2021-05-17 18:47:39 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MAPFEATR_H
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#define SAGA2_MAPFEATR_H
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2021-06-02 12:37:59 +00:00
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#include "saga2/rect.h"
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#include "saga2/tcoords.h"
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namespace Saga2 {
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class gPort;
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class gPixelMap;
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2021-06-02 12:37:59 +00:00
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#define MAX_MAP_FEATURE_NAME_LENGTH 32
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/* ===================================================================== *
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Types
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* ===================================================================== */
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// ------------------------------------------------------------------------
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// Pure virtual base class for map features
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class CMapFeature {
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bool visible;
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int16 world;
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TilePoint featureCoords;
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char name[MAX_MAP_FEATURE_NAME_LENGTH];
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public:
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CMapFeature(TilePoint where, int16 inWorld, const char *desc);
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virtual ~CMapFeature() {}
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2021-06-13 14:56:52 +00:00
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void expose(bool canSee = true) {
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visible = canSee;
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}
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void draw(TileRegion tr, int16 inWorld, TilePoint bc, gPort &tport);
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bool hitCheck(TileRegion vr, int16 inWorld, TilePoint bc, TilePoint cp);
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int16 getWorld(void) {
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return world;
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}
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int16 getU(void) {
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return featureCoords.u;
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}
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int16 getV(void) {
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return featureCoords.v;
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}
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char *getText(void) {
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return name;
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}
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// The only aspect of different map features is what they look like
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virtual void blit(gPort &tp, int32 x, int32 y) = 0;
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virtual bool isHit(TilePoint disp, TilePoint mouse) = 0;
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virtual void update(void) = 0;
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};
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typedef CMapFeature *pCMapFeature;
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// ------------------------------------------------------------------------
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// class for map features with static icons
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class CStaticMapFeature : public CMapFeature {
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int16 color;
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public:
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CStaticMapFeature(TilePoint where, int16 inWorld, const char *desc, int16 bColor);
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virtual void blit(gPort &tp, int32 x, int32 y);
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virtual void update(void) {}
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virtual bool isHit(TilePoint disp, TilePoint mouse);
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};
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// ------------------------------------------------------------------------
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// class for map features with static icons
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class CPictureMapFeature : public CMapFeature {
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gPixelMap *pic;
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public:
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CPictureMapFeature(TilePoint where, int16 inWorld, char *desc, gPixelMap *pm);
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virtual void blit(gPort &tp, int32 x, int32 y);
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virtual void update(void) {}
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virtual bool isHit(TilePoint disp, TilePoint mouse) {
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return false;
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}
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};
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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void initMapFeatures(void) ;
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void updateMapFeatures(int16 currentWorld);
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void drawMapFeatures(TileRegion viewRegion,
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int16 world,
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TilePoint baseCoords,
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gPort &tPort);
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void termMapFeatures(void) ;
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char *getMapFeaturesText(TileRegion viewRegion,
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int16 inWorld,
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TilePoint baseCoords,
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Point16 mouseCoords) ;
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} // end of namespace Saga2
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#endif
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