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GNAP: Refactor scene 30
This commit is contained in:
parent
093c58a397
commit
294f1a6557
@ -606,13 +606,6 @@ public:
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// Shared by scenes 17 & 18
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int _s18_garbageCanPos;
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// Scene 30
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int _s30_kidSequenceId;
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int scene30_init();
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void scene30_updateHotspots();
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void scene30_run();
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void scene30_updateAnimations();
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// Scene 31
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int _s28_currClerkSequenceId, _s28_nextClerkSequenceId;
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bool _s31_beerGuyDistracted;
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene30.h"
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namespace Gnap {
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@ -43,79 +44,83 @@ enum {
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kASUsePillMachine4 = 5
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};
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int GnapEngine::scene30_init() {
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return isFlag(kGFUnk23) ? 0x10B : 0x10A;
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Scene30::Scene30(GnapEngine *vm) : Scene(vm) {
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_s30_kidSequenceId = -1;
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}
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void GnapEngine::scene30_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7);
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setHotspot(kHSExitCircus, 100, 590 - _deviceY1, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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setHotspot(kHSWalkArea1, 0, 0, 800, 514);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 5;
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int Scene30::init() {
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return _vm->isFlag(kGFUnk23) ? 0x10B : 0x10A;
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}
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void GnapEngine::scene30_run() {
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void Scene30::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7);
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_vm->setHotspot(kHSExitCircus, 100, 590 - _vm->_deviceY1, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 514);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 5;
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}
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void Scene30::run() {
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bool hasTakenPill = false;
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playSound(0x1093B, true);
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startSoundTimerB(6);
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_vm->playSound(0x1093B, true);
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_vm->startSoundTimerB(6);
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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if (isFlag(kGFUnk23))
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_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
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if (_vm->isFlag(kGFUnk23))
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_vm->_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
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if (!isFlag(kGFUnk13))
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_gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0);
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_timers[5] = getRandom(50) + 180;
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if (!_vm->isFlag(kGFUnk13))
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_vm->_gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_timers[5] = _vm->getRandom(50) + 180;
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_gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0);
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_timers[4] = getRandom(100) + 300;
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_vm->_gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_timers[4] = _vm->getRandom(100) + 300;
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_s30_kidSequenceId = 0x101;
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initGnapPos(7, 12, kDirBottomRight);
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initPlatypusPos(6, 12, kDirNone);
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endSceneInit();
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gnapWalkTo(7, 8, -1, 0x107B9, 1);
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platypusWalkTo(6, 8, -1, 0x107C2, 1);
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_vm->initGnapPos(7, 12, kDirBottomRight);
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_vm->initPlatypusPos(6, 12, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(7, 8, -1, 0x107B9, 1);
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_vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
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while (!_sceneDone) {
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updateMouseCursor();
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updateCursorByHotspot();
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene30_updateHotspots();
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if (_vm->_gnapActionStatus < 0) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemJoint) {
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_vm->gnapUseJointOnPlatypus();
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -123,27 +128,27 @@ void GnapEngine::scene30_run() {
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break;
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case kHSPillMachine:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemDiceQuarterHole && !isFlag(kGFUnk23)) {
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_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1);
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_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_gnapActionStatus = kASUsePillMachine;
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole && !_vm->isFlag(kGFUnk23)) {
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_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1);
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_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_vm->_gnapActionStatus = kASUsePillMachine;
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hasTakenPill = true;
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 8, 5);
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y, 8, 5);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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gnapWalkTo(9, 8, 0, 0x107BC, 1);
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_gnapActionStatus = kASLookPillMachine;
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_vm->gnapWalkTo(9, 8, 0, 0x107BC, 1);
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_vm->_gnapActionStatus = kASLookPillMachine;
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break;
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case GRAB_CURSOR:
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playGnapScratchingHead(8, 5);
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_vm->playGnapScratchingHead(8, 5);
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break;
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(8, 5);
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_vm->playGnapImpossible(8, 5);
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break;
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}
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}
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@ -151,128 +156,127 @@ void GnapEngine::scene30_run() {
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break;
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case kHSExitCircus:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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if (hasTakenPill)
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_newSceneNum = 47;
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_vm->_newSceneNum = 47;
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else
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_newSceneNum = 26;
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gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1);
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_vm->_newSceneNum = 26;
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_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1);
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}
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break;
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case kHSWalkArea1:
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if (_gnapActionStatus < 0)
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gnapWalkTo(-1, -1, -1, -1, 1);
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if (_vm->_gnapActionStatus < 0)
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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default:
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if (_mouseClickState._left) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = false;
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if (_vm->_mouseClickState._left) {
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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_vm->_mouseClickState._left = false;
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}
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break;
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}
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scene30_updateAnimations();
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updateAnimations();
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if (!isSoundPlaying(0x1093B))
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playSound(0x1093B, true);
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if (!_vm->isSoundPlaying(0x1093B))
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_vm->playSound(0x1093B, true);
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if (!_isLeavingScene) {
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updatePlatypusIdleSequence();
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if (_gnapActionStatus < 0)
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updateGnapIdleSequence();
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if (!_timers[4]) {
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_timers[4] = getRandom(100) + 300;
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if (_gnapActionStatus < 0) {
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if (getRandom(5) == 1) {
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_gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x100, 40, _s30_kidSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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if (!_vm->_isLeavingScene) {
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_vm->updatePlatypusIdleSequence();
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if (_vm->_gnapActionStatus < 0)
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_vm->updateGnapIdleSequence();
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if (!_vm->_timers[4]) {
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_vm->_timers[4] = _vm->getRandom(100) + 300;
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->getRandom(5) == 1) {
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_vm->_gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x100, 40, _s30_kidSequenceId, 40, kSeqSyncWait, 0, 0, 0);
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_s30_kidSequenceId = 0x100;
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} else {
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_gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0);
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}
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}
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}
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if (!_timers[5]) {
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_timers[5] = getRandom(50) + 180;
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if (_gnapActionStatus < 0) {
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if (!isFlag(kGFUnk23) || hasTakenPill)
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_gameSys->insertSequence(0x109, 20, 0, 0, kSeqNone, 0, 0, 0);
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if (!_vm->_timers[5]) {
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_vm->_timers[5] = _vm->getRandom(50) + 180;
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if (_vm->_gnapActionStatus < 0) {
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if (!_vm->isFlag(kGFUnk23) || hasTakenPill)
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_vm->_gameSys->insertSequence(0x109, 20, 0, 0, kSeqNone, 0, 0, 0);
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else
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_gameSys->insertSequence(0x108, 20, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x108, 20, 0, 0, kSeqNone, 0, 0, 0);
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}
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}
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playSoundB();
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_vm->playSoundB();
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}
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checkGameKeys();
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_vm->checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene30_updateHotspots();
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if (_vm->isKeyStatus1(8)) {
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_vm->clearKeyStatus1(8);
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_vm->runMenu();
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updateHotspots();
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}
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gameUpdateTick();
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_vm->gameUpdateTick();
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}
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}
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void GnapEngine::scene30_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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switch (_gnapActionStatus) {
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void Scene30::updateAnimations() {
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if (_vm->_gameSys->getAnimationStatus(0) == 2) {
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_vm->_gameSys->setAnimation(0, 0, 0);
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switch (_vm->_gnapActionStatus) {
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case kASLeaveScene:
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_sceneDone = true;
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_vm->_sceneDone = true;
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break;
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case kASUsePillMachine:
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setGrabCursorSprite(-1);
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_gameSys->setAnimation(0x105, _gnapId, 0);
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_gameSys->insertSequence(0x105, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
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_gnapSequenceId = 0x105;
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_gnapSequenceDatNum = 0;
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_gnapActionStatus = kASUsePillMachine2;
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_vm->setGrabCursorSprite(-1);
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_vm->_gameSys->setAnimation(0x105, _vm->_gnapId, 0);
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_vm->_gameSys->insertSequence(0x105, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
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_vm->_gnapSequenceId = 0x105;
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_vm->_gnapSequenceDatNum = 0;
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_vm->_gnapActionStatus = kASUsePillMachine2;
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break;
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case kASUsePillMachine2:
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hideCursor();
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setGrabCursorSprite(-1);
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addFullScreenSprite(0x3F, 255);
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_gameSys->removeSequence(0x105, _gnapId, true);
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_gameSys->setAnimation(0x102, 256, 0);
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_gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
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while (_gameSys->getAnimationStatus(0) != 2)
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gameUpdateTick();
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_gameSys->setAnimation(0x103, _gnapId, 0);
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_gameSys->insertSequence(0x103, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
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removeFullScreenSprite();
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showCursor();
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_gnapActionStatus = kASUsePillMachine3;
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invAdd(kItemPill);
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setFlag(kGFUnk23);
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_vm->hideCursor();
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_vm->setGrabCursorSprite(-1);
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_vm->addFullScreenSprite(0x3F, 255);
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_vm->_gameSys->removeSequence(0x105, _vm->_gnapId, true);
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_vm->_gameSys->setAnimation(0x102, 256, 0);
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_vm->_gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
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while (_vm->_gameSys->getAnimationStatus(0) != 2)
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_vm->gameUpdateTick();
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_vm->_gameSys->setAnimation(0x103, _vm->_gnapId, 0);
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_vm->_gameSys->insertSequence(0x103, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0);
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_vm->removeFullScreenSprite();
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_vm->showCursor();
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_vm->_gnapActionStatus = kASUsePillMachine3;
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_vm->invAdd(kItemPill);
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_vm->setFlag(kGFUnk23);
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break;
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case kASUsePillMachine3:
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_gameSys->setAnimation(0x104, _gnapId, 0);
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_gameSys->insertSequence(0x104, _gnapId, makeRid(_gnapSequenceDatNum, 0x103), _gnapId, kSeqSyncWait, 0, 0, 0);
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_gnapSequenceId = 0x104;
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_gnapSequenceDatNum = 0;
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_gnapActionStatus = kASUsePillMachine4;
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setGrabCursorSprite(kItemDiceQuarterHole);
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_vm->_gameSys->setAnimation(0x104, _vm->_gnapId, 0);
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_vm->_gameSys->insertSequence(0x104, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, 0x103), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
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_vm->_gnapSequenceId = 0x104;
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_vm->_gnapSequenceDatNum = 0;
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_vm->_gnapActionStatus = kASUsePillMachine4;
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_vm->setGrabCursorSprite(kItemDiceQuarterHole);
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break;
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case kASUsePillMachine4:
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_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
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gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1);
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASLookPillMachine:
|
||||
if (isFlag(kGFUnk23))
|
||||
showFullScreenSprite(0xE3);
|
||||
if (_vm->isFlag(kGFUnk23))
|
||||
_vm->showFullScreenSprite(0xE3);
|
||||
else
|
||||
showFullScreenSprite(0xE2);
|
||||
_gnapActionStatus = -1;
|
||||
_vm->showFullScreenSprite(0xE2);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
49
engines/gnap/scenes/scene30.h
Normal file
49
engines/gnap/scenes/scene30.h
Normal file
@ -0,0 +1,49 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE30_H
|
||||
#define GNAP_SCENE30_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene30: public Scene {
|
||||
public:
|
||||
Scene30(GnapEngine *vm);
|
||||
~Scene30() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s30_kidSequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE30_H
|
@ -55,6 +55,7 @@
|
||||
#include "gnap/scenes/scene27.h"
|
||||
#include "gnap/scenes/scene28.h"
|
||||
#include "gnap/scenes/scene29.h"
|
||||
#include "gnap/scenes/scene30.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -272,8 +273,9 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 30:
|
||||
backgroundId = scene30_init();
|
||||
scene30_updateHotspots();
|
||||
_scene = new Scene30(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -594,7 +596,8 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 30:
|
||||
scene30_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user