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SHERLOCK: Implemented save game dialog event handling
This commit is contained in:
parent
6fe65dc719
commit
3186016370
@ -24,6 +24,7 @@
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#include "sherlock/saveload.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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namespace Sherlock {
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@ -105,13 +106,33 @@ SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
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}
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int SherlockMetaEngine::getMaximumSaveSlot() const {
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return NUM_SAVEGAME_SLOTS;
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return MAX_SAVEGAME_SLOTS;
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}
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void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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Sherlock::SherlockSavegameHeader header;
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Sherlock::SaveManager::readSavegameHeader(f, header);
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
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}
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return SaveStateDescriptor();
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}
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@ -29,9 +29,21 @@
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namespace Sherlock {
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const int ENV_POINTS[6][3] = {
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{ 41, 80, 61 }, // Exit
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{ 81, 120, 101 }, // Load
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{ 121, 160, 141 }, // Save
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{ 161, 200, 181 }, // Up
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{ 201, 240, 221 }, // Down
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{ 241, 280, 261 } // Quit
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};
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/*----------------------------------------------------------------*/
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SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :
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_vm(vm), _target(target) {
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_saveThumb = nullptr;
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_envMode = SAVEMODE_NONE;
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}
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SaveManager::~SaveManager() {
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@ -44,23 +56,80 @@ SaveManager::~SaveManager() {
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/**
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* Shows the in-game dialog interface for loading and saving games
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*/
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void SaveManager::show() {
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void SaveManager::drawInterface() {
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Screen &screen = *_vm->_screen;
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UserInterface &ui = *_vm->_ui;
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// Create a list of savegame slots
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createSavegameList();
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// TODO
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screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(318, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(0, 199, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
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screen.makeButton(Common::Rect(ENV_POINTS[0][0], CONTROLS_Y, ENV_POINTS[0][1], CONTROLS_Y + 10),
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ENV_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit");
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screen.makeButton(Common::Rect(ENV_POINTS[1][0], CONTROLS_Y, ENV_POINTS[1][1], CONTROLS_Y + 10),
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ENV_POINTS[1][2] - screen.stringWidth("Load") / 2, "Load");
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screen.makeButton(Common::Rect(ENV_POINTS[2][0], CONTROLS_Y, ENV_POINTS[2][1], CONTROLS_Y + 10),
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ENV_POINTS[2][2] - screen.stringWidth("Save") / 2, "Save");
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screen.makeButton(Common::Rect(ENV_POINTS[3][0], CONTROLS_Y, ENV_POINTS[3][1], CONTROLS_Y + 10),
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ENV_POINTS[3][2] - screen.stringWidth("Up") / 2, "Up");
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screen.makeButton(Common::Rect(ENV_POINTS[4][0], CONTROLS_Y, ENV_POINTS[4][1], CONTROLS_Y + 10),
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ENV_POINTS[4][2] - screen.stringWidth("Down") / 2, "Down");
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screen.makeButton(Common::Rect(ENV_POINTS[5][0], CONTROLS_Y, ENV_POINTS[5][1], CONTROLS_Y + 10),
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ENV_POINTS[5][2] - screen.stringWidth("Quit") / 2, "Quit");
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if (!_savegameIndex)
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screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_NULL, 0, "Up");
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if (_savegameIndex == MAX_SAVEGAME_SLOTS - 5)
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screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_NULL, 0, "Down");
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for (int idx = _savegameIndex; idx < _savegameIndex + 5; ++idx)
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{
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screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
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INV_FOREGROUND, "%d.", idx + 1);
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screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
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INV_FOREGROUND, "%s", _savegames[idx]);
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}
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if (!ui._windowStyle) {
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screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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} else {
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ui.summonWindow();
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}
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_envMode = SAVEMODE_NONE;
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}
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/**
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* Build up a savegame list, with empty slots given an explicit Empty message
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*/
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void SaveManager::createSavegameList() {
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Screen &screen = *_vm->_screen;
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_savegames.clear();
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for (int idx = 0; idx < NUM_SAVEGAME_SLOTS; ++idx)
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for (int idx = 0; idx < MAX_SAVEGAME_SLOTS; ++idx)
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_savegames.push_back("-EMPTY");
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SaveStateList saveList = getSavegameList(_target);
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for (uint idx = 0; idx < saveList.size(); ++idx)
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_savegames[saveList[idx].getSaveSlot()] = saveList[idx].getDescription();
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// Ensure the names will fit on the screen
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for (uint idx = 0; idx < _savegames.size(); ++idx) {
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int width = screen.stringWidth(_savegames[idx]) + 24;
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if (width > 308) {
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// It won't fit in, so remove characters until it does
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do {
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width -= screen.charWidth(_savegames[idx].lastChar());
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_savegames[idx].deleteLastChar();
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} while (width > 300);
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}
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}
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}
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/**
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@ -81,7 +150,7 @@ SaveStateList SaveManager::getSavegameList(const Common::String &target) {
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const char *ext = strrchr(file->c_str(), '.');
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int slot = ext ? atoi(ext + 1) : -1;
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if (slot >= 0 && slot < NUM_SAVEGAME_SLOTS) {
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if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
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if (in) {
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@ -101,6 +170,9 @@ SaveStateList SaveManager::getSavegameList(const Common::String &target) {
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const char *const SAVEGAME_STR = "SHLK";
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#define SAVEGAME_STR_SIZE 4
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/**
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* Read in the header information for a savegame
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*/
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bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header._thumbnail = nullptr;
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@ -135,6 +207,9 @@ bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHea
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return true;
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}
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/**
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* Write out the header information for a savegame
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*/
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void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) {
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// Write out a savegame header
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out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
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@ -180,4 +255,106 @@ void SaveManager::createThumbnail() {
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::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(), SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, thumbPalette);
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}
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/**
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* Return the index of the button the mouse is over, if any
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*/
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int SaveManager::getHighlightedButton() const {
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Common::Point pt = _vm->_events->mousePos();
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for (int idx = 0; idx < 6; ++idx) {
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if (pt.x > ENV_POINTS[idx][0] && pt.x < ENV_POINTS[idx][1] && pt.y > CONTROLS_Y
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&& pt.y < (CONTROLS_Y + 10))
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return idx;
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}
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return -1;
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}
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/**
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* Handle highlighting buttons
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*/
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void SaveManager::highlightButtons(int btnIndex) {
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Screen &screen = *_vm->_screen;
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byte color = (btnIndex == 0) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
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screen.buttonPrint(Common::Point(ENV_POINTS[0][2], CONTROLS_Y), color, 1, "Exit");
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if ((btnIndex == 1) || ((_envMode == 1) && (btnIndex != 2)))
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screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Load");
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else
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screen.buttonPrint(Common::Point(ENV_POINTS[1][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Load");
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if ((btnIndex == 2) || ((_envMode == 2) && (btnIndex != 1)))
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screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Save");
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else
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screen.buttonPrint(Common::Point(ENV_POINTS[2][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Save");
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if (btnIndex == 3 && _savegameIndex)
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screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Up");
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else
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if (_savegameIndex)
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screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Up");
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if ((btnIndex == 4) && (_savegameIndex < MAX_SAVEGAME_SLOTS - 5))
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screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Down");
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else if (_savegameIndex < (MAX_SAVEGAME_SLOTS - 5))
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screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), COMMAND_FOREGROUND, true, "Down");
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color = (btnIndex == 5) ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND;
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screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), color, 1, "Quit");
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}
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/**
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* Load the game in the specified slot
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*/
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void SaveManager::loadGame(int slot) {
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// TODO
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}
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/**
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* Save the game in the specified slot with the given name
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*/
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void SaveManager::saveGame(int slot, const Common::String &name) {
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// TODO
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}
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/**
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* Make sure that the selected savegame is on-screen
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*/
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bool SaveManager::checkGameOnScreen(int slot) {
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Screen &screen = *_vm->_screen;
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// Check if it's already on-screen
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if (slot != -1 && (slot < _savegameIndex || slot >= (_savegameIndex + 5))) {
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_savegameIndex = slot;
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screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
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SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
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for (int idx = _savegameIndex; idx < (_savegameIndex + 5); ++idx) {
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screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
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INV_FOREGROUND, "%d.", idx + 1);
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screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - _savegameIndex) * 10),
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INV_FOREGROUND, "%s", _savegames[idx].c_str());
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}
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screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, 318, SHERLOCK_SCREEN_HEIGHT));
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byte color = !_savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
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screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, 1, "Up");
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color = (_savegameIndex == (MAX_SAVEGAME_SLOTS - 5)) ? COMMAND_NULL : COMMAND_FOREGROUND;
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screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, 1, "Down");
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return true;
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}
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return false;
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}
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bool SaveManager::getFilename(int slot) {
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// TODO
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return false;
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}
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} // End of namespace Sherlock
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@ -31,9 +31,13 @@
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namespace Sherlock {
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#define NUM_SAVEGAME_SLOTS 99
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#define MAX_SAVEGAME_SLOTS 99
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#define SHERLOCK_SAVEGAME_VERSION 1
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enum SaveMode { SAVEMODE_NONE = 0, SAVEMODE_LOAD = 1, SAVEMODE_SAVE = 2 };
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extern const int ENV_POINTS[6][3];
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struct SherlockSavegameHeader {
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uint8 _version;
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Common::String _saveName;
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@ -49,15 +53,18 @@ class SaveManager {
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private:
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SherlockEngine *_vm;
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Common::String _target;
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Common::StringArray _savegames;
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Graphics::Surface *_saveThumb;
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void createSavegameList();
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public:
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Common::StringArray _savegames;
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int _savegameIndex;
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SaveMode _envMode;
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public:
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SaveManager(SherlockEngine *vm, const Common::String &target);
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~SaveManager();
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void show();
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void drawInterface();
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void createThumbnail();
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@ -67,6 +74,16 @@ public:
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static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header);
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int getHighlightedButton() const;
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void highlightButtons(int btnIndex);
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void loadGame(int slot);
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void saveGame(int slot, const Common::String &name);
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bool checkGameOnScreen(int slot);
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bool getFilename(int slot);
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};
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} // End of namespace Sherlock
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@ -38,6 +38,7 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam
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_map = nullptr;
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_people = nullptr;
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_res = nullptr;
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_saves = nullptr;
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_scene = nullptr;
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_screen = nullptr;
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_sound = nullptr;
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@ -58,6 +59,7 @@ SherlockEngine::~SherlockEngine() {
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delete _journal;
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delete _map;
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delete _people;
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delete _saves;
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delete _scene;
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delete _screen;
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delete _sound;
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@ -83,6 +85,7 @@ void SherlockEngine::initialize() {
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_map = new Map(this);
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_journal = new Journal(this);
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_people = new People(this);
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_saves = new SaveManager(this, _targetName);
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_scene = new Scene(this);
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_screen = new Screen(this);
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_sound = new Sound(this);
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@ -39,6 +39,7 @@
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#include "sherlock/map.h"
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#include "sherlock/people.h"
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#include "sherlock/resources.h"
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#include "sherlock/saveload.h"
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#include "sherlock/scene.h"
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#include "sherlock/screen.h"
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#include "sherlock/sound.h"
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@ -89,6 +90,7 @@ public:
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Map *_map;
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People *_people;
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Resources *_res;
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SaveManager *_saves;
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Scene *_scene;
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Screen *_screen;
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Sound *_sound;
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@ -65,15 +65,15 @@ const int SETUP_POINTS[12][4] = {
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{ 219, 176, 316, 268 }, // Fade Style
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{ 103, 176, 217, 160 }, // Window Open Style
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{ 4, 176, 101, 53 }, // Portraits Toggle
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{ 219, 187, 316, 268 } // Key Pad Accel. Toggle
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{ 219, 187, 316, 268 } // _key Pad Accel. Toggle
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};
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const char COMMANDS[13] = "LMTPOCIUGJFS";
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const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
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const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
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const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue.";
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const char *const PRESS_KEY_FOR_MORE = "Press any _key for More.";
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const char *const PRESS_KEY_TO_CONTINUE = "Press any _key to Continue.";
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const char *const MOPEN[] = {
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"This cannot be opened", "It is already open", "It is locked", "Wait for Watson", " ", "."
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@ -164,7 +164,7 @@ void Settings::drawInteface(bool flag) {
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tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
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screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
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SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = Common::String::format("Key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow");
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tempStr = Common::String::format("_key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow");
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screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
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SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
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@ -183,7 +183,7 @@ void Settings::drawInteface(bool flag) {
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}
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||||
}
|
||||
|
||||
int Settings::drawButtons(const Common::Point &pt, int key) {
|
||||
int Settings::drawButtons(const Common::Point &pt, int _key) {
|
||||
Events &events = *_vm->_events;
|
||||
People &people = *_vm->_people;
|
||||
Screen &screen = *_vm->_screen;
|
||||
@ -196,7 +196,7 @@ int Settings::drawButtons(const Common::Point &pt, int key) {
|
||||
for (int idx = 0; idx < 12; ++idx) {
|
||||
if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
|
||||
&& pt.y < (SETUP_POINTS[idx][1] + 10) && (events._released || events._released))
|
||||
|| (key == SETUP_NAMES[idx][0])) {
|
||||
|| (_key == SETUP_NAMES[idx][0])) {
|
||||
found = idx;
|
||||
color = COMMAND_HIGHLIGHTED;
|
||||
} else {
|
||||
@ -238,7 +238,7 @@ int Settings::drawButtons(const Common::Point &pt, int key) {
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
|
||||
break;
|
||||
case 11:
|
||||
tempStr = Common::String::format("Key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]);
|
||||
tempStr = Common::String::format("_key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]);
|
||||
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
|
||||
break;
|
||||
default:
|
||||
@ -328,7 +328,7 @@ void UserInterface::handleInput() {
|
||||
_keycode = Common::KEYCODE_INVALID;
|
||||
|
||||
// Check kbd and set the mouse released flag if Enter or space is pressed.
|
||||
// Otherwise, the pressed key is stored for later use
|
||||
// Otherwise, the pressed _key is stored for later use
|
||||
if (events.kbHit()) {
|
||||
Common::KeyState keyState = events.getKey();
|
||||
|
||||
@ -890,7 +890,304 @@ void UserInterface::lookInv() {
|
||||
* Handles input when the file list window is being displayed
|
||||
*/
|
||||
void UserInterface::doEnvControl() {
|
||||
// TODO
|
||||
Events &events = *_vm->_events;
|
||||
SaveManager &saves = *_vm->_saves;
|
||||
Scene &scene = *_vm->_scene;
|
||||
Screen &screen = *_vm->_screen;
|
||||
Talk &talk = *_vm->_talk;
|
||||
Common::Point mousePos = events.mousePos();
|
||||
static const char ENV_COMMANDS[7] = "ELSUDQ";
|
||||
byte color;
|
||||
|
||||
_key = _oldKey = -1;
|
||||
_keyboardInput = false;
|
||||
int found = saves.getHighlightedButton();
|
||||
|
||||
if (events._pressed || events._released)
|
||||
{
|
||||
events.clearKeyboard();
|
||||
|
||||
// Check for a filename entry being highlighted
|
||||
int found1 = 0;
|
||||
if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10))
|
||||
{
|
||||
for (_selector = 0; (_selector < 5) && !found1; ++_selector)
|
||||
if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10))
|
||||
found1 = 1;
|
||||
|
||||
if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != 1))
|
||||
_selector = _selector + saves._savegameIndex - 1;
|
||||
else
|
||||
_selector = -1;
|
||||
|
||||
if (!found1)
|
||||
_selector = -1;
|
||||
}
|
||||
|
||||
// Handle selecting buttons, if any
|
||||
saves.highlightButtons(found);
|
||||
|
||||
if (found == 0 || found == 5)
|
||||
saves._envMode = SAVEMODE_NONE;
|
||||
}
|
||||
|
||||
if (_keycode) {
|
||||
_key = toupper(_keycode);
|
||||
|
||||
// Escape _key will close the dialog
|
||||
if (_key == Common::KEYCODE_ESCAPE)
|
||||
_key = 'E';
|
||||
|
||||
if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') {
|
||||
const char *chP = strchr(ENV_COMMANDS, _key);
|
||||
int btnIndex = !chP ? -1 : chP - ENV_COMMANDS;
|
||||
saves.highlightButtons(btnIndex);
|
||||
_keyboardInput = true;
|
||||
|
||||
if (_key == 'E' || _key == 'Q') {
|
||||
saves._envMode = SAVEMODE_NONE;
|
||||
} else if (_key >= '1' && _key <= '9') {
|
||||
_keyboardInput = true;
|
||||
_selector = _key - '1';
|
||||
if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == 1 ? 0 : 1))
|
||||
_selector = -1;
|
||||
|
||||
if (saves.checkGameOnScreen(_selector))
|
||||
_oldSelector = _selector;
|
||||
} else {
|
||||
_selector = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_selector != _oldSelector) {
|
||||
if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + 5)) {
|
||||
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
|
||||
INV_FOREGROUND, 0, "%d.", _oldSelector + 1);
|
||||
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
|
||||
INV_FOREGROUND, 0, "%s", saves._savegames[_oldSelector]);
|
||||
}
|
||||
|
||||
if (_selector != -1) {
|
||||
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
|
||||
TALK_FOREGROUND, 0, "%d.", _selector + 1);
|
||||
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
|
||||
TALK_FOREGROUND, 0, "%s", saves._savegames[_selector]);
|
||||
}
|
||||
|
||||
_oldSelector = _selector;
|
||||
}
|
||||
|
||||
if (events._released || _keyboardInput) {
|
||||
if ((found == 0 && events._released) || _key == 'E') {
|
||||
banishWindow();
|
||||
_windowBounds.top = CONTROLS_Y1;
|
||||
|
||||
events._pressed = events._released = _keyboardInput = false;
|
||||
_keycode = Common::KEYCODE_INVALID;
|
||||
} else if ((found == 1 && events._released) || _key == 'L') {
|
||||
saves._envMode = SAVEMODE_LOAD;
|
||||
if (_selector != -1) {
|
||||
saves.loadGame(_selector + 1);
|
||||
}
|
||||
} else if ((found == 2 && events._released) || _key == 'S') {
|
||||
saves._envMode = SAVEMODE_SAVE;
|
||||
if (_selector != -1) {
|
||||
if (saves.checkGameOnScreen(_selector))
|
||||
_oldSelector = _selector;
|
||||
|
||||
if (saves.getFilename(_selector)) {
|
||||
saves.saveGame(_selector + 1, saves._savegames[_selector]);
|
||||
|
||||
banishWindow(1);
|
||||
_windowBounds.top = CONTROLS_Y1;
|
||||
_key = _oldKey = -1;
|
||||
_keycode = Common::KEYCODE_INVALID;
|
||||
_keyboardInput = false;
|
||||
} else {
|
||||
if (!talk._talkToAbort) {
|
||||
screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
|
||||
SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
|
||||
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
|
||||
"%d.", _selector + 1);
|
||||
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
|
||||
"%s", saves._savegames[_selector]);
|
||||
|
||||
screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
|
||||
_selector = _oldSelector = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) {
|
||||
bool moreKeys;
|
||||
do {
|
||||
saves._savegameIndex--;
|
||||
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
|
||||
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
|
||||
|
||||
for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) {
|
||||
color = INV_FOREGROUND;
|
||||
if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5))
|
||||
color = TALK_FOREGROUND;
|
||||
|
||||
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1);
|
||||
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx]);
|
||||
}
|
||||
|
||||
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
|
||||
|
||||
color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
|
||||
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
|
||||
|
||||
// Check for there are more pending U keys pressed
|
||||
moreKeys = false;
|
||||
if (events.kbHit()) {
|
||||
Common::KeyState keyState = events.getKey();
|
||||
|
||||
_key = toupper(keyState.keycode);
|
||||
moreKeys = _key == 'U';
|
||||
}
|
||||
} while ((saves._savegameIndex) && moreKeys);
|
||||
} else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5)) {
|
||||
bool moreKeys;
|
||||
do {
|
||||
saves._savegameIndex++;
|
||||
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
|
||||
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
|
||||
|
||||
for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + 5); ++idx) {
|
||||
if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + 5))
|
||||
color = TALK_FOREGROUND;
|
||||
else
|
||||
color = INV_FOREGROUND;
|
||||
|
||||
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
|
||||
"%d.", idx + 1);
|
||||
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
|
||||
"%s", saves._savegames[idx]);
|
||||
}
|
||||
|
||||
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
|
||||
|
||||
color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
|
||||
|
||||
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - 5) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
|
||||
|
||||
// Check for there are more pending D keys pressed
|
||||
moreKeys = false;
|
||||
if (events.kbHit()) {
|
||||
Common::KeyState keyState;
|
||||
_key = toupper(keyState.keycode);
|
||||
|
||||
moreKeys = _key == 'D';
|
||||
}
|
||||
} while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - 5) && moreKeys);
|
||||
} else if ((found == 5 && events._released) || _key == 'Q') {
|
||||
clearWindow();
|
||||
screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
|
||||
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
|
||||
|
||||
screen.makeButton(Common::Rect(112, CONTROLS_Y, 150, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes");
|
||||
screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No");
|
||||
screen.slamArea(112, CONTROLS_Y, 97, 10);
|
||||
|
||||
do {
|
||||
scene.doBgAnim();
|
||||
|
||||
if (talk._talkToAbort)
|
||||
return;
|
||||
|
||||
events.pollEventsAndWait();
|
||||
events.setButtonState();
|
||||
if (events.kbHit()) {
|
||||
Common::KeyState keyState = events.getKey();
|
||||
_key = toupper(keyState.keycode);
|
||||
|
||||
if (_key == 'X' && (keyState.flags & Common::KBD_ALT) != 0) {
|
||||
_vm->quitGame();
|
||||
events.pollEvents();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_key == Common::KEYCODE_ESCAPE)
|
||||
_key = 'N';
|
||||
|
||||
if (_key == Common::KEYCODE_RETURN || _key == Common::KEYCODE_SPACE) {
|
||||
events._pressed = false;
|
||||
events._released = true;
|
||||
events._oldButtons = 0;
|
||||
_keycode = Common::KEYCODE_INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
if (events._pressed || events._released) {
|
||||
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
|
||||
color = COMMAND_HIGHLIGHTED;
|
||||
else
|
||||
color = COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes");
|
||||
|
||||
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
|
||||
color = COMMAND_HIGHLIGHTED;
|
||||
else
|
||||
color = COMMAND_FOREGROUND;
|
||||
screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No");
|
||||
}
|
||||
|
||||
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
|
||||
_key = 'Y';
|
||||
|
||||
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
|
||||
_key = 'N';
|
||||
} while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N');
|
||||
|
||||
if (_key == 'Y') {
|
||||
_vm->quitGame();
|
||||
events.pollEvents();
|
||||
return;
|
||||
} else {
|
||||
screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No");
|
||||
banishWindow(1);
|
||||
_windowBounds.top = CONTROLS_Y1;
|
||||
_key = -1;
|
||||
}
|
||||
} else {
|
||||
if (_selector != -1) {
|
||||
// Are we already in Load mode?
|
||||
if (saves._envMode == SAVEMODE_LOAD) {
|
||||
saves.loadGame(_selector + 1);
|
||||
} else if (saves._envMode == SAVEMODE_SAVE || _selector == MAX_SAVEGAME_SLOTS) {
|
||||
// We're alreaady in save mode, or pointed to an empty save slot
|
||||
if (saves.checkGameOnScreen(_selector))
|
||||
_oldSelector = _selector;
|
||||
|
||||
if (saves.getFilename(_selector)) {
|
||||
saves.saveGame(_selector + 1, saves._savegames[_selector]);
|
||||
banishWindow();
|
||||
_windowBounds.top = CONTROLS_Y1;
|
||||
_key = _oldKey = -1;
|
||||
_keycode = Common::KEYCODE_INVALID;
|
||||
_keyboardInput = false;
|
||||
} else {
|
||||
if (!talk._talkToAbort) {
|
||||
screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
|
||||
317, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
|
||||
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
|
||||
INV_FOREGROUND, 0, "%d.", _selector + 1);
|
||||
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
|
||||
INV_FOREGROUND, 0, "%s", saves._savegames[_selector]);
|
||||
screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
|
||||
_selector = _oldSelector = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1199,6 +1496,7 @@ void UserInterface::doLookControl() {
|
||||
void UserInterface::doMainControl() {
|
||||
Events &events = *_vm->_events;
|
||||
Inventory &inv = *_vm->_inventory;
|
||||
SaveManager &saves = *_vm->_saves;
|
||||
Common::Point pt = events.mousePos();
|
||||
|
||||
if ((events._pressed || events._released) && pt.y > CONTROLS_Y) {
|
||||
@ -1302,7 +1600,10 @@ void UserInterface::doMainControl() {
|
||||
case 'F':
|
||||
pushButton(10);
|
||||
_menuMode = FILES_MODE;
|
||||
environment();
|
||||
saves.drawInterface();
|
||||
|
||||
_selector = _oldSelector = -1;
|
||||
_windowOpen = true;
|
||||
break;
|
||||
case 'S':
|
||||
pushButton(11);
|
||||
@ -1699,10 +2000,6 @@ void UserInterface::journalControl() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void UserInterface::environment() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles input when the settings window is being shown
|
||||
*/
|
||||
|
@ -99,7 +99,6 @@ private:
|
||||
bool _lookScriptFlag;
|
||||
Common::Rect _windowBounds;
|
||||
Common::String _descStr;
|
||||
int _windowStyle;
|
||||
int _find;
|
||||
int _oldUse;
|
||||
private:
|
||||
@ -124,7 +123,6 @@ private:
|
||||
void doTalkControl();
|
||||
void journalControl();
|
||||
|
||||
void environment();
|
||||
void doControls();
|
||||
|
||||
void checkUseAction(const UseType *use, const Common::String &invName, const char *const messages[],
|
||||
@ -138,6 +136,7 @@ public:
|
||||
bool _endKeyActive;
|
||||
int _invLookFlag;
|
||||
int _temp1;
|
||||
int _windowStyle;
|
||||
public:
|
||||
UserInterface(SherlockEngine *vm);
|
||||
~UserInterface();
|
||||
|
Loading…
Reference in New Issue
Block a user