scummvm/saga/ihnm_introproc.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// "I Have No Mouth" Intro sequence scene procedures
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#include "saga/saga.h"
#include "saga/yslib.h"
#include "saga/gfx.h"
#include "saga/animation.h"
#include "saga/cvar_mod.h"
#include "saga/events.h"
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#include "saga/rscfile_mod.h"
#include "saga/scene.h"
#include "saga/ihnm_introproc.h"
namespace Saga {
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int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
R_SCENE_RESLIST IHNM_IntroMovie1RL[] = {
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{30, SAGA_BG_IMAGE, 0, 0} ,
{31, SAGA_ANIM_1, 0, 0}
};
R_SCENE_DESC IHNM_IntroMovie1Desc = {
0, 0, 0, 0, 0, 0, 0, 0,
IHNM_IntroMovie1RL,
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ARRAYSIZE(IHNM_IntroMovie1RL)
};
R_SCENE_RESLIST IHNM_IntroMovie2RL[] = {
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{32, SAGA_BG_IMAGE, 0, 0} ,
{33, SAGA_ANIM_1, 0, 0}
};
R_SCENE_DESC IHNM_IntroMovie2Desc = {
0, 0, 0, 0, 0, 0, 0, 0,
IHNM_IntroMovie2RL,
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ARRAYSIZE(IHNM_IntroMovie2RL)
};
R_SCENE_RESLIST IHNM_IntroMovie3RL[] = {
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{34, SAGA_BG_IMAGE, 0, 0},
{35, SAGA_ANIM_1, 0, 0}
};
R_SCENE_DESC IHNM_IntroMovie3Desc = {
0, 0, 0, 0, 0, 0, 0, 0,
IHNM_IntroMovie3RL,
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ARRAYSIZE(IHNM_IntroMovie3RL)
};
R_SCENE_RESLIST IHNM_IntroMovie4RL[] = {
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{1227, SAGA_BG_IMAGE, 0, 0},
{1226, SAGA_ANIM_1, 0, 0}
};
R_SCENE_DESC IHNM_IntroMovie4Desc = {
0, 0, 0, 0, 0, 0, 0, 0,
IHNM_IntroMovie4RL,
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ARRAYSIZE(IHNM_IntroMovie4RL)
};
R_SCENE_QUEUE IHNM_IntroList[] = {
{0, &IHNM_IntroMovie1Desc, BY_DESC, IHNM_IntroMovieProc1, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie2Desc, BY_DESC, IHNM_IntroMovieProc2, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie3Desc, BY_DESC, IHNM_IntroMovieProc3, 0, SCENE_NOFADE},
{0, &IHNM_IntroMovie4Desc, BY_DESC, IHNM_HateProc, 0, SCENE_NOFADE}
};
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int IHNM_StartProc() {
size_t n_introscenes;
size_t i;
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n_introscenes = ARRAYSIZE(IHNM_IntroList);
for (i = 0; i < n_introscenes; i++) {
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_vm->_scene->queueScene(&IHNM_IntroList[i]);
}
return R_SUCCESS;
}
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int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
case SCENE_BEGIN:
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// Background for intro scene is the first frame of the
// intro animation; display it and set the palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = SET_PALETTE;
event.time = 0;
_vm->_events->queue(&event);
_vm->_anim->setFrameTime(0, R_IHNM_INTRO_FRAMETIME);
_vm->_anim->setFlag(0, ANIM_ENDSCENE);
_vm->_anim->play(0, 0);
break;
default:
break;
}
return 0;
}
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int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
static PALENTRY current_pal[R_PAL_ENTRIES];
switch (param) {
case SCENE_BEGIN:
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// Fade to black out of the intro CyberDreams logo anim
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = R_IHNM_PALFADE_TIME;
event.data = current_pal;
q_event = _vm->_events->queue(&event);
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// Background for intro scene is the first frame of the
// intro animation; display it but don't set palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
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// Fade in from black to the scene background palette
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_vm->_scene->getBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = 0;
event.duration = R_IHNM_PALFADE_TIME;
event.data = pal;
q_event = _vm->_events->chain(q_event, &event);
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, R_IHNM_PALFADE_TIME * 2);
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// Queue end of scene after looping animation for a while
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = R_IHNM_DGLOGO_TIME;
q_event = _vm->_events->chain(q_event, &event);
break;
default:
break;
}
return 0;
}
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int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
PALENTRY *pal;
static PALENTRY current_pal[R_PAL_ENTRIES];
switch (param) {
case SCENE_BEGIN:
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// Fade to black out of the intro DG logo anim
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;
event.time = 0;
event.duration = R_IHNM_PALFADE_TIME;
event.data = current_pal;
q_event = _vm->_events->queue(&event);
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// Background for intro scene is the first frame of the
// intro animation; display it but don't set palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = NO_SET_PALETTE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
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// Fade in from black to the scene background palette
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_vm->_scene->getBGPal(&pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_BLACKTOPAL;
event.time = 0;
event.duration = R_IHNM_PALFADE_TIME;
event.data = pal;
q_event = _vm->_events->chain(q_event, &event);
_vm->_anim->play(0, 0);
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// Queue end of scene after a while
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = R_IHNM_TITLE_TIME;
q_event = _vm->_events->chain(q_event, &event);
break;
default:
break;
}
return 0;
}
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int IHNM_HateProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
switch (param) {
case SCENE_BEGIN:
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// Background for intro scene is the first frame of the
// intro animation; display it and set the palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = SET_PALETTE;
event.time = 0;
q_event = _vm->_events->queue(&event);
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, 0);
break;
default:
break;
}
return 0;
}
} // End of namespace Saga