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@ -1162,6 +1162,7 @@ void ScummEngine_v2::o2_setActorElevation() {
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Actor *a = derefActor(act, "o2_setActorElevation");
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a->elevation = elevation * 2;
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a->needRedraw = true;
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}
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void ScummEngine_v2::o2_animateActor() {
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