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Remove some test stuff
svn-id: r7278
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@ -1329,7 +1329,7 @@ void Scumm_v5::o5_loadRoom() {
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// For small header games, we only call startScene if the room
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// actually changed. This avoid unwanted (wrong) fades in Zak256
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// and others. OTOH, it seems to cause a problem in newer games.
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//if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
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if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
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startScene(room, 0, 0);
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_fullRedraw = 1;
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}
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