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GNAP: Refactor scene 40
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@ -605,12 +605,6 @@ public:
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// Shared by scenes 17 & 18
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int _s18_garbageCanPos;
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// Scene 40
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int scene40_init();
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void scene40_updateHotspots();
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void scene40_run();
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void scene40_updateAnimations();
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// Scene 4x
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void toyUfoSetStatus(int flagNum);
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene40.h"
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namespace Gnap {
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@ -38,68 +39,68 @@ enum {
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kHSDevice = 8
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};
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int GnapEngine::scene40_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 1);
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return isFlag(kGFUnk23) ? 0x01 : 0x00;
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Scene40::Scene40(GnapEngine *vm) : Scene(vm) {
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}
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void GnapEngine::scene40_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
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setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
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setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
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setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
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setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
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setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
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setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 9;
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int Scene40::init() {
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_vm->_gameSys->setAnimation(0, 0, 0);
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_vm->_gameSys->setAnimation(0, 0, 1);
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return _vm->isFlag(kGFUnk23) ? 0x01 : 0x00;
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}
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void GnapEngine::scene40_run() {
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void Scene40::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
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_vm->setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
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_vm->setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
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_vm->setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
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_vm->setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
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_vm->setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
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_vm->setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 9;
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}
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queueInsertDeviceIcon();
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endSceneInit();
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void Scene40::run() {
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_vm->queueInsertDeviceIcon();
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_vm->endSceneInit();
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while (!_sceneDone) {
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while (!_vm->_sceneDone) {
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if (!_vm->isSoundPlaying(0x1094B))
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_vm->playSound(0x1094B, true);
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if (!isSoundPlaying(0x1094B))
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playSound(0x1094B, true);
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updateMouseCursor();
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updateCursorByHotspot();
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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runMenu();
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scene40_updateHotspots();
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_vm->runMenu();
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updateHotspots();
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(_platX, _platY);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(_platX, _platY);
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_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
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break;
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}
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}
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@ -107,87 +108,82 @@ void GnapEngine::scene40_run() {
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break;
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case kHSExitCave:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 39;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 39;
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_vm->_sceneDone = true;
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}
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break;
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case kHSExitToyStand:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 41;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 41;
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_vm->_sceneDone = true;
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}
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break;
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case kHSExitBBQ:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 42;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 42;
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_vm->_sceneDone = true;
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}
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break;
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case kHSExitUfo:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 43;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 43;
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_vm->_sceneDone = true;
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}
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break;
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case kHSExitKissinBooth:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 44;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 44;
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_vm->_sceneDone = true;
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}
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break;
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case kHSExitDancefloor:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 45;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 45;
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_vm->_sceneDone = true;
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}
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break;
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case kHSExitShoe:
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if (_gnapActionStatus < 0) {
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_newSceneNum = 46;
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_sceneDone = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_newSceneNum = 46;
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_vm->_sceneDone = true;
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}
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break;
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default:
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if (_mouseClickState._left && _gnapActionStatus < 0)
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_mouseClickState._left = false;
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if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0)
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_vm->_mouseClickState._left = false;
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break;
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}
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scene40_updateAnimations();
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checkGameKeys();
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updateAnimations();
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_vm->checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene40_updateHotspots();
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if (_vm->isKeyStatus1(8)) {
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_vm->clearKeyStatus1(8);
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_vm->runMenu();
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updateHotspots();
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}
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gameUpdateTick();
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_vm->gameUpdateTick();
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}
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}
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void GnapEngine::scene40_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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if (_gnapActionStatus)
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_gnapActionStatus = -1;
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void Scene40::updateAnimations() {
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if (_vm->_gameSys->getAnimationStatus(0) == 2) {
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_vm->_gameSys->setAnimation(0, 0, 0);
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if (_vm->_gnapActionStatus)
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_vm->_gnapActionStatus = -1;
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else
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_sceneDone = true;
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_vm->_sceneDone = true;
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}
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}
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} // End of namespace Gnap
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46
engines/gnap/scenes/scene40.h
Normal file
46
engines/gnap/scenes/scene40.h
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@ -0,0 +1,46 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GNAP_SCENE40_H
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#define GNAP_SCENE40_H
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#include "gnap/debugger.h"
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#include "gnap/scenes/scenecore.h"
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namespace Gnap {
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class GnapEngine;
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class Scene40: public Scene {
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public:
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Scene40(GnapEngine *vm);
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~Scene40() {}
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virtual int init();
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virtual void updateHotspots();
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virtual void run();
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virtual void updateAnimations();
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virtual void updateAnimationsCb() {};
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};
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} // End of namespace Gnap
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#endif // GNAP_SCENE40_H
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@ -61,6 +61,7 @@
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#include "gnap/scenes/scene33.h"
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#include "gnap/scenes/scene38.h"
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#include "gnap/scenes/scene39.h"
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#include "gnap/scenes/scene40.h"
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#include "gnap/scenes/scene47.h"
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#include "gnap/scenes/scene48.h"
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#include "gnap/scenes/scene54.h"
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@ -348,8 +349,9 @@ int GnapEngine::initSceneLogic() {
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initSceneGrid(21, 146, 11, 10);
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break;
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case 40:
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backgroundId = scene40_init();
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scene40_updateHotspots();
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_scene = new Scene40(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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@ -666,7 +668,8 @@ void GnapEngine::runSceneLogic() {
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_newSceneNum = 37;
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break;
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case 40:
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scene40_run();
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 37;
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break;
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