Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting

and help with fixing.

svn-id: r16484
This commit is contained in:
Eugene Sandulenko 2005-01-08 03:35:53 +00:00
parent 7a30bbfd2a
commit 2f17c61905

View File

@ -512,7 +512,7 @@ void Insane::setEnemyAnimation(int32 actornum, int anim) {
if (anim <= 12)
smlayer_setActorFacing(actornum, 1,
actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6 + d], 180);
actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6] + d, 180);
}
int32 Insane::processMouse(void) {