2011-02-14 20:37:27 +11:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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2021-12-26 18:47:58 +01:00
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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2014-02-18 02:34:26 +01:00
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*
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2011-02-14 20:37:27 +11:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2014-02-18 02:34:26 +01:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2011-02-14 20:37:27 +11:00
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* GNU General Public License for more details.
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2014-02-18 02:34:26 +01:00
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*
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2011-02-14 20:37:27 +11:00
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* You should have received a copy of the GNU General Public License
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2021-12-26 18:47:58 +01:00
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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2011-02-14 20:37:27 +11:00
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*
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*/
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2016-05-17 18:20:01 +02:00
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#ifndef TSAGE_TSAGE_H
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#define TSAGE_TSAGE_H
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2011-02-14 20:37:27 +11:00
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#include "engines/engine.h"
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2013-12-07 02:38:58 +00:00
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#include "gui/debugger.h"
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2011-02-14 20:37:27 +11:00
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#include "tsage/core.h"
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#include "tsage/resources.h"
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#include "tsage/debugger.h"
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#include "tsage/events.h"
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#include "tsage/graphics.h"
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#include "tsage/resources.h"
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2020-08-26 16:41:04 +05:30
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#include "tsage/detection.h"
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2011-02-14 20:37:27 +11:00
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2011-08-15 20:47:59 +10:00
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namespace TsAGE {
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2011-02-14 20:37:27 +11:00
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enum {
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2011-05-18 20:32:40 +10:00
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kRingDebugScripts = 1 << 0,
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ktSageSound = 1 << 1,
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2012-02-26 17:29:45 +11:00
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ktSageCore = 1 << 2,
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ktSageDebugGraphics = 1 << 3
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2011-02-14 20:37:27 +11:00
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};
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class TSageEngine : public Engine {
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private:
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2011-03-12 17:21:55 +11:00
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const tSageGameDescription *_gameDescription;
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2011-02-14 20:37:27 +11:00
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public:
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2011-03-12 17:21:55 +11:00
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TSageEngine(OSystem *system, const tSageGameDescription *gameDesc);
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2020-02-09 12:05:33 +01:00
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~TSageEngine() override;
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bool hasFeature(EngineFeature f) const override;
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2011-02-14 20:37:27 +11:00
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MemoryManager _memoryManager;
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const char *getGameId() const;
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2011-03-12 17:21:55 +11:00
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uint32 getGameID() const;
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uint32 getFeatures() const;
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2021-04-10 17:35:33 +02:00
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Common::Language getLanguage() const;
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2023-11-01 11:05:09 +01:00
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Common::Path getPrimaryFilename() const;
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2011-02-14 20:37:27 +11:00
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virtual Common::Error init();
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2020-02-09 12:05:33 +01:00
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Common::Error run() override;
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2023-12-04 21:19:26 +01:00
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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2020-02-09 12:05:33 +01:00
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Common::Error loadGameState(int slot) override;
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2020-02-04 22:13:33 -08:00
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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2020-02-09 12:05:33 +01:00
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void syncSoundSettings() override;
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2011-02-14 20:37:27 +11:00
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2011-05-25 11:17:11 -04:00
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void initialize();
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void deinitialize();
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2011-02-14 20:37:27 +11:00
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};
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2011-10-02 19:59:13 +11:00
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extern TSageEngine *g_vm;
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2011-02-14 20:37:27 +11:00
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2011-10-02 19:59:13 +11:00
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#define ALLOCATE_HANDLE(x) g_vm->_memoryManager.allocate(x)
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#define ALLOCATE(x) g_vm->_memoryManager.allocate2(x)
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#define DEALLOCATE(x) g_vm->_memoryManager.deallocate(x)
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2011-02-14 20:37:27 +11:00
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2011-08-15 20:47:59 +10:00
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} // End of namespace TsAGE
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2011-02-14 20:37:27 +11:00
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#endif
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