Overhaul of the debugger code

* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
This commit is contained in:
Max Horn 2006-09-16 16:58:27 +00:00
parent 1add07beca
commit 919092e5fc
22 changed files with 325 additions and 571 deletions

View File

@ -32,33 +32,28 @@
#include "agi/opcodes.h"
#include "agi/console.h"
#include "common/debugger.cpp"
namespace Agi {
struct agi_debug debug_;
Console::Console(AgiEngine *vm) : Common::Debugger<Console>() {
Console::Console(AgiEngine *vm) : GUI::Debugger() {
_vm = vm;
DCmd_Register("debug", &Console::Cmd_Debug);
DCmd_Register("cont", &Console::Cmd_Cont);
DCmd_Register("exit", &Console::Cmd_Exit);
DCmd_Register("quit", &Console::Cmd_Exit);
DCmd_Register("help", &Console::Cmd_Help);
DCmd_Register("agiver", &Console::Cmd_Agiver);
DCmd_Register("crc", &Console::Cmd_Crc);
DCmd_Register("flags", &Console::Cmd_Flags);
DCmd_Register("logic0", &Console::Cmd_Logic0);
DCmd_Register("objs", &Console::Cmd_Objs);
DCmd_Register("runopcode", &Console::Cmd_RunOpcode);
DCmd_Register("opcode", &Console::Cmd_Opcode);
DCmd_Register("step", &Console::Cmd_Step);
DCmd_Register("trigger", &Console::Cmd_Trigger);
DCmd_Register("vars", &Console::Cmd_Vars);
DCmd_Register("setvar", &Console::Cmd_SetVar);
DCmd_Register("setflag", &Console::Cmd_SetFlag);
DCmd_Register("setobj", &Console::Cmd_SetObj);
DCmd_Register("debug", WRAP_METHOD(Console, Cmd_Debug));
DCmd_Register("cont", WRAP_METHOD(Console, Cmd_Cont));
DCmd_Register("agiver", WRAP_METHOD(Console, Cmd_Agiver));
DCmd_Register("crc", WRAP_METHOD(Console, Cmd_Crc));
DCmd_Register("flags", WRAP_METHOD(Console, Cmd_Flags));
DCmd_Register("logic0", WRAP_METHOD(Console, Cmd_Logic0));
DCmd_Register("objs", WRAP_METHOD(Console, Cmd_Objs));
DCmd_Register("runopcode", WRAP_METHOD(Console, Cmd_RunOpcode));
DCmd_Register("opcode", WRAP_METHOD(Console, Cmd_Opcode));
DCmd_Register("step", WRAP_METHOD(Console, Cmd_Step));
DCmd_Register("trigger", WRAP_METHOD(Console, Cmd_Trigger));
DCmd_Register("vars", WRAP_METHOD(Console, Cmd_Vars));
DCmd_Register("setvar", WRAP_METHOD(Console, Cmd_SetVar));
DCmd_Register("setflag", WRAP_METHOD(Console, Cmd_SetFlag));
DCmd_Register("setobj", WRAP_METHOD(Console, Cmd_SetObj));
}
Console::~Console() {
@ -70,34 +65,6 @@ void Console::preEnter() {
void Console::postEnter() {
}
bool Console::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Console::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Console::Cmd_SetVar(int argc, const char **argv) {
if (argc != 3) {
DebugPrintf("Usage: setvar <varnum> <value>");

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@ -25,7 +25,7 @@
#ifndef AGI_CONSOLE_H
#define AGI_CONSOLE_H
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Agi {
@ -41,7 +41,7 @@ struct agi_debug {
int ignoretriggers;
};
class Console : public Common::Debugger<Console> {
class Console : public GUI::Debugger {
public:
Console(AgiEngine *vm);
virtual ~Console(void);
@ -51,8 +51,6 @@ protected:
virtual void postEnter();
private:
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetFlag(int argc, const char **argv);
bool Cmd_SetObj(int argc, const char **argv);

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@ -22,7 +22,7 @@
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/debugger.cpp"
#include "common/system.h"
#include "kyra/debugger.h"
#include "kyra/kyra.h"
#include "kyra/screen.h"
@ -30,21 +30,18 @@
namespace Kyra {
Debugger::Debugger(KyraEngine *vm)
: Common::Debugger<Debugger>() {
: GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", &Debugger::cmd_exit);
DCmd_Register("exit", &Debugger::cmd_exit);
DCmd_Register("help", &Debugger::cmd_help);
DCmd_Register("quit", &Debugger::cmd_exit);
DCmd_Register("enter", &Debugger::cmd_enterRoom);
DCmd_Register("rooms", &Debugger::cmd_listRooms);
DCmd_Register("flags", &Debugger::cmd_listFlags);
DCmd_Register("toggleflag", &Debugger::cmd_toggleFlag);
DCmd_Register("queryflag", &Debugger::cmd_queryFlag);
DCmd_Register("timers", &Debugger::cmd_listTimers);
DCmd_Register("settimercountdown", &Debugger::cmd_setTimerCountdown);
DCmd_Register("give", &Debugger::cmd_giveItem);
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("enter", WRAP_METHOD(Debugger, cmd_enterRoom));
DCmd_Register("rooms", WRAP_METHOD(Debugger, cmd_listRooms));
DCmd_Register("flags", WRAP_METHOD(Debugger, cmd_listFlags));
DCmd_Register("toggleflag", WRAP_METHOD(Debugger, cmd_toggleFlag));
DCmd_Register("queryflag", WRAP_METHOD(Debugger, cmd_queryFlag));
DCmd_Register("timers", WRAP_METHOD(Debugger, cmd_listTimers));
DCmd_Register("settimercountdown", WRAP_METHOD(Debugger, cmd_setTimerCountdown));
DCmd_Register("give", WRAP_METHOD(Debugger, cmd_giveItem));
}
void Debugger::preEnter() {
@ -93,32 +90,6 @@ bool Debugger::cmd_enterRoom(int argc, const char **argv) {
return true;
}
bool Debugger::cmd_exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::cmd_help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::cmd_listRooms(int argc, const char **argv) {
for (int i = 0; i < _vm->_roomTableSize; i++) {
DebugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]);

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@ -23,13 +23,13 @@
#ifndef KYRA_DEBUGGER_H
#define KYRA_DEBUGGER_H
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Kyra {
class KyraEngine;
class Debugger : public Common::Debugger<Debugger> {
class Debugger : public GUI::Debugger {
public:
Debugger(KyraEngine *vm);
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
@ -40,8 +40,6 @@ protected:
virtual void preEnter();
virtual void postEnter();
bool cmd_exit(int argc, const char **argv);
bool cmd_help(int argc, const char **argv);
bool cmd_enterRoom(int argc, const char **argv);
bool cmd_listRooms(int argc, const char **argv);
bool cmd_listFlags(int argc, const char **argv);

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@ -22,7 +22,6 @@
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/debugger.cpp"
#include "lure/debugger.h"
#include "lure/res.h"
#include "lure/res_struct.h"
@ -31,19 +30,16 @@
namespace Lure {
Debugger::Debugger(): Common::Debugger<Debugger>() {
DCmd_Register("continue", &Debugger::cmd_exit);
DCmd_Register("exit", &Debugger::cmd_exit);
DCmd_Register("help", &Debugger::cmd_help);
DCmd_Register("quit", &Debugger::cmd_exit);
DCmd_Register("enter", &Debugger::cmd_enterRoom);
DCmd_Register("rooms", &Debugger::cmd_listRooms);
DCmd_Register("fields", &Debugger::cmd_listFields);
DCmd_Register("setfield", &Debugger::cmd_setField);
DCmd_Register("queryfield", &Debugger::cmd_queryField);
DCmd_Register("give", &Debugger::cmd_giveItem);
DCmd_Register("hotspots", &Debugger::cmd_hotspots);
DCmd_Register("hotspot", &Debugger::cmd_hotspot);
Debugger::Debugger(): GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("enter", WRAP_METHOD(Debugger, cmd_enterRoom));
DCmd_Register("rooms", WRAP_METHOD(Debugger, cmd_listRooms));
DCmd_Register("fields", WRAP_METHOD(Debugger, cmd_listFields));
DCmd_Register("setfield", WRAP_METHOD(Debugger, cmd_setField));
DCmd_Register("queryfield", WRAP_METHOD(Debugger, cmd_queryField));
DCmd_Register("give", WRAP_METHOD(Debugger, cmd_giveItem));
DCmd_Register("hotspots", WRAP_METHOD(Debugger, cmd_hotspots));
DCmd_Register("hotspot", WRAP_METHOD(Debugger, cmd_hotspot));
}
static int strToInt(const char *s) {
@ -73,14 +69,6 @@ static int strToInt(const char *s) {
return result;
}
void Debugger::preEnter() {
// NO IMPLEMENTATION
}
void Debugger::postEnter() {
// NO IMPLEMENTATION
}
bool Debugger::cmd_enterRoom(int argc, const char **argv) {
Resources &res = Resources::getReference();
Room &room = Room::getReference();
@ -114,32 +102,6 @@ bool Debugger::cmd_enterRoom(int argc, const char **argv) {
return true;
}
bool Debugger::cmd_exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::cmd_help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 69) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::cmd_listRooms(int argc, const char **argv) {
RoomDataList &rooms = Resources::getReference().roomData();
RoomDataList::iterator i;

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@ -23,23 +23,18 @@
#ifndef LURE_DEBUGGER_H
#define LURE_DEBUGGER_H
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Lure {
class KyraEngine;
class Debugger : public Common::Debugger<Debugger> {
class Debugger : public GUI::Debugger {
public:
Debugger();
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
protected:
virtual void preEnter();
virtual void postEnter();
bool cmd_exit(int argc, const char **argv);
bool cmd_help(int argc, const char **argv);
bool cmd_enterRoom(int argc, const char **argv);
bool cmd_listRooms(int argc, const char **argv);
bool cmd_listFields(int argc, const char **argv);

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@ -29,24 +29,20 @@
#include "queen/resource.h"
#include "queen/sound.h"
#include "common/debugger.cpp"
namespace Queen {
Debugger::Debugger(QueenEngine *vm)
: _vm(vm), _flags(0) {
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("areas", &Debugger::Cmd_Areas);
DCmd_Register("asm", &Debugger::Cmd_Asm);
DCmd_Register("bob", &Debugger::Cmd_Bob);
DCmd_Register("bobs", &Debugger::Cmd_PrintBobs);
DCmd_Register("gs", &Debugger::Cmd_GameState);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("items", &Debugger::Cmd_Items);
DCmd_Register("room", &Debugger::Cmd_Room);
DCmd_Register("song", &Debugger::Cmd_Song);
DCmd_Register("areas", WRAP_METHOD(Debugger, Cmd_Areas));
DCmd_Register("asm", WRAP_METHOD(Debugger, Cmd_Asm));
DCmd_Register("bob", WRAP_METHOD(Debugger, Cmd_Bob));
DCmd_Register("bobs", WRAP_METHOD(Debugger, Cmd_PrintBobs));
DCmd_Register("gs", WRAP_METHOD(Debugger, Cmd_GameState));
DCmd_Register("info", WRAP_METHOD(Debugger, Cmd_Info));
DCmd_Register("items", WRAP_METHOD(Debugger, Cmd_Items));
DCmd_Register("room", WRAP_METHOD(Debugger, Cmd_Room));
DCmd_Register("song", WRAP_METHOD(Debugger, Cmd_Song));
}
Debugger::~Debugger() {} // we need this here for __SYMBIAN32__
@ -57,32 +53,6 @@ void Debugger::postEnter() {
_vm->graphics()->setupMouseCursor();
}
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_Asm(int argc, const char **argv) {
if (argc == 2) {
uint16 sm = atoi(argv[1]);

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@ -23,13 +23,13 @@
#ifndef QUEENDEBUG_H
#define QUEENDEBUG_H
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Queen {
class QueenEngine;
class Debugger : public Common::Debugger<Debugger> {
class Debugger : public GUI::Debugger {
public:
Debugger(QueenEngine *vm);
@ -46,8 +46,6 @@ protected:
virtual void preEnter();
virtual void postEnter();
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_Areas(int argc, const char **argv);
bool Cmd_Asm(int argc, const char **argv);
bool Cmd_Bob(int argc, const char **argv);

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@ -32,26 +32,21 @@
#include "saga/console.h"
#include "common/debugger.cpp"
namespace Saga {
Console::Console(SagaEngine *vm) : Common::Debugger<Console>() {
Console::Console(SagaEngine *vm) : GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", &Console::Cmd_Exit);
DCmd_Register("exit", &Console::Cmd_Exit);
DCmd_Register("quit", &Console::Cmd_Exit);
DCmd_Register("help", &Console::Cmd_Help);
DCmd_Register("continue", WRAP_METHOD(Console, Cmd_Exit));
// CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
// CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
// Actor commands
DCmd_Register("actor_walk_to", &Console::cmdActorWalkTo);
DCmd_Register("actor_walk_to", WRAP_METHOD(Console, cmdActorWalkTo));
// Animation commands
DCmd_Register("anim_info", &Console::Cmd_AnimInfo);
DCmd_Register("anim_info", WRAP_METHOD(Console, Cmd_AnimInfo));
// Game stuff
@ -66,63 +61,14 @@ Console::Console(SagaEngine *vm) : Common::Debugger<Console>() {
#endif
// Scene commands
DCmd_Register("scene_change", &Console::cmdSceneChange);
DCmd_Register("action_map_info", &Console::cmdActionMapInfo);
DCmd_Register("object_map_info", &Console::cmdObjectMapInfo);
DCmd_Register("scene_change", WRAP_METHOD(Console, cmdSceneChange));
DCmd_Register("action_map_info", WRAP_METHOD(Console, cmdActionMapInfo));
DCmd_Register("object_map_info", WRAP_METHOD(Console, cmdObjectMapInfo));
}
Console::~Console() {
}
void Console::preEnter() {
}
void Console::postEnter() {
}
bool Console::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Console::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
width = 0;
DebugPrintf("\n\nVariables are:\n");
for (i = 0 ; i < _dvar_count ; i++) {
size = strlen(_dvars[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dvars[i].name);
}
DebugPrintf("\n");
return true;
}
bool Console::cmdActorWalkTo(int argc, const char **argv) {
if (argc != 4)
DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]);

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@ -27,23 +27,16 @@
#ifndef SAGA_CONSOLE_H_
#define SAGA_CONSOLE_H_
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Saga {
class Console : public Common::Debugger<Console> {
class Console : public GUI::Debugger {
public:
Console(SagaEngine *vm);
virtual ~Console(void);
protected:
virtual void preEnter();
virtual void postEnter();
private:
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool cmdActorWalkTo(int argc, const char **argv);
bool Cmd_AnimInfo(int argc, const char **argv);

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@ -36,8 +36,6 @@
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "common/debugger.cpp"
namespace Scumm {
// Debug channel lookup table for Debugger console
@ -71,7 +69,7 @@ void CDECL debugC(int channel, const char *s, ...) {
}
ScummDebugger::ScummDebugger(ScummEngine *s)
: Common::Debugger<ScummDebugger>() {
: GUI::Debugger() {
_vm = s;
// Register variables
@ -87,38 +85,35 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
DVar_Register("scumm_gameid", &_vm->_game.id, DVAR_BYTE, 0);
// Register commands
DCmd_Register("continue", &ScummDebugger::Cmd_Exit);
DCmd_Register("exit", &ScummDebugger::Cmd_Exit);
DCmd_Register("quit", &ScummDebugger::Cmd_Exit);
DCmd_Register("restart", &ScummDebugger::Cmd_Restart);
DCmd_Register("continue", WRAP_METHOD(ScummDebugger, Cmd_Exit));
DCmd_Register("restart", WRAP_METHOD(ScummDebugger, Cmd_Restart));
DCmd_Register("actor", &ScummDebugger::Cmd_Actor);
DCmd_Register("actors", &ScummDebugger::Cmd_PrintActor);
DCmd_Register("box", &ScummDebugger::Cmd_PrintBox);
DCmd_Register("matrix", &ScummDebugger::Cmd_PrintBoxMatrix);
DCmd_Register("camera", &ScummDebugger::Cmd_Camera);
DCmd_Register("room", &ScummDebugger::Cmd_Room);
DCmd_Register("objects", &ScummDebugger::Cmd_PrintObjects);
DCmd_Register("object", &ScummDebugger::Cmd_Object);
DCmd_Register("script", &ScummDebugger::Cmd_Script);
DCmd_Register("scr", &ScummDebugger::Cmd_Script);
DCmd_Register("scripts", &ScummDebugger::Cmd_PrintScript);
DCmd_Register("importres", &ScummDebugger::Cmd_ImportRes);
DCmd_Register("actor", WRAP_METHOD(ScummDebugger, Cmd_Actor));
DCmd_Register("actors", WRAP_METHOD(ScummDebugger, Cmd_PrintActor));
DCmd_Register("box", WRAP_METHOD(ScummDebugger, Cmd_PrintBox));
DCmd_Register("matrix", WRAP_METHOD(ScummDebugger, Cmd_PrintBoxMatrix));
DCmd_Register("camera", WRAP_METHOD(ScummDebugger, Cmd_Camera));
DCmd_Register("room", WRAP_METHOD(ScummDebugger, Cmd_Room));
DCmd_Register("objects", WRAP_METHOD(ScummDebugger, Cmd_PrintObjects));
DCmd_Register("object", WRAP_METHOD(ScummDebugger, Cmd_Object));
DCmd_Register("script", WRAP_METHOD(ScummDebugger, Cmd_Script));
DCmd_Register("scr", WRAP_METHOD(ScummDebugger, Cmd_Script));
DCmd_Register("scripts", WRAP_METHOD(ScummDebugger, Cmd_PrintScript));
DCmd_Register("importres", WRAP_METHOD(ScummDebugger, Cmd_ImportRes));
if (_vm->_game.id == GID_LOOM)
DCmd_Register("drafts", &ScummDebugger::Cmd_PrintDraft);
DCmd_Register("drafts", WRAP_METHOD(ScummDebugger, Cmd_PrintDraft));
DCmd_Register("loadgame", &ScummDebugger::Cmd_LoadGame);
DCmd_Register("savegame", &ScummDebugger::Cmd_SaveGame);
DCmd_Register("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame));
DCmd_Register("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame));
DCmd_Register("level", &ScummDebugger::Cmd_DebugLevel);
DCmd_Register("debug", &ScummDebugger::Cmd_Debug);
DCmd_Register("help", &ScummDebugger::Cmd_Help);
DCmd_Register("level", WRAP_METHOD(ScummDebugger, Cmd_DebugLevel));
DCmd_Register("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug));
DCmd_Register("show", &ScummDebugger::Cmd_Show);
DCmd_Register("hide", &ScummDebugger::Cmd_Hide);
DCmd_Register("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
DCmd_Register("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
DCmd_Register("imuse", &ScummDebugger::Cmd_IMuse);
DCmd_Register("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
}
ScummDebugger::~ScummDebugger() {} // we need this here for __SYMBIAN32__
@ -138,11 +133,6 @@ void ScummDebugger::postEnter() {
// Now the fun stuff:
// Commands
bool ScummDebugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
_vm->restart();
@ -518,44 +508,6 @@ bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
return true;
}
bool ScummDebugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
width = 0;
DebugPrintf("\n\nVariables are:\n");
for (i = 0 ; i < _dvar_count ; i++) {
size = strlen(_dvars[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dvars[i].name);
}
DebugPrintf("\n");
return true;
}
bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
int numChannels = sizeof(debugChannels) / sizeof(dbgChannelDesc);

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@ -19,16 +19,16 @@
* $Id$
*/
#ifndef DEBUGGER_H
#define DEBUGGER_H
#ifndef SCUMM_DEBUGGER_H
#define SCUMM_DEBUGGER_H
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Scumm {
class ScummEngine;
class ScummDebugger : public Common::Debugger<ScummDebugger> {
class ScummDebugger : public GUI::Debugger {
public:
ScummDebugger(ScummEngine *s);
virtual ~ScummDebugger(); // we need this here for __SYMBIAN32__
@ -41,7 +41,6 @@ protected:
virtual void postEnter();
// Commands
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_LoadGame(int argc, const char **argv);
bool Cmd_SaveGame(int argc, const char **argv);
@ -62,7 +61,6 @@ protected:
bool Cmd_Debug(int argc, const char **argv);
bool Cmd_DebugLevel(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_Show(int argc, const char **argv);
bool Cmd_Hide(int argc, const char **argv);

View File

@ -24,7 +24,6 @@
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/debugger.cpp"
#include "simon/debugger.h"
#include "simon/simon.h"
@ -32,20 +31,17 @@
namespace Simon {
Debugger::Debugger(SimonEngine *vm)
: Common::Debugger<Debugger>() {
: GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", &Debugger::Cmd_Exit);
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("quit", &Debugger::Cmd_Exit);
DCmd_Register("level", &Debugger::Cmd_DebugLevel);
DCmd_Register("music", &Debugger::Cmd_PlayMusic);
DCmd_Register("sound", &Debugger::Cmd_PlaySound);
DCmd_Register("voice", &Debugger::Cmd_PlayVoice);
DCmd_Register("bit", &Debugger::Cmd_SetBit);
DCmd_Register("var", &Debugger::Cmd_SetVar);
DCmd_Register("sub", &Debugger::Cmd_StartSubroutine);
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("level", WRAP_METHOD(Debugger, Cmd_DebugLevel));
DCmd_Register("music", WRAP_METHOD(Debugger, Cmd_PlayMusic));
DCmd_Register("sound", WRAP_METHOD(Debugger, Cmd_PlaySound));
DCmd_Register("voice", WRAP_METHOD(Debugger, Cmd_PlayVoice));
DCmd_Register("bit", WRAP_METHOD(Debugger, Cmd_SetBit));
DCmd_Register("var", WRAP_METHOD(Debugger, Cmd_SetVar));
DCmd_Register("sub", WRAP_METHOD(Debugger, Cmd_StartSubroutine));
}
@ -60,32 +56,6 @@ void Debugger::postEnter() {
}
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_DebugLevel(int argc, const char **argv) {
if (argc == 1) {
if (_vm->_debugMode == false)

View File

@ -24,13 +24,13 @@
#ifndef SIMON_DEBUGGER_H
#define SIMON_DEBUGGER_H
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Simon {
class SimonEngine;
class Debugger : public Common::Debugger<Debugger> {
class Debugger : public GUI::Debugger {
public:
Debugger(SimonEngine *vm);
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
@ -41,8 +41,6 @@ protected:
virtual void preEnter();
virtual void postEnter();
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_DebugLevel(int argc, const char **argv);
bool Cmd_PlayMusic(int argc, const char **argv);
bool Cmd_PlaySound(int argc, const char **argv);

View File

@ -23,7 +23,6 @@
#include "common/stdafx.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/debugger.cpp"
#include "sky/debug.h"
#include "sky/grid.h"
@ -1280,16 +1279,14 @@ void Debug::mcode(uint32 mcode, uint32 a, uint32 b, uint32 c) {
Debugger::Debugger(Logic *logic, Mouse *mouse, Screen *screen, SkyCompact *skyCompact)
: Common::Debugger<Debugger>(), _logic(logic), _mouse(mouse), _screen(screen), _skyCompact(skyCompact), _showGrid(false) {
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("showgrid", &Debugger::Cmd_ShowGrid);
DCmd_Register("reloadgrid", &Debugger::Cmd_ReloadGrid);
DCmd_Register("compact", &Debugger::Cmd_ShowCompact);
DCmd_Register("logiccmd", &Debugger::Cmd_LogicCommand);
DCmd_Register("scriptvar", &Debugger::Cmd_ScriptVar);
DCmd_Register("section", &Debugger::Cmd_Section);
: GUI::Debugger(), _logic(logic), _mouse(mouse), _screen(screen), _skyCompact(skyCompact), _showGrid(false) {
DCmd_Register("info", WRAP_METHOD(Debugger, Cmd_Info));
DCmd_Register("showgrid", WRAP_METHOD(Debugger, Cmd_ShowGrid));
DCmd_Register("reloadgrid", WRAP_METHOD(Debugger, Cmd_ReloadGrid));
DCmd_Register("compact", WRAP_METHOD(Debugger, Cmd_ShowCompact));
DCmd_Register("logiccmd", WRAP_METHOD(Debugger, Cmd_LogicCommand));
DCmd_Register("scriptvar", WRAP_METHOD(Debugger, Cmd_ScriptVar));
DCmd_Register("section", WRAP_METHOD(Debugger, Cmd_Section));
}
Debugger::~Debugger() {} // we need this here for __SYMBIAN32__
@ -1302,33 +1299,6 @@ void Debugger::postEnter() {
_mouse->resetCursor();
}
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size;
DebugPrintf("Commands are:\n");
for (int i = 0; i < _dcmd_count; ++i) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else {
width += size;
}
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
bool Debugger::Cmd_ShowGrid(int argc, const char **argv) {
_showGrid = !_showGrid;
DebugPrintf("Show grid: %s\n", _showGrid ? "On" : "Off");

View File

@ -25,7 +25,7 @@
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/debugger.h"
#include "gui/debugger.h"
namespace Sky {
@ -34,7 +34,7 @@ class Mouse;
class Screen;
class SkyCompact;
class Debugger : public Common::Debugger<Debugger> {
class Debugger : public GUI::Debugger {
public:
Debugger(Logic *logic, Mouse *mouse, Screen *screen, SkyCompact *skyCompact);
virtual ~Debugger(); // we need this here for __SYMBIAN32__ archaic gcc/UIQ
@ -44,8 +44,6 @@ protected:
virtual void preEnter();
virtual void postEnter();
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_ShowGrid(int argc, const char **argv);
bool Cmd_ReloadGrid(int argc, const char **argv);
bool Cmd_ShowCompact(int argc, const char **argv);

View File

@ -21,6 +21,7 @@
#include "common/stdafx.h"
#include "common/rect.h"
#include "common/system.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
@ -34,12 +35,10 @@
#include "sword2/screen.h"
#include "sword2/sound.h"
#include "common/debugger.cpp"
namespace Sword2 {
Debugger::Debugger(Sword2Engine *vm)
: Common::Debugger<Debugger>() {
: GUI::Debugger() {
_vm = vm;
memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
@ -79,47 +78,44 @@ Debugger::Debugger(Sword2Engine *vm)
// Register commands
DCmd_Register("continue", &Debugger::Cmd_Exit);
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("quit", &Debugger::Cmd_Exit);
DCmd_Register("q", &Debugger::Cmd_Exit);
DCmd_Register("help", &Debugger::Cmd_Help);
DCmd_Register("mem", &Debugger::Cmd_Mem);
DCmd_Register("tony", &Debugger::Cmd_Tony);
DCmd_Register("res", &Debugger::Cmd_Res);
DCmd_Register("reslist", &Debugger::Cmd_ResList);
DCmd_Register("starts", &Debugger::Cmd_Starts);
DCmd_Register("start", &Debugger::Cmd_Start);
DCmd_Register("s", &Debugger::Cmd_Start);
DCmd_Register("info", &Debugger::Cmd_Info);
DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
DCmd_Register("mouse", &Debugger::Cmd_Mouse);
DCmd_Register("player", &Debugger::Cmd_Player);
DCmd_Register("reslook", &Debugger::Cmd_ResLook);
DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
DCmd_Register("runlist", &Debugger::Cmd_RunList);
DCmd_Register("kill", &Debugger::Cmd_Kill);
DCmd_Register("nuke", &Debugger::Cmd_Nuke);
DCmd_Register("var", &Debugger::Cmd_Var);
DCmd_Register("rect", &Debugger::Cmd_Rect);
DCmd_Register("clear", &Debugger::Cmd_Clear);
DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
DCmd_Register("debugoff", &Debugger::Cmd_DebugOff);
DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
DCmd_Register("text", &Debugger::Cmd_Text);
DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
DCmd_Register("version", &Debugger::Cmd_Version);
DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
DCmd_Register("texttest", &Debugger::Cmd_TextTest);
DCmd_Register("linetest", &Debugger::Cmd_LineTest);
DCmd_Register("events", &Debugger::Cmd_Events);
DCmd_Register("sfx", &Debugger::Cmd_Sfx);
DCmd_Register("english", &Debugger::Cmd_English);
DCmd_Register("finnish", &Debugger::Cmd_Finnish);
DCmd_Register("polish", &Debugger::Cmd_Polish);
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("q", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("mem", WRAP_METHOD(Debugger, Cmd_Mem));
DCmd_Register("tony", WRAP_METHOD(Debugger, Cmd_Tony));
DCmd_Register("res", WRAP_METHOD(Debugger, Cmd_Res));
DCmd_Register("reslist", WRAP_METHOD(Debugger, Cmd_ResList));
DCmd_Register("starts", WRAP_METHOD(Debugger, Cmd_Starts));
DCmd_Register("start", WRAP_METHOD(Debugger, Cmd_Start));
DCmd_Register("s", WRAP_METHOD(Debugger, Cmd_Start));
DCmd_Register("info", WRAP_METHOD(Debugger, Cmd_Info));
DCmd_Register("walkgrid", WRAP_METHOD(Debugger, Cmd_WalkGrid));
DCmd_Register("mouse", WRAP_METHOD(Debugger, Cmd_Mouse));
DCmd_Register("player", WRAP_METHOD(Debugger, Cmd_Player));
DCmd_Register("reslook", WRAP_METHOD(Debugger, Cmd_ResLook));
DCmd_Register("cur", WRAP_METHOD(Debugger, Cmd_CurrentInfo));
DCmd_Register("runlist", WRAP_METHOD(Debugger, Cmd_RunList));
DCmd_Register("kill", WRAP_METHOD(Debugger, Cmd_Kill));
DCmd_Register("nuke", WRAP_METHOD(Debugger, Cmd_Nuke));
DCmd_Register("var", WRAP_METHOD(Debugger, Cmd_Var));
DCmd_Register("rect", WRAP_METHOD(Debugger, Cmd_Rect));
DCmd_Register("clear", WRAP_METHOD(Debugger, Cmd_Clear));
DCmd_Register("debugon", WRAP_METHOD(Debugger, Cmd_DebugOn));
DCmd_Register("debugoff", WRAP_METHOD(Debugger, Cmd_DebugOff));
DCmd_Register("saverest", WRAP_METHOD(Debugger, Cmd_SaveRest));
DCmd_Register("timeon", WRAP_METHOD(Debugger, Cmd_TimeOn));
DCmd_Register("timeoff", WRAP_METHOD(Debugger, Cmd_TimeOff));
DCmd_Register("text", WRAP_METHOD(Debugger, Cmd_Text));
DCmd_Register("showvar", WRAP_METHOD(Debugger, Cmd_ShowVar));
DCmd_Register("hidevar", WRAP_METHOD(Debugger, Cmd_HideVar));
DCmd_Register("version", WRAP_METHOD(Debugger, Cmd_Version));
DCmd_Register("animtest", WRAP_METHOD(Debugger, Cmd_AnimTest));
DCmd_Register("texttest", WRAP_METHOD(Debugger, Cmd_TextTest));
DCmd_Register("linetest", WRAP_METHOD(Debugger, Cmd_LineTest));
DCmd_Register("events", WRAP_METHOD(Debugger, Cmd_Events));
DCmd_Register("sfx", WRAP_METHOD(Debugger, Cmd_Sfx));
DCmd_Register("english", WRAP_METHOD(Debugger, Cmd_English));
DCmd_Register("finnish", WRAP_METHOD(Debugger, Cmd_Finnish));
DCmd_Register("polish", WRAP_METHOD(Debugger, Cmd_Polish));
}
void Debugger::varGet(int var) {
@ -157,34 +153,6 @@ void Debugger::postEnter() {
// Now the fun stuff: Commands
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
_vm->clearInputEvents();
return false;
}
bool Debugger::Cmd_Help(int argc, const char **argv) {
// console normally has 78 line width
// wrap around nicely
int width = 0;
DebugPrintf("Commands are:\n");
for (int i = 0 ; i < _dcmd_count ; i++) {
int size = strlen(_dcmds[i].name) + 1;
if (width + size >= 75) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
return true;
}
static int compare_blocks(const void *p1, const void *p2) {
const MemBlock *m1 = *(const MemBlock * const *)p1;
const MemBlock *m2 = *(const MemBlock * const *)p2;

View File

@ -22,12 +22,12 @@
#ifndef SWORD2_CONSOLE_H
#define SWORD2_CONSOLE_H
#include "common/debugger.h"
#include "gui/debugger.h"
#include "sword2/debug.h"
namespace Sword2 {
class Debugger : public Common::Debugger<Debugger> {
class Debugger : public GUI::Debugger {
private:
void varGet(int var);
void varSet(int var, int val);
@ -83,8 +83,6 @@ protected:
virtual void postEnter();
// Commands
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_Mem(int argc, const char **argv);
bool Cmd_Tony(int argc, const char **argv);
bool Cmd_Res(int argc, const char **argv);

View File

@ -36,7 +36,6 @@ public:
typedef bool (*InputCallbackProc)(ConsoleDialog *console, const char *input, void *refCon);
typedef bool (*CompletionCallbackProc)(ConsoleDialog* console, const char *input, char*& completion, void *refCon);
protected:
enum {
kBufferSize = 32768,
kCharsPerLine = 128,
@ -45,6 +44,7 @@ protected:
kHistorySize = 20
};
protected:
const Graphics::Font *_font;
char _buffer[kBufferSize];

View File

@ -22,17 +22,16 @@
#include "common/stdafx.h"
#include "common/debugger.h"
#include "common/system.h"
#include "gui/debugger.h"
#if USE_CONSOLE
#include "gui/console.h"
#endif
namespace Common {
namespace GUI {
template <class T>
Debugger<T>::Debugger() {
Debugger::Debugger() {
_frame_countdown = 0;
_dvar_count = 0;
_dcmd_count = 0;
@ -44,20 +43,28 @@ Debugger<T>::Debugger() {
_debuggerDialog->setInputCallback(debuggerInputCallback, this);
_debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this);
DCmd_Register("debugflag_list", &Debugger<T>::Cmd_DebugFlagsList);
DCmd_Register("debugflag_enable", &Debugger<T>::Cmd_DebugFlagEnable);
DCmd_Register("debugflag_disable", &Debugger<T>::Cmd_DebugFlagDisable);
//DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("exit", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("quit", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("help", WRAP_METHOD(Debugger, Cmd_Help));
DCmd_Register("debugflag_list", WRAP_METHOD(Debugger, Cmd_DebugFlagsList));
DCmd_Register("debugflag_enable", WRAP_METHOD(Debugger, Cmd_DebugFlagEnable));
DCmd_Register("debugflag_disable", WRAP_METHOD(Debugger, Cmd_DebugFlagDisable));
}
template <class T>
Debugger<T>::~Debugger() {
Debugger::~Debugger() {
for (int i = 0; i < _dcmd_count; i++) {
delete _dcmds[i].debuglet;
_dcmds[i].debuglet = 0;
}
delete _debuggerDialog;
}
// Initialisation Functions
template <class T>
int Debugger<T>::DebugPrintf(const char *format, ...) {
int Debugger::DebugPrintf(const char *format, ...) {
va_list argptr;
va_start(argptr, format);
@ -72,8 +79,7 @@ int Debugger<T>::DebugPrintf(const char *format, ...) {
}
#ifndef __SYMBIAN32__ // gcc/UIQ doesn't like the debugger code for some reason? Actually get a cc1plus core dump here :)
template <class T>
void Debugger<T>::attach(const char *entry) {
void Debugger::attach(const char *entry) {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
@ -86,8 +92,7 @@ void Debugger<T>::attach(const char *entry) {
_isAttached = true;
}
template <class T>
void Debugger<T>::detach() {
void Debugger::detach() {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
_detach_now = false;
@ -95,8 +100,7 @@ void Debugger<T>::detach() {
}
// Temporary execution handler
template <class T>
void Debugger<T>::onFrame() {
void Debugger::onFrame() {
if (_frame_countdown == 0)
return;
--_frame_countdown;
@ -115,8 +119,7 @@ void Debugger<T>::onFrame() {
#endif // of ifndef __SYMBIAN32__ // gcc/UIQ doesn't like the debugger code for some reason? Actually get a cc1plus core dump here :)
// Main Debugger Loop
template <class T>
void Debugger<T>::enter() {
void Debugger::enter() {
#if USE_CONSOLE
if (_firstTime) {
DebugPrintf("Debugger started, type 'exit' to return to the game.\n");
@ -158,14 +161,26 @@ void Debugger<T>::enter() {
if (i == 0)
continue;
} while (RunCommand(buf));
} while (parseCommand(buf));
#endif
}
bool Debugger::handleCommand(int argc, const char **argv, bool &result) {
for (int i = 0; i < _dcmd_count; ++i) {
if (!strcmp(_dcmds[i].name, argv[0])) {
Debuglet *debuglet = _dcmds[i].debuglet;
assert(debuglet);
result = (*debuglet)(argc, argv);
return true;
}
}
return false;
}
// Command execution loop
template <class T>
bool Debugger<T>::RunCommand(const char *inputOrig) {
bool Debugger::parseCommand(const char *inputOrig) {
int i = 0, num_params = 0;
const char *param[256];
char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here).
@ -180,12 +195,11 @@ bool Debugger<T>::RunCommand(const char *inputOrig) {
param[num_params++] = input;
}
for (i=0; i < _dcmd_count; i++) {
if (!strcmp(_dcmds[i].name, param[0])) {
bool result = (((T *)this)->*_dcmds[i].function)(num_params, param);
free(input);
return result;
}
// Handle commands first
bool result;
if (handleCommand(num_params, param, result)) {
free(input);
return result;
}
// It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts.
@ -272,8 +286,7 @@ bool Debugger<T>::RunCommand(const char *inputOrig) {
// returns true if something has been completed
// completion has to be delete[]-ed then
template <class T>
bool Debugger<T>::TabComplete(const char *input, char*& completion) {
bool Debugger::tabComplete(const char *input, char*& completion) {
// very basic tab completion
// for now it just supports command completions
@ -323,8 +336,7 @@ bool Debugger<T>::TabComplete(const char *input, char*& completion) {
}
// Variable registration function
template <class T>
void Debugger<T>::DVar_Register(const char *varname, void *pointer, int type, int optional) {
void Debugger::DVar_Register(const char *varname, void *pointer, int type, int optional) {
assert(_dvar_count < ARRAYSIZE(_dvars));
strcpy(_dvars[_dvar_count].name, varname);
_dvars[_dvar_count].type = type;
@ -335,17 +347,64 @@ void Debugger<T>::DVar_Register(const char *varname, void *pointer, int type, in
}
// Command registration function
template <class T>
void Debugger<T>::DCmd_Register(const char *cmdname, DebugProc pointer) {
void Debugger::DCmd_Register(const char *cmdname, Debuglet *debuglet) {
assert(_dcmd_count < ARRAYSIZE(_dcmds));
strcpy(_dcmds[_dcmd_count].name, cmdname);
_dcmds[_dcmd_count].function = pointer;
_dcmds[_dcmd_count].debuglet = debuglet;
_dcmd_count++;
}
template <class T>
bool Debugger<T>::Cmd_DebugFlagsList(int argc, const char **argv) {
// Detach ("exit") the debugger
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
// Print a list of all registered commands (and variables, if any),
// nicely word-wrapped.
bool Debugger::Cmd_Help(int argc, const char **argv) {
int width, size, i;
DebugPrintf("Commands are:\n");
width = 0;
for (i = 0; i < _dcmd_count; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= GUI::ConsoleDialog::kCharsPerLine) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
DebugPrintf("\n");
if (_dvar_count > 0) {
DebugPrintf("\n");
DebugPrintf("Variables are:\n");
width = 0;
for (i = 0; i < _dvar_count; i++) {
size = strlen(_dvars[i].name) + 1;
if ((width + size) >= GUI::ConsoleDialog::kCharsPerLine) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dvars[i].name);
}
DebugPrintf("\n");
}
return true;
}
bool Debugger::Cmd_DebugFlagsList(int argc, const char **argv) {
const Common::Array<Common::EngineDebugLevel> &debugLevels = Common::listSpecialDebugLevels();
DebugPrintf("Engine debug levels:\n");
@ -361,8 +420,7 @@ bool Debugger<T>::Cmd_DebugFlagsList(int argc, const char **argv) {
return true;
}
template <class T>
bool Debugger<T>::Cmd_DebugFlagEnable(int argc, const char **argv) {
bool Debugger::Cmd_DebugFlagEnable(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("debugflag_enable <flag>\n");
} else {
@ -375,8 +433,7 @@ bool Debugger<T>::Cmd_DebugFlagEnable(int argc, const char **argv) {
return true;
}
template <class T>
bool Debugger<T>::Cmd_DebugFlagDisable(int argc, const char **argv) {
bool Debugger::Cmd_DebugFlagDisable(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("debugflag_disable <flag>\n");
} else {
@ -391,21 +448,19 @@ bool Debugger<T>::Cmd_DebugFlagDisable(int argc, const char **argv) {
// Console handler
#if USE_CONSOLE
template <class T>
bool Debugger<T>::debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon) {
bool Debugger::debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon) {
Debugger *debugger = (Debugger *)refCon;
return debugger->RunCommand(input);
return debugger->parseCommand(input);
}
template <class T>
bool Debugger<T>::debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon) {
bool Debugger::debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon) {
Debugger *debugger = (Debugger *)refCon;
return debugger->TabComplete(input, completion);
return debugger->tabComplete(input, completion);
}
#endif
} // End of namespace Common
} // End of namespace GUI

View File

@ -19,19 +19,18 @@
* $Id$
*/
#ifndef COMMON_DEBUGGER_H
#define COMMON_DEBUGGER_H
#ifndef GUI_DEBUGGER_H
#define GUI_DEBUGGER_H
namespace GUI {
class ConsoleDialog;
}
namespace Common {
// Choose between text console or ScummConsole
#define USE_CONSOLE 1
template <class T>
#ifdef USE_CONSOLE
class ConsoleDialog;
#endif
class Debugger {
public:
Debugger();
@ -40,6 +39,9 @@ public:
int DebugPrintf(const char *format, ...);
#ifndef __SYMBIAN32__ // gcc/UIQ doesn't like the debugger code for some reason? Actually get a cc1plus core dump here :)
// FIXME: Fingolfin asks: This code *used* to be a problem when GUI::Debugger
// was a template class. But is it really still causing problems, or can
// this hack go away now?
virtual void onFrame();
virtual void attach(const char *entry = 0);
@ -50,7 +52,32 @@ public:
bool isAttached() const { return _isAttached; }
protected:
typedef bool (T::*DebugProc)(int argc, const char **argv);
class Debuglet {
public:
virtual ~Debuglet() {}
virtual bool operator()(int argc, const char **argv) = 0;
};
template <class T>
class DelegateDebuglet : public Debuglet {
typedef bool (T::*Method)(int argc, const char **argv);
T *_delegate;
const Method _method;
public:
DelegateDebuglet(T *delegate, Method method)
: _delegate(delegate), _method(method) {
assert(delegate != 0);
}
virtual bool operator()(int argc, const char **argv) {
return (_delegate->*_method)(argc, argv);
};
};
// Convenicence macro for registering a method of a debugger class
// as the current command.
#define WRAP_METHOD(cls, method) \
new DelegateDebuglet<cls>(this, &cls::method)
enum {
DVAR_BYTE,
@ -68,13 +95,19 @@ protected:
struct DCmd {
char name[30];
DebugProc function;
Debuglet *debuglet;
};
int _frame_countdown, _dvar_count, _dcmd_count;
DVar _dvars[256];
DCmd _dcmds[256];
int _frame_countdown;
bool _detach_now;
// TODO: Consider replacing the following two arrays by a Hashmap
int _dvar_count;
DVar _dvars[256];
int _dcmd_count;
DCmd _dcmds[256];
private:
bool _isAttached;
@ -83,28 +116,43 @@ private:
GUI::ConsoleDialog *_debuggerDialog;
protected:
// Hook for subclasses: Called just before enter() is run
virtual void preEnter() {}
// Hook for subclasses: Called just after enter() was run
virtual void postEnter() {}
// Hook for subclasses: Process the given command line.
// Should return true if and only if argv[0] is a known command and was
// handled, false otherwise.
virtual bool handleCommand(int argc, const char **argv, bool &keepRunning);
private:
//protected:
void detach();
void enter();
virtual void preEnter() = 0;
virtual void postEnter() = 0;
bool RunCommand(const char *input);
bool TabComplete(const char *input, char*& completion);
bool parseCommand(const char *input);
bool tabComplete(const char *input, char*& completion);
protected:
void DVar_Register(const char *varname, void *pointer, int type, int optional);
void DCmd_Register(const char *cmdname, DebugProc pointer);
void DCmd_Register(const char *cmdname, Debuglet *debuglet);
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_DebugFlagsList(int argc, const char **argv);
bool Cmd_DebugFlagEnable(int argc, const char **argv);
bool Cmd_DebugFlagDisable(int argc, const char **argv);
#if USE_CONSOLE
private:
static bool debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon);
static bool debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon);
#endif
};
} // End of namespace Common
} // End of namespace GUI
#endif

View File

@ -5,6 +5,7 @@ MODULE_OBJS := \
browser.o \
chooser.o \
console.o \
debugger.o \
dialog.o \
editable.o \
EditTextWidget.o \