scummvm/engines/neverhood/module2600.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module2600.h"
namespace Neverhood {
static const uint32 kModule2600SoundList[] = {
0xB288D450,
0x90804450,
0x99801500,
0xB288D455,
0x93825040,
0
};
Module2600::Module2600(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
if (which < 0) {
createScene(_vm->gameState().sceneNum, -1);
} else if (which == 1) {
createScene(4, 1);
} else {
createScene(0, 1);
}
_vm->_soundMan->addSoundList(0x40271018, kModule2600SoundList);
_vm->_soundMan->setSoundListParams(kModule2600SoundList, true, 50, 600, 5, 150);
_vm->_soundMan->playTwoSounds(0x40271018, 0x41861371, 0x43A2507F, 0);
}
Module2600::~Module2600() {
_vm->_soundMan->deleteGroup(0x40271018);
}
void Module2600::createScene(int sceneNum, int which) {
debug("Module2600::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
switch (_vm->gameState().sceneNum) {
case 0:
createNavigationScene(0x004B8608, which);
break;
case 1:
createNavigationScene(0x004B8638, which);
break;
case 2:
createNavigationScene(0x004B86C8, which);
break;
case 3:
if (getGlobalVar(0x0A310817)) {
createNavigationScene(0x004B8758, which);
} else {
createNavigationScene(0x004B86F8, which);
}
break;
case 4:
createNavigationScene(0x004B87B8, which);
break;
case 6:
createNavigationScene(0x004B8698, which);
break;
case 7:
_vm->_soundMan->deleteGroup(0x40271018);
createSmackerScene(0x30090001, true, true, false);
break;
case 8:
_childObject = new Scene2609(_vm, this, which);
break;
case 1002:
if (getGlobalVar(0x40040831) == 1) {
createSmackerScene(0x018C0404, true, true, false);
} else if (getGlobalVar(0x40040831) == 2) {
createSmackerScene(0x018C0407, true, true, false);
} else {
createSmackerScene(0x818C0405, true, true, false);
}
if (getGlobalVar(0x40040831) >= 2) {
setGlobalVar(0x40040831, 0);
} else {
incGlobalVar(0x40040831, +1);
}
break;
case 1003:
createSmackerScene(0x001C0007, true, true, false);
break;
case 1006:
if (getGlobalVar(0x4E0BE910)) {
createSmackerScene(0x049A1181, true, true, false);
} else {
createSmackerScene(0x04981181, true, true, false);
}
break;
case 1008:
if (getGlobalVar(0x4E0BE910)) {
createSmackerScene(0x42B80941, true, true, false);
} else {
createSmackerScene(0x42980941, true, true, false);
}
break;
}
SetUpdateHandler(&Module2600::updateScene);
_childObject->handleUpdate();
}
void Module2600::updateScene() {
if (!updateChild()) {
switch (_vm->gameState().sceneNum) {
case 0:
if (_moduleResult == 1) {
createScene(1, 3);
} else {
leaveModule(0);
}
break;
case 1:
if (_moduleResult == 0) {
createScene(6, 0);
} else if (_moduleResult == 1) {
createScene(0, 0);
} else if (_moduleResult == 2) {
createScene(2, 1);
} else if (_moduleResult == 3) {
createScene(3, 0);
}
break;
case 2:
if (_moduleResult == 0) {
createScene(1, 0);
} else if (_moduleResult == 1) {
createScene(1002, -1);
}
break;
case 3:
if (_moduleResult == 0) {
if (getGlobalVar(0x0A310817)) {
createScene(4, 0);
} else {
createScene(1003, -1);
}
} else if (_moduleResult == 2) {
createScene(1, 1);
} else if (_moduleResult == 3) {
if (getGlobalVar(0x0A310817)) {
createScene(4, 0);
} else {
setGlobalVar(0x0A310817, 1);
createScene(7, -1);
}
}
break;
case 4:
if (_moduleResult == 0) {
leaveModule(1);
} else {
createScene(3, 1);
}
break;
case 6:
if (_moduleResult == 0) {
createScene(1006, -1);
} else if (_moduleResult == 1) {
createScene(1, 2);
}
break;
case 7:
leaveModule(0);
break;
case 8:
createScene(1008, -1);
break;
case 1002:
createScene(2, 1);
break;
case 1003:
createScene(3, 0);
break;
case 1006:
createScene(8, -1);
break;
case 1008:
createScene(6, 0);
break;
}
}
}
SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene)
: StaticSprite(vm, 1400), _soundResource1(vm), _soundResource2(vm),
_soundResource3(vm), _soundResource4(vm), _parentScene(parentScene),
_countdown(0) {
_spriteResource.load2(0x825A6923);
createSurface(400, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
if (!getGlobalVar(0x4E0BE910))
setVisible(false);
_drawRect.set(0, 0, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
_deltaRect = _drawRect;
_x = _spriteResource.getPosition().x;
_y = _spriteResource.getPosition().y;
processDelta();
_needRefresh = true;
_soundResource1.load(0x10267160);
_soundResource2.load(0x7027FD64);
_soundResource3.load(0x44043000);
_soundResource4.load(0x44045000);
SetUpdateHandler(&SsScene2609Button::update);
SetMessageHandler(&SsScene2609Button::handleMessage);
}
void SsScene2609Button::update() {
StaticSprite::update();
if (_countdown != 0 && (--_countdown == 0)) {
if (getGlobalVar(0x4E0BE910)) {
setGlobalVar(0x4E0BE910, 0);
sendMessage(_parentScene, 0x2001, 0);
} else {
setGlobalVar(0x4E0BE910, 1);
sendMessage(_parentScene, 0x2002, 0);
}
}
}
uint32 SsScene2609Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0) {
sendMessage(_parentScene, 0x2000, 0);
if (getGlobalVar(0x4E0BE910)) {
setVisible(false);
_soundResource4.play();
_soundResource2.play();
_countdown = 12;
} else {
setVisible(true);
_soundResource3.play();
_soundResource1.play();
_countdown = 96;
}
}
messageResult = 1;
break;
}
return messageResult;
}
AsScene2609Water::AsScene2609Water(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1000) {
_x = 240;
_y = 420;
setDoDeltaX(1);
createSurface1(0x9C210C90, 1200);
setClipRect(260, 260, 400, 368);
_vm->_soundMan->addSound(0x08526C36, 0xDC2769B0);
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene2609Water::handleMessage);
if (getGlobalVar(0x4E0BE910))
sendMessage(this, 0x2002, 0);
}
AsScene2609Water::~AsScene2609Water() {
_vm->_soundMan->deleteSoundGroup(0x08526C36);
}
uint32 AsScene2609Water::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2001:
stopAnimation();
setVisible(false);
_vm->_soundMan->stopSound(0xDC2769B0);
break;
case 0x2002:
startAnimation(0x9C210C90, 0, -1);
setVisible(true);
_vm->_soundMan->playSoundLooping(0xDC2769B0);
break;
}
return messageResult;
}
Scene2609::Scene2609(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true), _isBusy(false) {
_surfaceFlag = true;
setBackground(0x51409A16);
setPalette(0x51409A16);
_asWater = insertSprite<AsScene2609Water>();
_ssButton = insertSprite<SsScene2609Button>(this);
_vm->_collisionMan->addSprite(_ssButton);
insertMouse435(0x09A1251C, 20, 620);
insertStaticSprite(0x02138002, 1200);
insertStaticSprite(0x825E2827, 1200);
SetMessageHandler(&Scene2609::handleMessage);
SetUpdateHandler(&Scene::update);
}
uint32 Scene2609::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0001:
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && !_isBusy)
leaveScene(0);
break;
case 0x2000:
_isBusy = true;
break;
case 0x2001:
_isBusy = false;
sendMessage(_asWater, 0x2001, 0);
break;
case 0x2002:
_isBusy = false;
sendMessage(_asWater, 0x2002, 0);
break;
}
return 0;
}
} // End of namespace Neverhood