GNAP: Refactor scene 40

This commit is contained in:
Strangerke 2016-04-24 15:00:52 +02:00 committed by Eugene Sandulenko
parent f7e7a45f12
commit 01f8cfd8af
4 changed files with 129 additions and 90 deletions

View File

@ -605,12 +605,6 @@ public:
// Shared by scenes 17 & 18
int _s18_garbageCanPos;
// Scene 40
int scene40_init();
void scene40_updateHotspots();
void scene40_run();
void scene40_updateAnimations();
// Scene 4x
void toyUfoSetStatus(int flagNum);

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@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene40.h"
namespace Gnap {
@ -38,68 +39,68 @@ enum {
kHSDevice = 8
};
int GnapEngine::scene40_init() {
_gameSys->setAnimation(0, 0, 0);
_gameSys->setAnimation(0, 0, 1);
return isFlag(kGFUnk23) ? 0x01 : 0x00;
Scene40::Scene40(GnapEngine *vm) : Scene(vm) {
}
void GnapEngine::scene40_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 9;
int Scene40::init() {
_vm->_gameSys->setAnimation(0, 0, 0);
_vm->_gameSys->setAnimation(0, 0, 1);
return _vm->isFlag(kGFUnk23) ? 0x01 : 0x00;
}
void GnapEngine::scene40_run() {
void Scene40::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
_vm->setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
_vm->setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
_vm->setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
_vm->setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
_vm->setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
_vm->setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 9;
}
queueInsertDeviceIcon();
endSceneInit();
void Scene40::run() {
_vm->queueInsertDeviceIcon();
_vm->endSceneInit();
while (!_sceneDone) {
while (!_vm->_sceneDone) {
if (!_vm->isSoundPlaying(0x1094B))
_vm->playSound(0x1094B, true);
if (!isSoundPlaying(0x1094B))
playSound(0x1094B, true);
updateMouseCursor();
updateCursorByHotspot();
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
testWalk(0, 0, -1, -1, -1, -1);
_vm->testWalk(0, 0, -1, -1, -1, -1);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
runMenu();
scene40_updateHotspots();
_vm->runMenu();
updateHotspots();
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(_platX, _platY);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(_platX, _platY);
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@ -107,87 +108,82 @@ void GnapEngine::scene40_run() {
break;
case kHSExitCave:
if (_gnapActionStatus < 0) {
_newSceneNum = 39;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 39;
_vm->_sceneDone = true;
}
break;
case kHSExitToyStand:
if (_gnapActionStatus < 0) {
_newSceneNum = 41;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 41;
_vm->_sceneDone = true;
}
break;
case kHSExitBBQ:
if (_gnapActionStatus < 0) {
_newSceneNum = 42;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 42;
_vm->_sceneDone = true;
}
break;
case kHSExitUfo:
if (_gnapActionStatus < 0) {
_newSceneNum = 43;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 43;
_vm->_sceneDone = true;
}
break;
case kHSExitKissinBooth:
if (_gnapActionStatus < 0) {
_newSceneNum = 44;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 44;
_vm->_sceneDone = true;
}
break;
case kHSExitDancefloor:
if (_gnapActionStatus < 0) {
_newSceneNum = 45;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 45;
_vm->_sceneDone = true;
}
break;
case kHSExitShoe:
if (_gnapActionStatus < 0) {
_newSceneNum = 46;
_sceneDone = true;
if (_vm->_gnapActionStatus < 0) {
_vm->_newSceneNum = 46;
_vm->_sceneDone = true;
}
break;
default:
if (_mouseClickState._left && _gnapActionStatus < 0)
_mouseClickState._left = false;
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0)
_vm->_mouseClickState._left = false;
break;
}
scene40_updateAnimations();
checkGameKeys();
updateAnimations();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene40_updateHotspots();
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene40_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
if (_gnapActionStatus)
_gnapActionStatus = -1;
void Scene40::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
if (_vm->_gnapActionStatus)
_vm->_gnapActionStatus = -1;
else
_sceneDone = true;
_vm->_sceneDone = true;
}
}
} // End of namespace Gnap

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@ -0,0 +1,46 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE40_H
#define GNAP_SCENE40_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene40: public Scene {
public:
Scene40(GnapEngine *vm);
~Scene40() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
};
} // End of namespace Gnap
#endif // GNAP_SCENE40_H

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@ -61,6 +61,7 @@
#include "gnap/scenes/scene33.h"
#include "gnap/scenes/scene38.h"
#include "gnap/scenes/scene39.h"
#include "gnap/scenes/scene40.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -348,8 +349,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 40:
backgroundId = scene40_init();
scene40_updateHotspots();
_scene = new Scene40(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -666,7 +668,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 40:
scene40_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;