scummvm/engines/director/detection.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_DETECTION_H
#define DIRECTOR_DETECTION_H
#include "engines/advancedDetector.h"
namespace Director {
enum DirectorGameGID {
GID_GENERIC,
GID_TEST,
GID_TESTALL
};
struct DirectorGameDescription {
ADGameDescription desc;
DirectorGameGID gameGID;
uint16 version;
};
extern const char *directoryGlobs[];
} // End of namespace Director
#endif // DIRECTOR_DETECTION_H