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Don't hog the CPU while waiting for the player to pick a conversation option.
svn-id: r42757
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2e13d89233
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0e2c8b9be5
@ -266,6 +266,7 @@ void DrasculaEngine::converse(int index) {
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} else if (_color != kColorLightGreen)
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color_abc(kColorLightGreen);
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_system->delayMillis(10);
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updateScreen();
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} // while (breakOut == 0)
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