scummvm/engines
2024-02-23 21:27:23 -05:00
..
access ACCESS: Remove use of statically allocated variable 2023-12-28 08:44:56 +01:00
adl
agi AGI: Update V1 opcode table 2024-02-17 15:44:09 -05:00
agos AGOS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
ags AGS: Update black hawk entries, add new game 2024-02-23 16:42:37 +01:00
asylum ASYLUM: Add basque language fan translation 2024-01-30 11:49:53 +03:00
avalanche AVALANCHE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
bbvs BBVS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
bladerunner BLADERUNNER: Better drawing of zbuff via debugger 2024-01-28 15:28:04 +02:00
buried GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont 2024-01-08 23:41:50 +01:00
cge CGE: Added keymaps to the engine 2024-01-08 01:58:27 +01:00
cge2 CGE2: Add Keymaps to the engine 2024-01-18 23:38:38 +02:00
chamber CHAMBER: remove setjmp/longjmp for restart and SCR_4D_PriorityCommand. 2024-02-15 23:52:13 +01:00
chewy CHEWY: Migrate engine to Path 2023-12-24 13:19:25 +01:00
cine JANITORIAL: Clean up some English language 2024-01-21 00:28:44 +01:00
composer DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
crab CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
cruise CRUISE: Remove unused screen buffer 2024-01-22 07:11:59 +01:00
cryo
cryomni3d GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont 2024-01-08 23:41:50 +01:00
director DIRECTOR: Manage filmloop composed of other filmloops. 2024-02-12 11:06:00 +01:00
dm
draci DRACI: Migrate engine to Path 2023-12-24 13:19:25 +01:00
dragons DRAGONS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
drascula DRASCULA: Use OSystem::copyRectToScreen() where possible 2024-01-07 11:09:34 +02:00
dreamweb DREAMWEB: Use OSystem::copyRectToScreen() and fillScreen() where possible 2024-01-07 11:09:34 +02:00
efh EFH: Fix various crashes when exiting in the middle of an interaction 2024-02-07 00:09:15 +01:00
freescape FREESCAPE: fix warning from override 2024-02-14 19:59:14 +08:00
glk GLK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
gnap GNAP: Migrate engine to Path 2023-12-24 13:19:25 +01:00
gob JANITORIA: Remove redundant semicolons 2024-02-08 21:20:02 +01:00
griffon ENGINES: Make use of M_PI where possible 2024-01-08 02:56:30 +01:00
grim GRIM: Fix .ogv player regression... sort of 2024-02-10 10:35:37 +01:00
groovie COMMON: Remove use of fmin/fmax/fminf/fmaxf 2024-01-08 13:07:05 +01:00
hadesch HADESCH: Migrate engine to Path 2023-12-24 13:19:25 +01:00
hdb HDB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
hopkins HOPKINS: Fix loadMusic() regression 2024-02-08 21:53:25 +01:00
hpl1 JANITORIA: Remove redundant semicolons 2024-02-08 21:20:02 +01:00
hugo HUGO: Migrate engine to Path 2023-12-24 13:19:25 +01:00
hypno HYPNO: Add Hebrew detection entry for CD structure 2024-01-30 07:49:50 +01:00
icb ICB: compile fix for GCC 14 2024-02-10 12:17:39 +01:00
illusions ILLUSIONS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
immortal IMMORTAL: Migrate engine to Path 2023-12-24 13:19:25 +01:00
kingdom KINGDOM: Use OSystem::copyRectToScreen() and fillScreen() where possible 2024-01-07 11:09:34 +02:00
kyra KYRA: coverity fixes 2024-01-30 00:35:39 +01:00
lab LAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
lastexpress LASTEXPRESS: Avoid using bitfields in debugC() 2023-12-28 01:41:10 +01:00
lilliput LILLIPUT: Migrate engine to Path 2023-12-24 13:19:25 +01:00
lure
m4 M4: Fix opening save/load dialogs from original options dialog 2024-02-22 22:07:34 -08:00
macventure MACVENTURE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
made
mads MADS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
mm MM: XEEN: Added postprocessing in MT32 driver 2024-02-17 13:16:51 -10:00
mohawk MOHAWK: Use OSystem::fillScreen() where possible 2024-01-07 11:09:34 +02:00
mortevielle MORTEVIELLE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
mtropolis MTROPOLIS: Fix Obsidian widescreen mod regression 2024-02-23 21:27:23 -05:00
mutationofjb MUTATIONOFJB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
myst3 DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
nancy NANCY: JANITORIAL: Fix trailing whitespace/tabs 2024-02-19 20:46:17 +01:00
neverhood GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont 2024-01-08 23:41:50 +01:00
ngi NGI: Avoid using bitfields in debugC() 2023-12-28 01:41:10 +01:00
parallaction PARALLACTION: Migrate engine to Path 2023-12-24 13:19:25 +01:00
pegasus JANITORIAL: Clean up some English language 2024-01-21 00:28:44 +01:00
petka PETKA: Migrate engine to Path 2023-12-24 13:19:25 +01:00
pink DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
playground3d
plumbers PLUMBERS: Use OSystem::copyRectToScreen() and fillScreen() where possible 2024-01-07 11:09:34 +02:00
prince DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
private PRIVATE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
queen
saga SAGA: Migrate engine to Path 2023-12-24 13:19:25 +01:00
saga2 JANITORIA: Remove redundant semicolons 2024-02-08 21:20:02 +01:00
sci SCI: Fix SQ5 message talker when looking at Cliffy 2024-02-17 20:47:42 -05:00
scumm SCUMM: (LOOM/MAC) - sync launcher and menu settings for music quality 2024-02-10 14:51:42 +01:00
sherlock SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
sky SKY: Migrate engine to Path 2023-12-24 13:19:25 +01:00
sludge SLUDGE: Add support for MO3 files using libopenmpt 2024-02-21 18:45:25 +01:00
stark JANITORIAL: Clean up some English language 2024-01-21 00:28:44 +01:00
startrek STARTREK: Use OSystem::fillScreen() where possible 2024-01-07 11:09:34 +02:00
supernova SUPERNOVA: Use OSystem::copyRectToScreen() and fillScreen() where possible 2024-01-07 11:09:34 +02:00
sword1 SWORD1: Add detection for DE version from "Revolution Classic Adventures" 2024-02-22 09:08:59 +01:00
sword2 SWORD2: Fix crash when quitting the game while paused (bug #14814) 2024-01-11 18:28:33 +01:00
sword25 DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
teenagent TEENAGENT: Use OSystem::fillScreen() where possible 2024-01-07 11:09:34 +02:00
testbed TESTBED: Add testcase for mo3 files 2024-02-21 18:45:25 +01:00
tetraedge JANITORIAL: Clean up some whitespace and double semicolons 2024-01-29 19:32:00 +01:00
tinsel TINSEL: Migrate engine to Path 2023-12-24 13:19:25 +01:00
titanic TITANIC: Migrate engine to Path 2023-12-24 13:19:25 +01:00
toltecs TOLTECS: Migrate engine to Path 2023-12-24 13:19:25 +01:00
tony TONY: Migrate engine to Path 2023-12-24 13:19:25 +01:00
toon TOON: Add static hebrew strings 2024-01-04 00:43:49 +02:00
touche DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
trecision ENGINES: Make use of M_PI where possible 2024-01-08 02:56:30 +01:00
tsage TSAGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
tucker TUCKER: Migrate engine to Path 2023-12-24 13:19:25 +01:00
twine TWINE: Fixed glitches from using the holomap #14808 2024-01-06 13:46:20 +01:00
ultima ULTIMA: NUVIE: Fix delete VS free 2024-02-17 13:10:46 -10:00
vcruise VCRUISE: Fix music mute not persisting through save states 2024-01-29 20:16:40 -05:00
voyeur VOYEUR: Add Interplay logo animation sequence (logo8.exe) 2024-02-21 17:52:46 -10:00
wage WAGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
watchmaker JANITORIAL: Clean up some whitespace and double semicolons 2024-01-29 19:32:00 +01:00
wintermute WINTERMUTE: Avoid using bitfields in debugC() 2023-12-28 01:41:10 +01:00
zvision GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont 2024-01-08 23:41:50 +01:00
achievements.cpp
achievements.h
advancedDetector.cpp DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp COMMON: Optimize U32String::vformat a bit by appending chars instead of inserting them 2024-01-08 23:39:22 +01:00
engine.h
game.cpp
game.h
logo_data.h COMMON: Mark more symbols as const 2023-12-26 20:23:59 +01:00
metaengine.cpp
metaengine.h
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h ENGINES: Allow specifying a start position for initGraphicsAny() 2023-12-28 20:41:22 +02:00