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Fixed a small SFX issue with AGOS
svn-id: r33180
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8b01922317
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@ -548,6 +548,7 @@ int AGOSEngine::init() {
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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if ((getGameType() == GType_SIMON2 && getPlatform() == Common::kPlatformWindows) ||
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(getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformWindows) ||
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