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AGI: Add FIXME to cmdCallV1
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@ -1702,6 +1702,9 @@ void cmdSetItemView(AgiGame *state, uint8 *p) {
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void cmdCallV1(AgiGame *state, uint8 *p) {
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state->_vm->agiLoadResource(rLOGIC, p0);
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// FIXME: The following instruction looks incomplete.
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// Maybe something is meant to be assigned to, or read from,
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// the logic_list entry?
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state->logic_list[++state->max_logics];
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_v[13] = 1;
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}
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