scummvm/engines/agos/debugger.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* $URL$
* $Id$
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*
*/
#ifndef AGOS_DEBUGGER_H
#define AGOS_DEBUGGER_H
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#include "gui/debugger.h"
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namespace AGOS {
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class AGOSEngine;
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class Debugger : public GUI::Debugger {
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public:
Debugger(AGOSEngine *vm);
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
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protected:
AGOSEngine *_vm;
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virtual void preEnter();
virtual void postEnter();
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bool Cmd_DebugLevel(int argc, const char **argv);
bool Cmd_PlayMusic(int argc, const char **argv);
bool Cmd_PlaySound(int argc, const char **argv);
bool Cmd_PlayVoice(int argc, const char **argv);
bool Cmd_SetBit(int argc, const char **argv);
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetObjectFlag(int argc, const char **argv);
bool Cmd_StartSubroutine(int argc, const char **argv);
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};
} // End of namespace AGOS
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#endif