Remove some test stuff

svn-id: r7278
This commit is contained in:
James Brown 2003-05-03 07:29:44 +00:00
parent ffdeb38b80
commit 1038caae58

View File

@ -1329,7 +1329,7 @@ void Scumm_v5::o5_loadRoom() {
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256
// and others. OTOH, it seems to cause a problem in newer games.
//if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
startScene(room, 0, 0);
_fullRedraw = 1;
}