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DEVTOOLS: unified readme
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@ -33,7 +33,7 @@ convbdf
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create_japanesemacfonts.sh
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_____________________________________________________
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--------------------------
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Script for extracting fonts from Classic Japanese MacOS images
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freely available from apple.com (used in Director, MacVenture,
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SCUMM and WAGE engines).
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@ -169,7 +169,7 @@ docker.sh
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dumper_companion.py
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___________________
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-------------------
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Tool for dumping HFS/HFS+ volumes and game files with non-ASCII
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characters in names, as well as extracting fonts from Classic
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MacOS images freely available from apple.com (used in Director,
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@ -179,20 +179,20 @@ ___________________
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generate-android-i18n-strings.py
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--------------------------------
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This script generates translated strings.xml files
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in dists/android/res/values-<qualifier> directory as per the specs:
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This script generates translated strings.xml files
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in dists/android/res/values-<qualifier> directory as per the specs:
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https://developer.android.com/guide/topics/resources/providing-resources#AlternativeResources
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It considers the dists/android/res/values/strings.xml file as a base template to generate
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those translated files.
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Additionally, this script generates a fake cpp file (dists/android.strings.xml.cpp) with strings
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from dists/android/res/values/strings.xml wrapped inside _() to be picked up by
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gettext for weblate translations. You can run it like this:
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from dists/android/res/values/strings.xml wrapped inside _() to be picked up by
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gettext for weblate translations. You can run it like this:
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cd devtools && python3 generate-android-i18n-strings.py
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gog_gameid.py, steam_gameid.py
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______________________________
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------------------------------
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Tools for obtaining gameids from GOG and Steam used when preparing the
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Achievements lists.
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