scummvm/engines/asylum/asylum.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ASYLUM_ENGINE_H
#define ASYLUM_ENGINE_H
#include "engines/engine.h"
#include "asylum/resman.h"
#include "graphics/surface.h"
namespace Asylum {
class ResourceManager;
class Screen;
class Menu;
class AsylumEngine: public Engine {
public:
AsylumEngine(OSystem *system, Common::Language language);
virtual ~AsylumEngine();
// Engine APIs
Common::Error init();
Common::Error go();
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
void copyToBackBuffer(int x, int y, int width, int height, byte *buffer);
private:
Common::Language _language;
Common::RandomSource _rnd;
ResourceManager *_resMgr;
Graphics::Surface _backBuffer;
void showMainMenu();
};
} // namespace Asylum
#endif