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Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable. svn-id: r24321
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3
NEWS
3
NEWS
@ -2,6 +2,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.10.0 (????-??-??)
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New Games:
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- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
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General:
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- Better compression for DXA movies.
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- Added Dialog which allows the user to select the GUI theme on runtime.
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6
configure
vendored
6
configure
vendored
@ -58,7 +58,7 @@ _build_saga=yes
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_build_gob=yes
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_build_kyra=yes
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_build_lure=no
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_build_cine=no
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_build_cine=yes
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_build_agi=no
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_need_memalign=no
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_build_plugins=no
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@ -330,7 +330,7 @@ Optional Features:
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--disable-gob don't build the Gobli*ns engine
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--disable-kyra don't build the Legend of Kyrandia engine
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--enable-lure build the Lure of the Temptress engine
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--enable-cine build the Cinematique engine evo 1
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--disable-cine don't build the Cinematique engine evo 1
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--enable-agi build the AGI engine
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--enable-plugins build engines as loadable modules instead of
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static linking them
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@ -398,7 +398,7 @@ for ac_option in $@; do
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--disable-gob) _build_gob=no ;;
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--disable-kyra) _build_kyra=no ;;
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--enable-lure) _build_lure=yes ;;
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--enable-cine) _build_cine=yes ;;
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--disable-cine) _build_cine=no ;;
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--enable-agi) _build_agi=yes ;;
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--disable-hq-scalers) _build_hq_scalers=no ;;
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--disable-scalers) _build_scalers=no ;;
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@ -97,7 +97,7 @@ PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
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return kNoGameDataFoundError;
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}
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REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
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REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
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namespace Cine {
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