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Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting
and help with fixing. svn-id: r16484
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@ -512,7 +512,7 @@ void Insane::setEnemyAnimation(int32 actornum, int anim) {
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if (anim <= 12)
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smlayer_setActorFacing(actornum, 1,
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actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6 + d], 180);
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actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6] + d, 180);
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}
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int32 Insane::processMouse(void) {
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