2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2002-08-18 16:21:34 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-18 01:30:26 +00:00
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-08-18 16:21:34 +00:00
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*
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2006-02-11 12:46:41 +00:00
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* $URL$
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* $Id$
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2002-08-18 16:21:34 +00:00
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*
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*/
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2006-09-29 08:14:27 +00:00
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#ifndef AGOS_MIDI_H
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#define AGOS_MIDI_H
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2002-08-18 16:21:34 +00:00
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2011-02-09 01:09:01 +00:00
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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2005-01-10 22:06:49 +00:00
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#include "common/mutex.h"
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2002-08-18 16:21:34 +00:00
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2005-05-10 22:56:25 +00:00
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namespace Common {
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class File;
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}
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2002-11-18 09:08:45 +00:00
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2006-09-29 09:44:30 +00:00
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namespace AGOS {
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2003-10-03 19:42:27 +00:00
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2003-05-24 01:26:05 +00:00
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struct MusicInfo {
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MidiParser *parser;
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2006-05-12 08:49:04 +00:00
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byte *data;
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byte num_songs; // For Type 1 SMF resources
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byte *songs[16]; // For Type 1 SMF resources
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2003-05-24 03:55:37 +00:00
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uint32 song_sizes[16]; // For Type 1 SMF resources
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2003-08-11 05:25:33 +00:00
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2003-05-24 03:55:37 +00:00
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MidiChannel *channel[16]; // Dynamic remapping of channels to resolve conflicts
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2003-08-11 05:25:33 +00:00
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byte volume[16]; // Current channel volume
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2003-05-24 01:26:05 +00:00
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MusicInfo() { clear(); }
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void clear() {
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parser = 0; data = 0; num_songs = 0;
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2006-05-12 08:49:04 +00:00
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memset(songs, 0, sizeof(songs));
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memset(song_sizes, 0, sizeof(song_sizes));
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memset(channel, 0, sizeof(channel));
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2003-05-24 01:26:05 +00:00
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}
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};
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2011-03-23 15:23:26 +01:00
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class MidiPlayer : public MidiDriver_BASE {
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2003-05-18 23:55:53 +00:00
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protected:
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2005-01-28 22:05:51 +00:00
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Common::Mutex _mutex;
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2003-05-18 23:55:53 +00:00
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MidiDriver *_driver;
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2003-07-14 08:29:17 +00:00
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bool _map_mt32_to_gm;
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2004-10-23 00:02:38 +00:00
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bool _passThrough;
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MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
2010-09-15 22:00:20 +00:00
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bool _nativeMT32;
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2002-08-18 16:21:34 +00:00
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2003-05-24 01:26:05 +00:00
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MusicInfo _music;
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MusicInfo _sfx;
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MusicInfo *_current; // Allows us to establish current context for operations.
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// These are maintained for both music and SFX
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2002-11-18 09:08:45 +00:00
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byte _masterVolume; // 0-255
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2008-07-14 22:10:04 +00:00
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byte _musicVolume;
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byte _sfxVolume;
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2002-11-18 09:08:45 +00:00
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bool _paused;
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2003-05-24 01:26:05 +00:00
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// These are only used for music.
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2003-05-18 23:55:53 +00:00
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byte _currentTrack;
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2003-05-21 04:36:09 +00:00
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bool _loopTrack;
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byte _queuedTrack;
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bool _loopQueuedTrack;
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2002-08-18 16:21:34 +00:00
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2003-08-11 05:25:33 +00:00
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protected:
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2006-05-12 08:49:04 +00:00
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static void onTimer(void *data);
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2003-05-18 23:55:53 +00:00
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void clearConstructs();
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2006-05-12 08:49:04 +00:00
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void clearConstructs(MusicInfo &info);
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2003-08-11 05:25:33 +00:00
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void resetVolumeTable();
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2002-08-18 16:21:34 +00:00
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2003-05-18 23:55:53 +00:00
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public:
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2003-05-24 01:26:05 +00:00
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bool _enable_sfx;
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2003-05-18 23:55:53 +00:00
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2003-05-24 01:26:05 +00:00
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public:
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2007-02-16 13:41:38 +00:00
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MidiPlayer();
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2003-05-19 00:24:11 +00:00
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virtual ~MidiPlayer();
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2002-08-18 16:21:34 +00:00
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2006-05-12 08:49:04 +00:00
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void loadSMF(Common::File *in, int song, bool sfx = false);
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void loadMultipleSMF(Common::File *in, bool sfx = false);
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void loadXMIDI(Common::File *in, bool sfx = false);
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void loadS1D(Common::File *in, bool sfx = false);
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2003-05-21 04:36:09 +00:00
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2011-03-23 16:14:39 +01:00
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bool hasNativeMT32() const { return _nativeMT32; }
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2006-05-12 08:49:04 +00:00
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void setLoop(bool loop);
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2003-05-21 06:13:47 +00:00
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void startTrack(int track);
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2006-05-12 08:49:04 +00:00
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void queueTrack(int track, bool loop);
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bool isPlaying(bool check_queued = false) { return (_currentTrack != 255 && (_queuedTrack != 255 || !check_queued)); }
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2003-05-21 04:36:09 +00:00
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2003-05-18 23:55:53 +00:00
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void stop();
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2006-05-12 08:49:04 +00:00
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void pause(bool b);
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2002-08-18 16:21:34 +00:00
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2008-07-14 22:10:04 +00:00
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int getMusicVolume() { return _musicVolume; }
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int getSFXVolume() { return _sfxVolume; }
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void setVolume(int musicVol, int sfxVol);
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2006-10-21 01:51:59 +00:00
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void setDriver(MidiDriver *md);
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2003-05-18 23:55:53 +00:00
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public:
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2011-03-23 16:14:39 +01:00
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int open(int gameType);
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2004-10-23 00:02:38 +00:00
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void setPassThrough(bool b) { _passThrough = b; }
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2011-03-23 16:14:39 +01:00
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// MidiDriver_BASE interface implementation
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virtual void send(uint32 b);
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virtual void metaEvent(byte type, byte *data, uint16 length);
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2002-08-18 16:21:34 +00:00
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};
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2006-09-29 09:44:30 +00:00
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} // End of namespace AGOS
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2003-10-03 19:42:27 +00:00
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2002-08-18 16:21:34 +00:00
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#endif
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