scummvm/engines/hopkins/events.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/cursorman.h"
#include "hopkins/events.h"
#include "hopkins/files.h"
#include "hopkins/globals.h"
#include "hopkins/hopkins.h"
#include "hopkins/sound.h"
namespace Hopkins {
EventsManager::EventsManager() {
souris_flag = false;
mouse_linux = false;
souris_sizex = souris_sizey = 0;
ofset_souris_x = ofset_souris_y = 0;
start_x = start_y = 0;
CASSE = false;
souris_n = 0;
souris_bb = 0;
souris_b = 0;
pointeur_souris = NULL;
_gameCounter = 0;
lItCounter = 0;
ESC_KEY = false;
GAME_KEY = KEY_NONE;
btsouris = 0;
OLD_ICONE = 0;
Bufferobjet = NULL;
Common::fill(&keyState[0], &keyState[256], false);
_priorCounterTime = 0;
_priorFrameTime = 0;
}
EventsManager::~EventsManager() {
_vm->_globals.dos_free2(Bufferobjet);
}
void EventsManager::setParent(HopkinsEngine *vm) {
_vm = vm;
}
// Install Mouse
void EventsManager::INSTALL_SOURIS() {
// No implementation in original
}
// Mouse On
void EventsManager::souris_on() {
souris_flag = true;
if (mouse_linux) {
souris_sizex = 52;
souris_sizey = 32;
} else {
souris_sizex = 34;
souris_sizey = 20;
}
ofset_souris_x = 0;
ofset_souris_y = 0;
if (!CASSE)
souris_xy(300, 200);
else
souris_xy(150, 100);
}
// Set Mouse position
void EventsManager::souris_xy(int xp, int yp) {
g_system->warpMouse(xp, yp);
}
// Mouse Max
void EventsManager::souris_max() {
// No implementation in original
}
// Get Mouse X
int EventsManager::XMOUSE() {
souris_x = start_x + g_system->getEventManager()->getMousePos().x;
souris_y = g_system->getEventManager()->getMousePos().y;
return souris_x + ofset_souris_x;
}
// Get Mouse Y
int EventsManager::YMOUSE() {
souris_x = start_x + g_system->getEventManager()->getMousePos().x;
souris_y = g_system->getEventManager()->getMousePos().y;
return souris_y + ofset_souris_y;
}
// Get Mouse Button
int EventsManager::BMOUSE() {
CONTROLE_MES();
return souris_bb;
}
// Mouse Off
void EventsManager::MOUSE_OFF() {
souris_flag = false;
CursorMan.showMouse(false);
}
// Mouse On
void EventsManager::MOUSE_ON() {
souris_on();
souris_flag = true;
CursorMan.showMouse(true);
}
void EventsManager::MOUSE_ON1() {
MOUSE_ON();
}
// Change Mouse Cursor
void EventsManager::CHANGE_MOUSE(int id) {
int cursorId = id;
if (btsouris != 23) {
if (id == 4 && btsouris == 4 && _vm->_globals.NOMARCHE)
cursorId = 0;
if (cursorId == 25)
cursorId = 5;
if (OLD_ICONE != cursorId || !cursorId) {
OLD_ICONE = cursorId;
souris_n = cursorId;
updateCursor();
}
}
}
// Check Events
void EventsManager::CONTROLE_MES() {
_vm->_soundManager.checkSounds();
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pollEvents();
}
void EventsManager::checkForNextFrameCounter() {
// Check for whether to increment the game counter
uint32 milli = g_system->getMillis();
while ((milli - _priorCounterTime) >= 10) {
_priorCounterTime += 10;
lItCounter += 3;
}
// Check for next game frame
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
++_gameCounter;
_priorFrameTime = milli;
g_system->updateScreen();
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// Signal the ScummVM debugger
_vm->_debugger.onFrame();
}
}
void EventsManager::delay(int totalMilli) {
uint32 delayEnd = g_system->getMillis() + totalMilli;
while (!g_system->getEventManager()->shouldQuit() && g_system->getMillis() < delayEnd) {
g_system->delayMillis(10);
}
}
void EventsManager::pollEvents() {
checkForNextFrameCounter();
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// Handle keypress
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return;
case Common::EVENT_KEYDOWN:
keyState[toupper(event.kbd.ascii)] = true;
handleKey(event);
return;
case Common::EVENT_KEYUP:
keyState[toupper(event.kbd.ascii)] = false;
return;
case Common::EVENT_LBUTTONDOWN:
souris_b = 1;
break;
case Common::EVENT_RBUTTONDOWN:
souris_b = 2;
break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
souris_b = 0;
return;
default:
break;
}
}
}
void EventsManager::handleKey(Common::Event &event) {
ESC_KEY = event.kbd.keycode == Common::KEYCODE_ESCAPE;
if (event.kbd.keycode == Common::KEYCODE_i || event.kbd.keycode == Common::KEYCODE_TAB)
GAME_KEY = KEY_INVENTORY;
else if (event.kbd.keycode == Common::KEYCODE_F5)
GAME_KEY = KEY_SAVE;
else if (event.kbd.keycode == Common::KEYCODE_F7)
GAME_KEY = KEY_LOAD;
else if (event.kbd.keycode == Common::KEYCODE_F1 || event.kbd.keycode == Common::KEYCODE_o)
GAME_KEY = KEY_OPTIONS;
// Check for debugger
if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
// Attach to the debugger
_vm->_debugger.attach();
_vm->_debugger.onFrame();
}
}
int EventsManager::keywin() {
char foundChar = '\0';
while (!foundChar) {
if (_vm->shouldQuit())
return -1;
for (char ch = 'A'; ch <= 'Z'; ++ch) {
if (keyState[ch]) {
foundChar = ch;
break;
}
}
for (char ch = '0'; ch <= '9'; ++ch) {
if (keyState[ch]) {
foundChar = ch;
break;
}
}
if (keyState['.'])
foundChar = '.';
else if (keyState[8])
foundChar = 8;
else if (keyState[13])
foundChar = 13;
else if (keyState[' '])
foundChar = ' ';
VBL();
}
// Wait for keypress release
while (keyState[foundChar] && !_vm->shouldQuit()) {
VBL();
g_system->delayMillis(10);
}
// Return character
return foundChar;
}
void EventsManager::VBL() {
int v1;
int v2;
int v3;
int v4;
int v5;
int v6;
int v7;
int v10;
signed int v11 = 0;
signed int v12 = 0;
int v13 = 0;
unsigned int v14 = 0;
int v15 = 0;
int yp = 0;
if (_vm->_graphicsManager.REDRAW) {
_vm->_graphicsManager.DD_Lock();
if (CASSE) {
_vm->_graphicsManager.CopyAsm(_vm->_graphicsManager.VESA_BUFFER);
_vm->_graphicsManager.REDRAW = 0;
} else {
if (_vm->_globals.iRegul == 3)
_vm->_graphicsManager.m_scroll(_vm->_graphicsManager.VESA_BUFFER, _vm->_graphicsManager.ofscroll, 50, 0x280u, 340, 0, 50);
else
_vm->_graphicsManager.m_scroll(_vm->_graphicsManager.VESA_BUFFER, _vm->_graphicsManager.ofscroll, 20, 0x280u, 440, 0, 20);
_vm->_fileManager.DMESS();
--_vm->_graphicsManager.REDRAW;
}
_vm->_graphicsManager.DD_Unlock();
}
if (souris_flag == true) {
v1 = 20;
if (!mouse_linux)
v1 = 10;
v2 = 20;
if (!mouse_linux)
v2 = 15;
v15 = souris_x - v1;
yp = souris_y;
v14 = souris_sizex;
v13 = souris_sizey;
if (btsouris == 23) {
v14 = _vm->_globals.OBJL;
v13 = _vm->_globals.OBJH;
goto LABEL_35;
}
if (CASSE) {
if (v15 < _vm->_graphicsManager.min_x)
v15 = _vm->_graphicsManager.min_x;
if (souris_y < _vm->_graphicsManager.min_y)
yp = _vm->_graphicsManager.min_y;
if (souris_sizex + v15 >= _vm->_graphicsManager.max_x)
v14 = souris_sizex - (souris_sizex + v15 - _vm->_graphicsManager.max_x);
if (yp + souris_sizey < _vm->_graphicsManager.max_y)
goto LABEL_34;
v3 = yp + souris_sizey - _vm->_graphicsManager.max_y;
} else {
if (v15 < _vm->_graphicsManager.min_x)
v15 = _vm->_graphicsManager.min_x - v1;
v2 = (int16)v2;
if (souris_y < _vm->_graphicsManager.min_y - (int16)v2)
yp = _vm->_graphicsManager.min_y - (int16)v2;
if (souris_sizex + v15 >= _vm->_graphicsManager.max_x)
v14 = souris_sizex - (souris_sizex + v15 - _vm->_graphicsManager.max_x - v1);
if (yp + souris_sizey < v2 + _vm->_graphicsManager.max_y)
goto LABEL_34;
v3 = v2 + yp + souris_sizey - _vm->_graphicsManager.max_y;
}
v13 = souris_sizey - v3;
LABEL_34:
v12 = v14 + v15;
v11 = yp + v13;
}
LABEL_35:
if (!_vm->_globals.PUBEXIT)
_vm->_objectsManager.AFF_SPRITES();
if (souris_flag != true)
goto LABEL_54;
if (btsouris == 23)
goto LABEL_45;
if (yp >= _vm->_graphicsManager.max_y || v15 >= _vm->_graphicsManager.max_x || v14 <= 1 || v13 <= 1) {
if (btsouris != 23)
goto LABEL_54;
LABEL_45:
if (yp < _vm->_graphicsManager.max_y && v15 < _vm->_graphicsManager.max_x) {
if ((signed int)(v14 + v15) > _vm->_graphicsManager.max_x)
v14 -= v14 + v15 - _vm->_graphicsManager.max_x;
if (yp + v13 > _vm->_graphicsManager.max_y)
v13 -= yp + v13 - _vm->_graphicsManager.max_y;
if (v14 > 1 && v13 > 1) {
_vm->_eventsManager.updateCursor();
/* Commented out in favour of using ScummVM cursor display
_vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_globals.cache_souris, v15, yp, v14, v13);
_vm->_graphicsManager.Affiche_Perfect(_vm->_graphicsManager.VESA_BUFFER, _vm->_globals.Bufferobjet, v15 + 300, yp + 300, 0, 0, 0, 0);
_vm->_graphicsManager.Ajoute_Segment_Vesa(v15, yp, v14 + v15, yp + v13);
*/
}
}
goto LABEL_54;
}
/* Commented out in favour of using ScummVM cursor display
_vm->_graphicsManager.Capture_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_globals.cache_souris, v15, yp, v14, v13);
_vm->_graphicsManager.Sprite_Vesa(_vm->_graphicsManager.VESA_BUFFER, pointeur_souris, v15 + 300, yp + 300, souris_n);
*/
_vm->_graphicsManager.Ajoute_Segment_Vesa(v15, yp, v12, v11);
LABEL_54:
_vm->_globals.vitesse = 2;
do {
while (!_vm->shouldQuit()) {
checkForNextFrameCounter();
while (CASSE || _vm->_globals.iRegul != 1) {
checkForNextFrameCounter();
if (CASSE != true)
goto LABEL_63;
if (lItCounter > 1)
goto LABEL_65;
}
if (_vm->_globals.vitesse != 2)
break;
if (lItCounter > 9)
goto LABEL_65;
}
LABEL_63:
;
} while (!_vm->shouldQuit() && _vm->_globals.iRegul == 3 && lItCounter <= 15);
LABEL_65:
_vm->_globals.vitesse = 2;
lItCounter = 0;
if (_vm->_graphicsManager.DOUBLE_ECRAN != true || _vm->_graphicsManager.no_scroll == 1) {
_vm->_graphicsManager.Affiche_Segment_Vesa();
} else {
if (_vm->_graphicsManager.no_scroll != 2) {
if (XMOUSE() > _vm->_graphicsManager.SCROLL + 620)
_vm->_graphicsManager.SCROLL += _vm->_graphicsManager.SPEED_SCROLL;
if (XMOUSE() < _vm->_graphicsManager.SCROLL + 10)
_vm->_graphicsManager.SCROLL -= _vm->_graphicsManager.SPEED_SCROLL;
}
if (_vm->_graphicsManager.SCROLL < 0)
_vm->_graphicsManager.SCROLL = 0;
if (_vm->_graphicsManager.SCROLL > 640)
_vm->_graphicsManager.SCROLL = 640;
if (_vm->_graphicsManager.SDL_ECHELLE)
v4 = _vm->_graphicsManager.Magic_Number(_vm->_graphicsManager.SCROLL);
else
v4 = _vm->_graphicsManager.SCROLL;
if (_vm->_graphicsManager.OLD_SCROLL == v4) {
_vm->_graphicsManager.Affiche_Segment_Vesa();
} else {
_vm->_fontManager.TEXTE_OFF(9);
_vm->_graphicsManager.DD_Lock();
if (_vm->_graphicsManager.SDL_ECHELLE) {
if (_vm->_graphicsManager.Winbpp == 2) {
v5 = _vm->_graphicsManager.Reel_Zoom(0x14u, _vm->_graphicsManager.SDL_ECHELLE);
_vm->_graphicsManager.m_scroll16A(_vm->_graphicsManager.VESA_BUFFER, v4, 20, 640, 440, 0, v5);
} else {
v6 = _vm->_graphicsManager.Reel_Zoom(0x14u, _vm->_graphicsManager.SDL_ECHELLE);
_vm->_graphicsManager.m_scroll2A(_vm->_graphicsManager.VESA_BUFFER, v4, 20, 640, 440, 0, v6);
}
_vm->_graphicsManager.DD_Unlock();
_vm->_graphicsManager.dstrect[0].left = _vm->_graphicsManager.Reel_Zoom(0, _vm->_graphicsManager.SDL_ECHELLE);
_vm->_graphicsManager.dstrect[0].top = _vm->_graphicsManager.Reel_Zoom(0x14u, _vm->_graphicsManager.SDL_ECHELLE);
_vm->_graphicsManager.dstrect[0].setWidth(_vm->_graphicsManager.Reel_Zoom(0x280u, _vm->_graphicsManager.SDL_ECHELLE));
_vm->_graphicsManager.dstrect[0].setHeight(_vm->_graphicsManager.Reel_Zoom(0x1B8u, _vm->_graphicsManager.SDL_ECHELLE));
} else {
if (_vm->_graphicsManager.Winbpp == 2)
_vm->_graphicsManager.m_scroll16(_vm->_graphicsManager.VESA_BUFFER, v4, 20, 640, 440, 0, 20);
else
_vm->_graphicsManager.m_scroll2(_vm->_graphicsManager.VESA_BUFFER, v4, 20, 640, 440, 0, 20);
_vm->_graphicsManager.DD_Unlock();
_vm->_graphicsManager.dstrect[0] = Common::Rect(0, 20, 640, 460);
}
if (!_vm->_globals.BPP_NOAFF) {
// SDL_UpdateRects(LinuxScr, 1, dstrect);
}
if (_vm->_globals.NBBLOC) {
v7 = 1;
v10 = _vm->_globals.NBBLOC + 1;
do {
if (_vm->_globals.BLOC[v7].field0 == 1)
_vm->_globals.BLOC[v7].field0 = 0;
++v7;
} while (v10 != v7);
}
_vm->_globals.NBBLOC = 0;
start_x = v4;
_vm->_graphicsManager.ofscroll = v4;
_vm->_graphicsManager.SCROLL = v4;
}
_vm->_graphicsManager.OLD_SCROLL = v4;
start_x = v4;
_vm->_graphicsManager.ofscroll = v4;
}
souris_bb = souris_b;
souris_b = 0;
if (souris_flag == true) {
if (btsouris != 23) {
if (yp < _vm->_graphicsManager.max_y && v15 < _vm->_graphicsManager.max_x && v14 > 1 && v13 > 1) {
/* Commented out in favour of using ScummVM cursor display
_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_globals.cache_souris, v15, yp, v14, v13);
_vm->_graphicsManager.Ajoute_Segment_Vesa(v15, yp, v12, v11);
*/
goto LABEL_113;
}
if (btsouris != 23)
goto LABEL_113;
}
if (yp < _vm->_graphicsManager.max_y && v15 < _vm->_graphicsManager.max_x && v14 > 1 && v13 > 1) {
/* Commented out in favour of using ScummVM cursor display
_vm->_graphicsManager.Restore_Mem(_vm->_graphicsManager.VESA_BUFFER, _vm->_globals.cache_souris, v15, yp, v14, v13);
_vm->_graphicsManager.Ajoute_Segment_Vesa(v15, yp, v14 + v15, yp + v13);
*/
}
}
LABEL_113:
_vm->_soundManager.VERIF_SOUND();
CONTROLE_MES();
}
void EventsManager::updateCursor() {
// Backup the current sprite clipping bounds and reset them
Common::Rect clipBounds(_vm->_graphicsManager.min_x, _vm->_graphicsManager.min_y,
_vm->_graphicsManager.max_x, _vm->_graphicsManager.max_y);
_vm->_graphicsManager.min_x = _vm->_graphicsManager.min_y = 0;
_vm->_graphicsManager.max_x = _vm->_globals.OBJL;
_vm->_graphicsManager.max_y = _vm->_globals.OBJH;
int pitch = _vm->_graphicsManager.nbrligne2;
_vm->_graphicsManager.nbrligne2 = _vm->_globals.OBJL;
// Create the temporary cursor surface
byte *cursorSurface = new byte[_vm->_globals.OBJH * _vm->_globals.OBJL];
Common::fill(cursorSurface, cursorSurface + _vm->_globals.OBJH * _vm->_globals.OBJL, 0);
if (btsouris != 23) {
// Draw standard cursor
_vm->_graphicsManager.Sprite_Vesa(cursorSurface, pointeur_souris, 300, 300, souris_n);
} else {
// Draw the active inventory object
_vm->_graphicsManager.Affiche_Perfect(cursorSurface, Bufferobjet, 300, 300, 0, 0, 0, 0);
}
// Reset the clipping bounds
_vm->_graphicsManager.min_x = clipBounds.left;
_vm->_graphicsManager.min_y = clipBounds.top;
_vm->_graphicsManager.max_x = clipBounds.right;
_vm->_graphicsManager.max_y = clipBounds.bottom;
_vm->_graphicsManager.nbrligne2 = pitch;
// Convert the cursor to the pixel format. At the moment, it's hardcoded
// to expect the game to be in 16-bit mode
uint16 *cursorPixels = new uint16[_vm->_globals.OBJH * _vm->_globals.OBJL];
const byte *srcP = cursorSurface;
uint16 *destP = cursorPixels;
for (int yp = 0; yp < _vm->_globals.OBJH; ++yp) {
const byte *lineSrcP = srcP;
uint16 *lineDestP = destP;
for (int xp = 0; xp < _vm->_globals.OBJL; ++xp)
*lineDestP++ = *(uint16 *)&_vm->_graphicsManager.PAL_PIXELS[*lineSrcP++ * 2];
srcP += _vm->_globals.OBJL;
destP += _vm->_globals.OBJL;
}
// Calculate the X offset within the pointer image to the actual cursor data
int xOffset = !mouse_linux ? 10 : 20;
// Set the ScummVM cursor from the surface
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
CursorMan.replaceCursor(cursorPixels, _vm->_globals.OBJL, _vm->_globals.OBJH,
xOffset, 0, *((uint16 *)cursorPixels), true, &pixelFormat);
// Delete the cursor surface
delete[] cursorPixels;
delete[] cursorSurface;
}
} // End of namespace Hopkins