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TITANIC: Fix talking animations for Parrot
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@ -450,7 +450,7 @@ bool CParrot::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) {
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if (!(_npcFlags & (NPCFLAG_MOVING | NPCFLAG_MOVE_START | NPCFLAG_MOVE_LOOP | NPCFLAG_MOVE_FINISH
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| NPCFLAG_MOVE_LEFT | NPCFLAG_MOVE_RIGHT | NPCFLAG_MOVE_END))
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&& _visible && _state == PARROT_IN_CAGE) {
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if (!compareViewNameTo("ParrotLobby.Node 1.N"))
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if (compareViewNameTo("ParrotLobby.Node 1.N"))
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msg->_names = NAMES;
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}
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