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AGS: Add MAD to Engine Dependencies
This is not a hard requirement as the engine will build without MP3 support i.e. libmad. However, a significant number of games use MP3 audio and will fail to run or have no sounds, so best to avoid this.
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# This file is included from the main "configure" script
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine ags "Adventure Game Studio" yes "" "" "16bit"
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add_engine ags "Adventure Game Studio" yes "" "" "16bit mad"
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