Fixed a small SFX issue with AGOS

svn-id: r33180
This commit is contained in:
Christopher Page 2008-07-21 19:46:23 +00:00
parent 8b01922317
commit 34d3d74b97

View File

@ -548,6 +548,7 @@ int AGOSEngine::init() {
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
if ((getGameType() == GType_SIMON2 && getPlatform() == Common::kPlatformWindows) ||
(getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformWindows) ||