.. |
smush
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I got some buffer overflow warnings, seems 200KB isn't quite enough...
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2003-12-26 00:44:01 +00:00 |
.cvsignore
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actor.cpp
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Ooops, wrong bug id.
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2003-12-15 16:05:40 +00:00 |
actor.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
akos.cpp
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start sound call directly digital imuse, only script part handled by mainloop of scumm script
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2003-12-25 11:14:05 +00:00 |
akos.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
base-costume.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
base-costume.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
bomp.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
bomp.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
boxes.cpp
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Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)
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2003-12-25 18:21:03 +00:00 |
boxes.h
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possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
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2003-11-01 01:17:15 +00:00 |
bundle.cpp
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cleanup
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2003-12-25 21:33:30 +00:00 |
bundle.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
camera.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
charset.cpp
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Add extra color table entry for v1 games, for inventory/sentence color.
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2003-12-15 14:54:35 +00:00 |
charset.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
costume.cpp
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fix / hack for actor costume gfx glitches in scumm v1 games
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2003-11-23 07:59:45 +00:00 |
costume.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
debugger.cpp
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fix debugger
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2003-12-25 22:49:10 +00:00 |
debugger.h
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factor out common debugger code
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2003-10-26 21:30:52 +00:00 |
dialogs.cpp
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yet another place were 'nosubtitles' wasn't properly changed to 'subtitles'
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2003-12-21 14:02:12 +00:00 |
dialogs.h
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Let's spell it out: c-o-d-e r-e-u-s-e :-)
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2003-12-14 20:36:37 +00:00 |
gfx.cpp
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fix indirect palette cycling
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2003-12-25 22:36:55 +00:00 |
gfx.h
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cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette
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2003-10-13 12:56:53 +00:00 |
help.cpp
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Update help
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2003-12-26 06:38:45 +00:00 |
help.h
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
imuse_digi.cpp
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passthrought v7+ sound voices by imuse digital
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2003-12-26 12:15:23 +00:00 |
imuse_digi.h
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passthrought v7+ sound voices by imuse digital
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2003-12-26 12:15:23 +00:00 |
imuse_internal.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
imuse_player.cpp
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cleanup
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2003-12-13 21:06:47 +00:00 |
imuse.cpp
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cleanup
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2003-12-13 21:06:47 +00:00 |
imuse.h
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Added trace output for IMuse doCommand codes that we're not sure
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2003-10-17 16:46:06 +00:00 |
instrument.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
instrument.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
intern.h
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Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
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2003-12-17 17:12:09 +00:00 |
midiparser_eup.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
midiparser_ro.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
module.mk
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Preliminary support for FT INSANE is added. To enable the code define
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2003-12-06 05:47:24 +00:00 |
music.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
nut_renderer.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
nut_renderer.h
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patch #823031: Support Russian Full Throttle
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2003-10-17 19:20:00 +00:00 |
object.cpp
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_inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency
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2003-12-25 21:56:12 +00:00 |
object.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
player_mod.cpp
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turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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2003-12-24 00:25:18 +00:00 |
player_mod.h
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turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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2003-12-24 00:25:18 +00:00 |
player_v1.cpp
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PalmOS sound API cannot access globals or functions out of the first segment
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2003-12-18 11:47:58 +00:00 |
player_v1.h
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cleanup
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2003-10-05 17:32:38 +00:00 |
player_v2.cpp
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PalmOS sound API cannot access globals or functions out of the first segment
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2003-12-18 11:47:58 +00:00 |
player_v2.h
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PalmOS sound API cannot access globals or functions out of the first segment
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2003-12-18 11:47:58 +00:00 |
player_v2a.cpp
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
player_v2a.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v3a.cpp
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
player_v3a.h
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
resource_v2.cpp
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code simplification
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2003-10-12 17:33:29 +00:00 |
resource_v3.cpp
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code simplification
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2003-10-12 17:33:29 +00:00 |
resource_v4.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
resource.cpp
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cleanup; fix File::open usage (do not hardocde constant values, rather use the symbolic namescvs diff | bbeditcvs diff | bbedit
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2003-12-25 15:09:23 +00:00 |
resource.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
saveload.cpp
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Fix for bug #734154 (DIG: Savegame/Island names)
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2003-12-25 22:05:02 +00:00 |
saveload.h
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Fix for bug #734154 (DIG: Savegame/Island names)
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2003-12-25 22:05:02 +00:00 |
script_v2.cpp
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Fix for bug #860823 (ZAK: Actors not updating)
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2003-12-17 17:35:40 +00:00 |
script_v5.cpp
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cleanup
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2003-12-25 21:33:30 +00:00 |
script_v6.cpp
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_inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency
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2003-12-25 21:56:12 +00:00 |
script_v8.cpp
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passthrought v7+ sound voices by imuse digital
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2003-12-26 12:15:23 +00:00 |
script.cpp
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Fix for bug #751670, thanks to MadMoose (I am not quite happy with the situation, but hey, at least this helps :-)
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2003-12-15 20:33:40 +00:00 |
script.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
scumm.h
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Fix pause mode during video/smush playback
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2003-12-25 02:55:00 +00:00 |
scummvm.cpp
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Use digital sfx for HE games
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2003-12-26 07:31:39 +00:00 |
sound.cpp
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passthrought v7+ sound voices by imuse digital
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2003-12-26 12:15:23 +00:00 |
sound.h
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cleanup; fix File::open usage (do not hardocde constant values, rather use the symbolic namescvs diff | bbeditcvs diff | bbedit
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2003-12-25 15:09:23 +00:00 |
string.cpp
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passthrought v7+ sound voices by imuse digital
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2003-12-26 12:15:23 +00:00 |
usage_bits.cpp
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
usage_bits.h
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
vars.cpp
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remade the in-game GUI/menu
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2003-11-03 23:26:13 +00:00 |
verbs.cpp
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Add extra color table entry for v1 games, for inventory/sentence color.
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2003-12-15 14:54:35 +00:00 |
verbs.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |