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XEEN: Fix playing music when on Dark Side
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parent
6bbfebdf0e
commit
26c096d39d
@ -1174,6 +1174,7 @@ void Map::load(int mapId) {
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// Handle loading miscellaneous sprites for the map
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if (_isOutdoors) {
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// Start playing relevant music
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sound._musicSide = isDarkCc;
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Common::String musName;
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if (_vm->_files->_isDarkCc) {
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@ -1205,8 +1206,9 @@ void Map::load(int mapId) {
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_surfaceSprites[i].load(Res.SURFACE_NAMES[_mazeData[0]._surfaceTypes[i]]);
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}
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} else {
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if (isDarkCc || mapId == 125 || mapId == 126 || mapId == 127)
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if (files._isDarkCc && (mapId == 125 || mapId == 126 || mapId == 127))
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files.setGameCc(0);
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sound._musicSide = files._isDarkCc;
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// Start playing relevant music
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const int MUS_INDEXES[] = { 1, 2, 3, 4, 3, 5 };
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@ -655,7 +655,7 @@ const uint AdlibMusicDriver::WAVEFORMS[24] = {
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/*------------------------------------------------------------------------*/
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Music::Music() : _musicDriver(nullptr), _songData(nullptr),
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_effectsData(nullptr), _musicOn(true) {
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_effectsData(nullptr), _musicOn(true), _musicSide(0) {
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_musicDriver = new AdlibMusicDriver();
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}
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@ -738,7 +738,7 @@ void Music::playSong(const Common::String &name, int param) {
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_priorMusic = _currentMusic;
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_currentMusic = name;
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File f(name);
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File f(name, _musicSide);
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playSong(f);
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}
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@ -318,6 +318,7 @@ private:
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public:
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bool _musicOn;
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Common::String _currentMusic, _priorMusic;
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int _musicSide;
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public:
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Music();
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~Music();
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