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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_TSAGE_H
#define TSAGE_TSAGE_H
#include "engines/engine.h"
#include "gui/debugger.h"
#include "tsage/core.h"
#include "tsage/resources.h"
#include "tsage/debugger.h"
#include "tsage/events.h"
#include "tsage/graphics.h"
#include "tsage/resources.h"
#include "tsage/detection.h"
namespace TsAGE {
enum {
kRingDebugScripts = 1 << 0,
ktSageSound = 1 << 1,
ktSageCore = 1 << 2,
ktSageDebugGraphics = 1 << 3
};
class TSageEngine : public Engine {
private:
const tSageGameDescription *_gameDescription;
public:
TSageEngine(OSystem *system, const tSageGameDescription *gameDesc);
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~TSageEngine() override;
bool hasFeature(EngineFeature f) const override;
MemoryManager _memoryManager;
const char *getGameId() const;
uint32 getGameID() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
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Common::Path getPrimaryFilename() const;
virtual Common::Error init();
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Common::Error run() override;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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void syncSoundSettings() override;
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void initialize();
void deinitialize();
};
extern TSageEngine *g_vm;
#define ALLOCATE_HANDLE(x) g_vm->_memoryManager.allocate(x)
#define ALLOCATE(x) g_vm->_memoryManager.allocate2(x)
#define DEALLOCATE(x) g_vm->_memoryManager.deallocate(x)
} // End of namespace TsAGE
#endif