TITANIC: Fix talking animations for Parrot

This commit is contained in:
Paul Gilbert 2017-06-23 20:22:04 -04:00
parent 74b335fdc6
commit 24d4b0440d

View File

@ -450,7 +450,7 @@ bool CParrot::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) {
if (!(_npcFlags & (NPCFLAG_MOVING | NPCFLAG_MOVE_START | NPCFLAG_MOVE_LOOP | NPCFLAG_MOVE_FINISH
| NPCFLAG_MOVE_LEFT | NPCFLAG_MOVE_RIGHT | NPCFLAG_MOVE_END))
&& _visible && _state == PARROT_IN_CAGE) {
if (!compareViewNameTo("ParrotLobby.Node 1.N"))
if (compareViewNameTo("ParrotLobby.Node 1.N"))
msg->_names = NAMES;
}