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Partial inventory fix for HE games.
svn-id: r15468
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@ -1381,7 +1381,7 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs, int startstrip) {
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_decomp_shr = code % 10;
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_decomp_mask = 0xFF >> (8 - _decomp_shr);
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drawStripHE((byte *)vs->backBuf, vs->pitch, bmap_ptr, vs->w, vs->h, false);
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drawStripHE((byte *)vs->backBuf, vs->pitch, bmap_ptr, vs->w, vs->h, true);
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}
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copyVirtScreenBuffers(Common::Rect(vs->w, vs->h));
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