MOHAWK: Improve Riven save/load error messages

This commit is contained in:
Matthew Hoops 2012-03-16 15:55:39 -04:00
parent 03be03bb47
commit 2f6528933d
3 changed files with 14 additions and 14 deletions

View File

@ -171,7 +171,7 @@ Common::Error MohawkEngine_Riven::run() {
error ("Could not find saved game");
// Attempt to load the game. On failure, just send us to the main menu.
if (!_saveLoad->loadGame(savedGamesList[gameToLoad])) {
if (_saveLoad->loadGame(savedGamesList[gameToLoad]).getCode() != Common::kNoError) {
changeToStack(aspit);
changeToCard(1);
}
@ -729,7 +729,7 @@ void MohawkEngine_Riven::runLoadDialog() {
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]) ? Common::kNoError : Common::kUnknownError;
return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]);
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
@ -738,7 +738,7 @@ Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &
if ((uint)slot < saveList.size())
_saveLoad->deleteSave(saveList[slot]);
return _saveLoad->saveGame(Common::String(desc)) ? Common::kNoError : Common::kUnknownError;
return _saveLoad->saveGame(desc);
}
Common::String MohawkEngine_Riven::getStackName(uint16 stack) const {

View File

@ -88,13 +88,13 @@ static uint16 mapNewStackIDToOld(uint16 newID) {
return 0;
}
bool RivenSaveLoad::loadGame(Common::String filename) {
Common::Error RivenSaveLoad::loadGame(Common::String filename) {
if (_vm->getFeatures() & GF_DEMO) // Don't load games in the demo
return false;
return Common::kNoError;
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename);
if (!loadFile)
return false;
return Common::kReadingFailed;
debug(0, "Loading game from \'%s\'", filename.c_str());
@ -103,7 +103,7 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
if (!mhk->openStream(loadFile)) {
warning("Save file is not a Mohawk archive");
delete mhk;
return false;
return Common::Error(Common::kUnknownError, "Invalid save file");
}
// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
@ -114,7 +114,7 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
|| (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) {
warning("Incompatible saved game versions. No support for this yet");
delete mhk;
return false;
return Common::Error(Common::kUnknownError, "Incompatible save version");
}
// Now, we'll read in the variable values.
@ -206,7 +206,7 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
delete zips;
delete mhk;
return true;
return Common::kNoError;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() {
@ -273,7 +273,7 @@ Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() {
return stream;
}
bool RivenSaveLoad::saveGame(Common::String filename) {
Common::Error RivenSaveLoad::saveGame(Common::String filename) {
// NOTE: This code is designed to only output a Mohawk archive
// for a Riven saved game. It's hardcoded to do this because
// (as of right now) this is the only place in the engine
@ -295,7 +295,7 @@ bool RivenSaveLoad::saveGame(Common::String filename) {
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
if (!saveFile)
return false;
return Common::kWritingFailed;
debug (0, "Saving game to \'%s\'", filename.c_str());
@ -418,7 +418,7 @@ bool RivenSaveLoad::saveGame(Common::String filename) {
delete varsSection;
delete zipsSection;
return true;
return Common::kNoError;
}
void RivenSaveLoad::deleteSave(Common::String saveName) {

View File

@ -42,8 +42,8 @@ public:
~RivenSaveLoad();
Common::StringArray generateSaveGameList();
bool loadGame(Common::String);
bool saveGame(Common::String);
Common::Error loadGame(Common::String);
Common::Error saveGame(Common::String);
void deleteSave(Common::String);
private: