2010-10-11 21:41:31 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
* $URL$
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This code is based on original Hugo Trilogy source code
|
|
|
|
*
|
|
|
|
* Copyright (c) 1989-1995 David P. Gray
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Display.c - DIB related code for HUGOWIN
|
|
|
|
|
|
|
|
#include "common/system.h"
|
|
|
|
|
|
|
|
#include "hugo/hugo.h"
|
|
|
|
#include "hugo/display.h"
|
|
|
|
#include "hugo/util.h"
|
|
|
|
|
|
|
|
namespace Hugo {
|
|
|
|
|
2010-10-21 17:09:57 +00:00
|
|
|
Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) {
|
2010-10-11 21:41:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Screen_v1d::~Screen_v1d() {
|
|
|
|
}
|
|
|
|
|
2010-11-01 20:20:21 +00:00
|
|
|
/**
|
|
|
|
* Load font file, construct font ptrs and reverse data bytes
|
|
|
|
* TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
|
|
|
|
* by a proper implementation of .FON files
|
|
|
|
*/
|
2010-10-11 21:41:31 +00:00
|
|
|
void Screen_v1d::loadFont(int16 fontId) {
|
|
|
|
debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
|
|
|
|
|
|
|
|
static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
|
|
|
|
|
|
|
|
_fnt = fontId - FIRST_FONT; // Set current font number
|
|
|
|
|
|
|
|
if (fontLoadedFl[_fnt]) // If already loaded, return
|
|
|
|
return;
|
|
|
|
|
|
|
|
fontLoadedFl[_fnt] = true;
|
|
|
|
|
2010-10-21 17:09:57 +00:00
|
|
|
memcpy(_fontdata[_fnt], _vm->_arrayFont[_fnt], _vm->_arrayFontSize[_fnt]);
|
2010-10-11 21:41:31 +00:00
|
|
|
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
|
|
|
|
|
|
|
|
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
|
|
|
|
|
|
|
|
// Setup the font array (127 characters)
|
|
|
|
for (int i = 1; i < 128; i++) {
|
|
|
|
_font[_fnt][i] = _fontdata[_fnt] + offset;
|
|
|
|
byte height = *(_fontdata[_fnt] + offset);
|
|
|
|
byte width = *(_fontdata[_fnt] + offset + 1);
|
|
|
|
|
|
|
|
int16 size = height * ((width + 7) >> 3);
|
|
|
|
for (int j = 0; j < size; j++)
|
|
|
|
Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
|
|
|
|
|
|
|
|
offset += 2 + size;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // End of namespace Hugo
|
|
|
|
|