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https://github.com/libretro/scummvm.git
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GNAP: Refactor scene 29
This commit is contained in:
parent
2e37c2b9e6
commit
093c58a397
@ -603,17 +603,9 @@ public:
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void sceneXX_playRandomSound(int timerIndex);
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void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
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// Scene 18
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// Shared by scenes 17 & 18
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int _s18_garbageCanPos;
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// Scene 29
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int _s28_currMonkeySequenceId, _s28_nextMonkeySequenceId;
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int _s28_currManSequenceId, _s28_nextManSequenceId;
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int scene29_init();
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void scene29_updateHotspots();
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void scene29_run();
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void scene29_updateAnimations();
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// Scene 30
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int _s30_kidSequenceId;
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int scene30_init();
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene29.h"
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namespace Gnap {
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@ -41,100 +42,104 @@ enum {
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kASLeaveScene = 2
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};
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int GnapEngine::scene29_init() {
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Scene29::Scene29(GnapEngine *vm) : Scene(vm) {
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_s28_currMonkeySequenceId = -1;
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_s28_nextMonkeySequenceId = -1;
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_s28_currManSequenceId = -1;
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_s28_nextManSequenceId = -1;
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}
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int Scene29::init() {
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return 0xF6;
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}
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void GnapEngine::scene29_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7);
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setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9);
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setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
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setHotspot(kHSWalkArea1, 0, 0, 800, 478);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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if (invHas(kItemHorn))
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_hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
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_hotspotsCount = 7;
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void Scene29::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7);
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_vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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_vm->setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9);
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_vm->setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 478);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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if (_vm->invHas(kItemHorn))
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_vm->_hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
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_vm->_hotspotsCount = 7;
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}
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void GnapEngine::scene29_run() {
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playSound(0x1093B, true);
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startSoundTimerB(6);
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queueInsertDeviceIcon();
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void Scene29::run() {
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_vm->playSound(0x1093B, true);
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_vm->startSoundTimerB(6);
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_vm->queueInsertDeviceIcon();
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if (invHas(kItemHorn)) {
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if (_vm->invHas(kItemHorn)) {
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_s28_currMonkeySequenceId = 0xE8;
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_s28_nextMonkeySequenceId = -1;
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_gameSys->setAnimation(0xE8, 159, 4);
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_gameSys->insertSequence(_s28_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->setAnimation(0xE8, 159, 4);
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_vm->_gameSys->insertSequence(_s28_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
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_s28_currManSequenceId = 0xED;
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_s28_nextManSequenceId = -1;
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_gameSys->setAnimation(0xED, 39, 3);
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_timers[4] = getRandom(20) + 60;
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_vm->_gameSys->setAnimation(0xED, 39, 3);
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_vm->_timers[4] = _vm->getRandom(20) + 60;
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} else {
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_gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->setAnimation(0, 0, 4);
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_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->setAnimation(0, 0, 3);
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_vm->_gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->setAnimation(0, 0, 4);
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_vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->setAnimation(0, 0, 3);
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}
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_gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0);
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_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0);
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_vm->_gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0);
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_vm->_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0);
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if (_prevSceneNum == 27) {
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initGnapPos(12, 7, kDirBottomRight);
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initPlatypusPos(12, 8, kDirNone);
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endSceneInit();
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gnapWalkTo(8, 7, -1, 0x107B9, 1);
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platypusWalkTo(8, 8, -1, 0x107C2, 1);
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if (_vm->_prevSceneNum == 27) {
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_vm->initGnapPos(12, 7, kDirBottomRight);
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_vm->initPlatypusPos(12, 8, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(8, 7, -1, 0x107B9, 1);
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_vm->platypusWalkTo(8, 8, -1, 0x107C2, 1);
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} else {
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initGnapPos(-1, 7, kDirBottomRight);
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initPlatypusPos(-2, 7, kDirNone);
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endSceneInit();
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gnapWalkTo(2, 7, -1, 0x107B9, 1);
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platypusWalkTo(1, 7, -1, 0x107C2, 1);
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_vm->initGnapPos(-1, 7, kDirBottomRight);
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_vm->initPlatypusPos(-2, 7, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(2, 7, -1, 0x107B9, 1);
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_vm->platypusWalkTo(1, 7, -1, 0x107C2, 1);
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}
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene29_updateHotspots();
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if (_vm->_gnapActionStatus < 0) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemJoint) {
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_vm->gnapUseJointOnPlatypus();
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -142,27 +147,27 @@ void GnapEngine::scene29_run() {
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break;
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case kHSMonkey:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemBanana) {
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_gnapIdleFacing = kDirBottomRight;
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gnapWalkTo(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASUseBananaWithMonkey;
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_newSceneNum = 51;
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_isLeavingScene = true;
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setGrabCursorSprite(-1);
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 5, 6);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemBanana) {
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_vm->_gnapIdleFacing = kDirBottomRight;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
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_vm->_gnapActionStatus = kASUseBananaWithMonkey;
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_vm->_newSceneNum = 51;
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_vm->_isLeavingScene = true;
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_vm->setGrabCursorSprite(-1);
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 5, 6);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(5, 6);
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_vm->playGnapScratchingHead(5, 6);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y);
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_vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y);
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break;
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case GRAB_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -170,45 +175,45 @@ void GnapEngine::scene29_run() {
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break;
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case kHSExitCircus:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 26;
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gnapWalkTo(_hotspotsWalkPos[kHSExitCircus].x, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 26;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
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}
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break;
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case kHSExitOutsideClown:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 27;
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gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 27;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1);
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}
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break;
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case kHSAracde:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
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setGrabCursorSprite(-1);
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_isLeavingScene = true;
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_newSceneNum = 52;
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gnapWalkTo(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y, 0, -1, 1);
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playGnapIdle(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y);
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_gnapActionStatus = kASLeaveScene;
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y, 2, 3);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
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_vm->setGrabCursorSprite(-1);
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 52;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 0, -1, 1);
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_vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y);
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_vm->_gnapActionStatus = kASLeaveScene;
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 2, 3);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan2(0, 0);
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_vm->playGnapMoan2(0, 0);
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break;
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case GRAB_CURSOR:
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -216,33 +221,33 @@ void GnapEngine::scene29_run() {
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break;
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case kHSWalkArea1:
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if (_gnapActionStatus < 0)
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gnapWalkTo(-1, -1, -1, -1, 1);
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if (_vm->_gnapActionStatus < 0)
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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default:
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if (_mouseClickState._left) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = false;
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if (_vm->_mouseClickState._left) {
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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_vm->_mouseClickState._left = false;
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}
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break;
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}
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scene29_updateAnimations();
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updateAnimations();
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if (!isSoundPlaying(0x1093B))
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playSound(0x1093B, true);
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if (!_vm->isSoundPlaying(0x1093B))
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_vm->playSound(0x1093B, true);
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if (!_isLeavingScene) {
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if (_gnapActionStatus < 0) {
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updateGnapIdleSequence();
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updatePlatypusIdleSequence();
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if (!_vm->_isLeavingScene) {
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if (_vm->_gnapActionStatus < 0) {
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_vm->updateGnapIdleSequence();
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_vm->updatePlatypusIdleSequence();
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}
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if (!_timers[4]) {
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if (invHas(kItemHorn)) {
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_timers[4] = getRandom(20) + 60;
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if (_gnapActionStatus < 0) {
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switch (getRandom(5)) {
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if (!_vm->_timers[4]) {
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if (_vm->invHas(kItemHorn)) {
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_vm->_timers[4] = _vm->getRandom(20) + 60;
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if (_vm->_gnapActionStatus < 0) {
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switch (_vm->getRandom(5)) {
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case 0:
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_s28_nextManSequenceId = 0xED;
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break;
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@ -262,64 +267,61 @@ void GnapEngine::scene29_run() {
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}
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}
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}
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playSoundB();
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_vm->playSoundB();
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}
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checkGameKeys();
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_vm->checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
|
||||
scene29_updateHotspots();
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
}
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
}
|
||||
|
||||
void GnapEngine::scene29_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_gnapActionStatus) {
|
||||
void Scene29::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_vm->_gnapActionStatus) {
|
||||
case kASUseBananaWithMonkey:
|
||||
_s28_nextMonkeySequenceId = 0xE5;
|
||||
break;
|
||||
case kASLeaveScene:
|
||||
_sceneDone = true;
|
||||
_vm->_sceneDone = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(3) == 2 && _s28_nextManSequenceId != -1) {
|
||||
_gameSys->insertSequence(_s28_nextManSequenceId, 39, _s28_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s28_nextManSequenceId, 39, 3);
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s28_nextManSequenceId != -1) {
|
||||
_vm->_gameSys->insertSequence(_s28_nextManSequenceId, 39, _s28_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s28_nextManSequenceId, 39, 3);
|
||||
_s28_currManSequenceId = _s28_nextManSequenceId;
|
||||
_s28_nextManSequenceId = -1;
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(4) == 2) {
|
||||
if (_vm->_gameSys->getAnimationStatus(4) == 2) {
|
||||
if (_s28_nextMonkeySequenceId == 0xE5) {
|
||||
_gameSys->insertSequence(0xF2, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gnapSequenceId = 0xF2;
|
||||
_gameSys->setAnimation(0xE6, 159, 0);
|
||||
_gameSys->setAnimation(0, 159, 4);
|
||||
_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->insertSequence(0xE6, 159, _s28_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
_vm->_gameSys->insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gnapSequenceId = 0xF2;
|
||||
_vm->_gameSys->setAnimation(0xE6, 159, 0);
|
||||
_vm->_gameSys->setAnimation(0, 159, 4);
|
||||
_vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0xE6, 159, _s28_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
_s28_currMonkeySequenceId = 0xE6;
|
||||
_s28_nextMonkeySequenceId = -1;
|
||||
_timers[5] = 30;
|
||||
while (_timers[5])
|
||||
gameUpdateTick();
|
||||
platypusWalkTo(0, 8, 1, 0x107CF, 1);
|
||||
while (_gameSys->getAnimationStatus(1) != 2)
|
||||
gameUpdateTick();
|
||||
_vm->_timers[5] = 30;
|
||||
while (_vm->_timers[5])
|
||||
_vm->gameUpdateTick();
|
||||
_vm->platypusWalkTo(0, 8, 1, 0x107CF, 1);
|
||||
while (_vm->_gameSys->getAnimationStatus(1) != 2)
|
||||
_vm->gameUpdateTick();
|
||||
} else if (_s28_nextMonkeySequenceId == -1) {
|
||||
switch (getRandom(6)) {
|
||||
switch (_vm->getRandom(6)) {
|
||||
case 0:
|
||||
_s28_nextMonkeySequenceId = 0xE8;
|
||||
break;
|
||||
@ -339,13 +341,13 @@ void GnapEngine::scene29_updateAnimations() {
|
||||
_s28_nextMonkeySequenceId = 0xE7;
|
||||
break;
|
||||
}
|
||||
_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4);
|
||||
_vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4);
|
||||
_s28_currMonkeySequenceId = _s28_nextMonkeySequenceId;
|
||||
_s28_nextMonkeySequenceId = -1;
|
||||
} else {
|
||||
_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4);
|
||||
_vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4);
|
||||
_s28_currMonkeySequenceId = _s28_nextMonkeySequenceId;
|
||||
_s28_nextMonkeySequenceId = -1;
|
||||
}
|
||||
|
52
engines/gnap/scenes/scene29.h
Normal file
52
engines/gnap/scenes/scene29.h
Normal file
@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE29_H
|
||||
#define GNAP_SCENE29_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene29: public Scene {
|
||||
public:
|
||||
Scene29(GnapEngine *vm);
|
||||
~Scene29() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s28_currMonkeySequenceId;
|
||||
int _s28_nextMonkeySequenceId;
|
||||
int _s28_currManSequenceId;
|
||||
int _s28_nextManSequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE29_H
|
@ -54,6 +54,7 @@
|
||||
#include "gnap/scenes/scene26.h"
|
||||
#include "gnap/scenes/scene27.h"
|
||||
#include "gnap/scenes/scene28.h"
|
||||
#include "gnap/scenes/scene29.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -264,8 +265,9 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 29:
|
||||
backgroundId = scene29_init();
|
||||
scene29_updateHotspots();
|
||||
_scene = new Scene29(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -586,7 +588,8 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 29:
|
||||
scene29_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user