scummvm/scumm
Paweł Kołodziejski a45e92efed passthrought v7+ sound voices by imuse digital
svn-id: r11939
2003-12-26 12:15:23 +00:00
..
smush I got some buffer overflow warnings, seems 200KB isn't quite enough... 2003-12-26 00:44:01 +00:00
.cvsignore
actor.cpp Ooops, wrong bug id. 2003-12-15 16:05:40 +00:00
actor.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
akos.cpp start sound call directly digital imuse, only script part handled by mainloop of scumm script 2003-12-25 11:14:05 +00:00
akos.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
bomp.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
bomp.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
boxes.cpp Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood) 2003-12-25 18:21:03 +00:00
boxes.h possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. 2003-11-01 01:17:15 +00:00
bundle.cpp cleanup 2003-12-25 21:33:30 +00:00
bundle.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
camera.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
charset.cpp Add extra color table entry for v1 games, for inventory/sentence color. 2003-12-15 14:54:35 +00:00
charset.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
costume.cpp fix / hack for actor costume gfx glitches in scumm v1 games 2003-11-23 07:59:45 +00:00
costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
debugger.cpp fix debugger 2003-12-25 22:49:10 +00:00
debugger.h factor out common debugger code 2003-10-26 21:30:52 +00:00
dialogs.cpp yet another place were 'nosubtitles' wasn't properly changed to 'subtitles' 2003-12-21 14:02:12 +00:00
dialogs.h Let's spell it out: c-o-d-e r-e-u-s-e :-) 2003-12-14 20:36:37 +00:00
gfx.cpp fix indirect palette cycling 2003-12-25 22:36:55 +00:00
gfx.h cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette 2003-10-13 12:56:53 +00:00
help.cpp Update help 2003-12-26 06:38:45 +00:00
help.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
imuse_digi.cpp passthrought v7+ sound voices by imuse digital 2003-12-26 12:15:23 +00:00
imuse_digi.h passthrought v7+ sound voices by imuse digital 2003-12-26 12:15:23 +00:00
imuse_internal.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
imuse_player.cpp cleanup 2003-12-13 21:06:47 +00:00
imuse.cpp cleanup 2003-12-13 21:06:47 +00:00
imuse.h Added trace output for IMuse doCommand codes that we're not sure 2003-10-17 16:46:06 +00:00
instrument.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
instrument.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
intern.h Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) 2003-12-17 17:12:09 +00:00
midiparser_eup.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
midiparser_ro.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
module.mk Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
music.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
nut_renderer.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
nut_renderer.h patch #823031: Support Russian Full Throttle 2003-10-17 19:20:00 +00:00
object.cpp _inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency 2003-12-25 21:56:12 +00:00
object.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
player_mod.cpp turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
player_mod.h turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
player_v1.cpp PalmOS sound API cannot access globals or functions out of the first segment 2003-12-18 11:47:58 +00:00
player_v1.h cleanup 2003-10-05 17:32:38 +00:00
player_v2.cpp PalmOS sound API cannot access globals or functions out of the first segment 2003-12-18 11:47:58 +00:00
player_v2.h PalmOS sound API cannot access globals or functions out of the first segment 2003-12-18 11:47:58 +00:00
player_v2a.cpp More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
player_v2a.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v3a.cpp More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
player_v3a.h More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
resource_v2.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v3.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v4.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
resource.cpp cleanup; fix File::open usage (do not hardocde constant values, rather use the symbolic namescvs diff | bbeditcvs diff | bbedit 2003-12-25 15:09:23 +00:00
resource.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
saveload.cpp Fix for bug #734154 (DIG: Savegame/Island names) 2003-12-25 22:05:02 +00:00
saveload.h Fix for bug #734154 (DIG: Savegame/Island names) 2003-12-25 22:05:02 +00:00
script_v2.cpp Fix for bug #860823 (ZAK: Actors not updating) 2003-12-17 17:35:40 +00:00
script_v5.cpp cleanup 2003-12-25 21:33:30 +00:00
script_v6.cpp _inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency 2003-12-25 21:56:12 +00:00
script_v8.cpp passthrought v7+ sound voices by imuse digital 2003-12-26 12:15:23 +00:00
script.cpp Fix for bug #751670, thanks to MadMoose (I am not quite happy with the situation, but hey, at least this helps :-) 2003-12-15 20:33:40 +00:00
script.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
scumm.h Fix pause mode during video/smush playback 2003-12-25 02:55:00 +00:00
scummvm.cpp Use digital sfx for HE games 2003-12-26 07:31:39 +00:00
sound.cpp passthrought v7+ sound voices by imuse digital 2003-12-26 12:15:23 +00:00
sound.h cleanup; fix File::open usage (do not hardocde constant values, rather use the symbolic namescvs diff | bbeditcvs diff | bbedit 2003-12-25 15:09:23 +00:00
string.cpp passthrought v7+ sound voices by imuse digital 2003-12-26 12:15:23 +00:00
usage_bits.cpp More $Header$ stuff 2003-11-26 17:48:07 +00:00
usage_bits.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
vars.cpp remade the in-game GUI/menu 2003-11-03 23:26:13 +00:00
verbs.cpp Add extra color table entry for v1 games, for inventory/sentence color. 2003-12-15 14:54:35 +00:00
verbs.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00