Ooops, inventory still needs to be clear when moving through inventory.

svn-id: r9840
This commit is contained in:
Travis Howell 2003-08-24 02:27:52 +00:00
parent 4b6800fcf9
commit 14e3dd96e0

View File

@ -197,12 +197,20 @@ void Scumm::checkV2Inventory(int x, int y) {
void Scumm::redrawV2Inventory() {
int i;
int max_inv;
ScummVM::Rect inventoryBox;
v2_mouseover_box = -1;
if (!(_userState & 64)) // Don't draw inventory unless active
return;
// Clear on all invocations
inventoryBox.top = virtscr[2].topline + 32;
inventoryBox.bottom = virtscr[2].topline + virtscr[2].height;
inventoryBox.left = 0;
inventoryBox.right = virtscr[2].width;
restoreBG(inventoryBox);
_string[1].charset = 1;
max_inv = getInventoryCount(_scummVars[VAR_EGO]) - _inventoryOffset;