExtextdat + index * 2) + kExtext;
return segRef(data.word(kExtras)).ptr(offset, 0);
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} else if (type == 2) {
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uint16 offset = segRef(data.word(kFreedesc)).word(kFreetextdat + index * 2) + kFreetext;
return segRef(data.word(kFreedesc)).ptr(offset, 0);
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} else if (type == 1) {
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uint16 offset = segRef(data.word(kSetdesc)).word(kSettextdat + index * 2) + kSettext;
return segRef(data.word(kSetdesc)).ptr(offset, 0);
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} else {
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uint16 offset = segRef(data.word(kBlockdesc)).word(kBlocktextdat + index * 2) + kBlocktext;
return segRef(data.word(kBlockdesc)).ptr(offset, 0);
}
}
void DreamGenContext::copyname() {
copyname(ah, al, cs.ptr(di, 0));
}
void DreamGenContext::copyname(uint8 type, uint8 index, uint8 *dst) {
const uint8 *src = findobname(type, index);
size_t i;
for (i = 0; i < 28; ++i) {
char c = src[i];
if (c == ':')
break;
if (c == 0)
break;
dst[i] = c;
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}
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dst[i] = 0;
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}
void DreamGenContext::commandwithob() {
commandwithob(al, bh, bl);
}
void DreamGenContext::commandwithob(uint8 command, uint8 type, uint8 index) {
uint8 commandLine[64] = "OBJECT NAME ONE ";
deltextline();
uint16 commandText = kTextstart + segRef(data.word(kCommandtext)).word(command * 2);
uint8 textLen = data.byte(kTextlen);
{
uint16 y = data.word(kTextaddressy);
const uint8 *string = segRef(data.word(kCommandtext)).ptr(commandText, 0);
printdirect(&string, data.word(kTextaddressx), &y, textLen, (bool)(textLen & 1));
}
copyname(type, index, commandLine);
uint16 x = data.word(kLastxpos);
if (command != 0)
x += 5;
{
uint16 y = data.word(kTextaddressy);
const uint8 *string = commandLine;
printdirect(&string, x, &y, textLen, (bool)(textLen & 1));
}
data.byte(kNewtextline) = 1;
}
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void DreamGenContext::showpanel() {
Frame *frame = (Frame *)segRef(data.word(kIcons1)).ptr(0, sizeof(Frame));
uint8 width, height;
showframe(frame, 72, 0, 19, 0, &width, &height);
showframe(frame, 192, 0, 19, 0, &width, &height);
}
bool DreamGenContext::isCD() {
// The original sources has two codepaths depending if the game is 'if cd' or not
// This is a hack to guess which version to use with the assumption that if we have a cd version
// we managed to load the speech. At least it is isolated in this function and can be changed.
// Maybe detect the version during game id?
return (data.byte(kSpeechloaded) == 1);
}
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} /*namespace dreamgen */