ZVISION: Force all files to be registered with SearchMan as 'flat'

There are 10 file name conflicts as a result, but the conflicts are byte identical.
This commit is contained in:
richiesams 2013-07-24 11:39:54 -05:00
parent 65a08c71c6
commit 364e9d659c

View File

@ -56,11 +56,11 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
// However this is the place to specify all default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4);
SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4);
SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4);
SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx");
SearchMan.addSubDirectoryMatching(gameDataDir, "znemscr");
// TODO: There are 10 file clashes when we flatten the directories. From a quick look, the files are exactly the same, so it shouldn't matter. But I'm noting it here just in-case it does become a problem.
SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true);
SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true);
// Here is the right place to set up the engine specific debug channels
//DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel");