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CRYO: Remove some commented code
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dec6b171a6
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@ -4536,8 +4536,8 @@ void EdenGame::verifh(byte *ptr) {
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debug("* Begin unpacking resource");
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head -= 6;
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uint16 h0 = READ_LE_UINT16(head);
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head += 2;
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/*char unused = * */head++;
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// 3 = 2 bytes for the uint16 and 1 byte for an unused char
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head += 3;
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uint16 h3 = READ_LE_UINT16(head);
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head += 2;
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byte *data = h0 + head + 26;
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@ -4702,8 +4702,6 @@ int EdenGame::loadSound(uint16 num) {
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if (chunkType == 5) {
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_bigfile.read(_gameLipsync + 7260, chunkLen);
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// _animBufferPtr = _gameLipsync + 7260 + 2;
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chunkType = _bigfile.readByte();
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_bigfile.read(&val, 3);
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chunkLen = LE32(val);
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@ -4711,7 +4709,7 @@ int EdenGame::loadSound(uint16 num) {
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// 3. Normal sound data
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if (chunkType == 1) {
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/*uint8 freq = */_bigfile.readUint16LE();
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_bigfile.readUint16LE();
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size = chunkLen - 2;
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_bigfile.read(_voiceSamplesBuffer, size);
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}
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