Since proper detection is added to CinE, build it by default and

announce as supported. Future Wars is completable.

svn-id: r24321
This commit is contained in:
Eugene Sandulenko 2006-10-15 01:13:43 +00:00
parent 95749148cf
commit 018d5e350c
3 changed files with 7 additions and 4 deletions

3
NEWS
View File

@ -2,6 +2,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.10.0 (????-??-??)
New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
General:
- Better compression for DXA movies.
- Added Dialog which allows the user to select the GUI theme on runtime.

6
configure vendored
View File

@ -58,7 +58,7 @@ _build_saga=yes
_build_gob=yes
_build_kyra=yes
_build_lure=no
_build_cine=no
_build_cine=yes
_build_agi=no
_need_memalign=no
_build_plugins=no
@ -330,7 +330,7 @@ Optional Features:
--disable-gob don't build the Gobli*ns engine
--disable-kyra don't build the Legend of Kyrandia engine
--enable-lure build the Lure of the Temptress engine
--enable-cine build the Cinematique engine evo 1
--disable-cine don't build the Cinematique engine evo 1
--enable-agi build the AGI engine
--enable-plugins build engines as loadable modules instead of
static linking them
@ -398,7 +398,7 @@ for ac_option in $@; do
--disable-gob) _build_gob=no ;;
--disable-kyra) _build_kyra=no ;;
--enable-lure) _build_lure=yes ;;
--enable-cine) _build_cine=yes ;;
--disable-cine) _build_cine=no ;;
--enable-agi) _build_agi=yes ;;
--disable-hq-scalers) _build_hq_scalers=no ;;
--disable-scalers) _build_scalers=no ;;

View File

@ -97,7 +97,7 @@ PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
return kNoGameDataFoundError;
}
REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
namespace Cine {