scummvm/scumm/sound.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SOUND_H
#define SOUND_H
#include "common/scummsys.h"
#include "sound/mixer.h"
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class File;
namespace Scumm {
class ScummEngine;
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struct MP3OffsetTable;
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class Sound {
protected:
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int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos, _soundQue2[10];
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File *_sfxFile;
uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
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byte _talk_sound_mode;
int _talk_sound_frame;
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bool _mouthSyncMode;
bool _endOfMouthSync;
uint16 _mouthSyncTimes[64];
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uint _curSoundPos;
MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
int num_sound_effects; // SO3 MP3 compressed audio
bool _vorbis_mode; // true if using SOG, false if using SO3
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int _currentCDSound;
ScummEngine *_scumm;
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public:
PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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bool _soundsPaused;
byte _sfxMode;
public:
Sound(ScummEngine *parent);
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~Sound();
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
void processSoundQues();
void playSound(int sound);
void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL);
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void stopTalkSound();
bool isMouthSyncOff(uint pos);
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int isSoundRunning(int sound) const;
bool isSoundInUse(int sound) const;
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void stopSound(int a);
void stopAllSounds();
void soundKludge(int *list, int num);
void talkSound(uint32 a, uint32 b, int mode, int frame);
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void setupSound();
void pauseSounds(bool pause);
void startCDTimer();
void stopCDTimer();
void playCDTrack(int track, int numLoops, int startFrame, int duration);
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void stopCD();
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int pollCD() const;
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void updateCD();
int getCurrentCDSound() const { return _currentCDSound; }
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protected:
File *openSfxFile();
void startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, int id = -1);
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bool isSfxFinished() const;
void processSfxQueues();
bool isSoundInQueue(int sound) const;
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};
} // End of namespace Scumm
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#endif