2013-06-24 05:43:57 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_PUZZLE_H
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#define ZVISION_PUZZLE_H
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2013-08-02 20:30:02 +00:00
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2013-06-24 05:43:57 +00:00
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#include "common/list.h"
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2013-08-02 20:30:02 +00:00
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#include "common/ptr.h"
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2013-06-24 05:43:57 +00:00
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2013-08-21 01:48:34 +00:00
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#include "zvision/actions.h"
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2013-06-24 05:43:57 +00:00
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2013-08-21 01:48:34 +00:00
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namespace ZVision {
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2013-07-11 05:08:00 +00:00
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2013-08-02 20:30:02 +00:00
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struct Puzzle {
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2013-08-21 02:26:53 +00:00
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Puzzle() : key(0), flags(0) {}
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2013-08-21 01:48:34 +00:00
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~Puzzle() {
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for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); iter++) {
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delete (*iter);
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}
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}
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2013-07-30 03:16:21 +00:00
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/** How criteria should be decided */
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enum CriteriaOperator {
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EQUAL_TO,
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NOT_EQUAL_TO,
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GREATER_THAN,
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LESS_THAN
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};
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/** Criteria for a Puzzle result to be fired */
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2013-08-18 20:38:56 +00:00
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struct CriteriaEntry {
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2013-07-30 03:16:21 +00:00
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/** The key of a global state */
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uint32 key;
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/**
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* What we're comparing the value of the global state against
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* This can either be a pure value or it can be the key of another global state
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*/
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uint32 argument;
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/** How to do the comparison */
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CriteriaOperator criteriaOperator;
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/** Whether 'argument' is the key of a global state (true) or a pure value (false) */
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bool argumentIsAKey;
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};
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2013-07-30 02:43:49 +00:00
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2013-07-30 03:16:21 +00:00
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enum StateFlags {
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ONCE_PER_INST = 0x01,
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2013-08-06 00:08:44 +00:00
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DO_ME_NOW = 0x02, // Somewhat useless flag since anything that needs to be done immediately has no criteria
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2013-07-30 03:16:21 +00:00
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DISABLED = 0x04
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};
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2013-07-01 22:16:32 +00:00
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uint32 key;
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2013-08-18 20:38:56 +00:00
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Common::List<Common::List <CriteriaEntry> > criteriaList;
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2013-07-03 23:24:06 +00:00
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// This has to be list of pointers because ResultAction is abstract
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2013-08-19 00:51:27 +00:00
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Common::List<ResultAction *> resultActions;
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2013-07-30 19:25:31 +00:00
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uint flags;
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2013-07-11 05:44:23 +00:00
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// Used by the ScriptManager to allow unique-ification of _referenceTable
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// The unique-ification is done by sorting, then iterating and removing duplicates
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// The sort uses operator<
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2013-07-24 16:36:53 +00:00
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inline bool operator<(const Puzzle &other) const {
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2013-07-11 05:44:23 +00:00
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return key < other.key;
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}
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2013-06-24 05:43:57 +00:00
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};
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2013-06-24 18:38:40 +00:00
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} // End of namespace ZVision
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2013-06-24 05:43:57 +00:00
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#endif
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