Code formatting guidelines

svn-id: r32207
This commit is contained in:
Vicent Marti 2008-05-21 17:44:38 +00:00
parent 0ea6707dc4
commit 0707968a37
2 changed files with 12 additions and 15 deletions

View File

@ -210,7 +210,6 @@ drawLine(int x1, int y1, int x2, int y2) {
if (dy == 0) { // horizontal lines if (dy == 0) { // horizontal lines
// these can be filled really fast with a single memset. // these can be filled really fast with a single memset.
// TODO: Platform specific ASM in set_to, would make this thing fly
colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor); colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor);
} else if (dx == 0) { // vertical lines } else if (dx == 0) { // vertical lines
@ -605,7 +604,6 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
int f, ddF_x, ddF_y; int f, ddF_x, ddF_y;
int x, y, px, py; int x, y, px, py;
int pitch = Base::surfacePitch(); int pitch = Base::surfacePitch();
int sw = 0, sp = 0, hp = h * pitch;
int alpha = 102; int alpha = 102;
x1 += blur; x1 += blur;

View File

@ -499,10 +499,10 @@ protected:
virtual inline void colorFill(PixelType *first, PixelType *last, PixelType color) { virtual inline void colorFill(PixelType *first, PixelType *last, PixelType color) {
register PixelType *ptr = first; register PixelType *ptr = first;
register int count = (last - first); register int count = (last - first);
{ register int n = (count + 7) >> 3;
register int n = (count + 7) / 8;
switch (count % 8) { switch (count % 8) {
case 0: do { *ptr++ = color; case 0: do {
*ptr++ = color;
case 7: *ptr++ = color; case 7: *ptr++ = color;
case 6: *ptr++ = color; case 6: *ptr++ = color;
case 5: *ptr++ = color; case 5: *ptr++ = color;
@ -513,7 +513,6 @@ protected:
} while (--n > 0); } while (--n > 0);
} }
} }
}
PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */ PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
PixelType _bgColor; /** Background color currently being used to draw on the renderer */ PixelType _bgColor; /** Background color currently being used to draw on the renderer */