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https://github.com/libretro/scummvm.git
synced 2025-03-02 16:31:01 +00:00
Merged fixes from branch-0-5-0:
* Max's "adjustment" was incomplete, fixed. * Initialize shake_pos to 0 (fixes Sky, which never sets the shake_pos). * Changed sematics of X button to allow boxing in Indy (I hope...) svn-id: r9307
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@ -44,7 +44,7 @@ OSystem *OSystem_Dreamcast::create() {
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OSystem_Dreamcast::OSystem_Dreamcast()
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: screen(NULL), mouse(NULL), overlay(NULL), _ms_buf(NULL),
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_sound_proc(NULL), _timer_active(false)
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_sound_proc(NULL), _timer_active(false), _current_shake_pos(0)
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{
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memset(screen_tx, 0, sizeof(screen_tx));
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memset(mouse_tx, 0, sizeof(screen_tx));
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@ -85,7 +85,7 @@ void OSystem_Dreamcast::play_cdrom(int track, int num_loops, int start_frame, in
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else if(num_loops<0) num_loops=15; // infinity
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if(!find_track(track, first_sec, last_sec))
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return;
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if(end_frame)
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if(duration)
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last_sec = first_sec + start_frame + duration;
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first_sec += start_frame;
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play_cdda_sectors(first_sec, last_sec, num_loops);
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@ -29,6 +29,7 @@
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int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y,
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byte &shiftFlags)
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{
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static const char numpadmap[] = "0000039601740285";
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int lmb=0, rmb=0, newkey=0;
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static int lastkey = 0;
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static byte lastlmb = 0, lastrmb = 0;
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@ -44,7 +45,7 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y,
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if(!(buttons & 8)) newkey = 319;
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else if(!(buttons & 512)) newkey = ' ';
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else if(!(buttons & 1024)) newkey = '0';
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else if(!(buttons & 1024)) newkey = numpadmap[(buttons>>4)&15];
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if(!(buttons & 128)) mouse_x++;
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if(!(buttons & 64)) mouse_x--;
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