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ULTIMA4: Party character selection keybindings
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fda93e493b
commit
36ef10ffe6
@ -66,6 +66,7 @@ Debugger::Debugger() : Shared::Debugger() {
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registerCmd("musicToggle", WRAP_METHOD(Debugger, cmdMusicToggle));
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registerCmd("open", WRAP_METHOD(Debugger, cmdOpenDoor));
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registerCmd("order", WRAP_METHOD(Debugger, cmdNewOrder));
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registerCmd("party", WRAP_METHOD(Debugger, cmdParty));
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registerCmd("pass", WRAP_METHOD(Debugger, cmdPass));
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registerCmd("peer", WRAP_METHOD(Debugger, cmdPeer));
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registerCmd("quitAndSave", WRAP_METHOD(Debugger, cmdQuitAndSave));
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@ -130,7 +131,7 @@ void Debugger::printN(const char *fmt, ...) {
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// relevant for showing the text in the debugger
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Common::String s;
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for (Common::String::iterator it = str.begin(); it != str.end(); ++it) {
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if (*it <= ' ' && *it != '\n')
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if (*it >= ' ' || *it == '\n')
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s += *it;
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}
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@ -143,9 +144,11 @@ void Debugger::printN(const char *fmt, ...) {
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bool Debugger::handleCommand(int argc, const char **argv, bool &keepRunning) {
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bool result = Shared::Debugger::handleCommand(argc, argv, keepRunning);
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if (result && !isActive()) {
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if (!_dontEndTurn)
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if (result) {
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if (!isActive() && !_dontEndTurn)
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g_game->finishTurn();
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else if (_dontEndTurn && eventHandler->getController() == g_game)
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g_context->_location->_turnCompleter->finishTurn();
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}
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_dontEndTurn = false;
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@ -773,6 +776,18 @@ bool Debugger::cmdOpenDoor(int argc, const char **argv) {
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return isDebuggerActive();
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}
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bool Debugger::cmdParty(int argc, const char **argv) {
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if (settings._enhancements && settings._enhancementsOptions._activePlayer) {
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int player = (argc == 2) ? strToInt(argv[1]) - 1 : -1;
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gameSetActivePlayer(player);
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} else {
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print("%cBad command!%c", FG_GREY, FG_WHITE);
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}
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dontEndTurn();
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return isDebuggerActive();
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}
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bool Debugger::cmdPass(int argc, const char **argv) {
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print("Pass");
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return isDebuggerActive();
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@ -1069,8 +1084,6 @@ bool Debugger::cmdCollisions(int argc, const char **argv) {
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bool Debugger::cmdCompanions(int argc, const char **argv) {
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for (int m = g_ultima->_saveGame->_members; m < 8; m++) {
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debug("m = %d\n", m);
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debug("n = %s\n", g_ultima->_saveGame->_players[m].name);
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if (g_context->_party->canPersonJoin(g_ultima->_saveGame->_players[m].name, NULL)) {
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g_context->_party->join(g_ultima->_saveGame->_players[m].name);
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}
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@ -169,6 +169,11 @@ private:
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*/
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bool cmdOpenDoor(int argc, const char **argv);
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/**
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* Specifies a particular party number
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*/
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bool cmdParty(int argc, const char **argv);
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/**
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* Pass turn
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*/
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@ -615,154 +615,6 @@ bool GameController::keyPressed(int key) {
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}
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break;
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case 'h' + U4_ALT: {
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#ifdef IOS
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U4IOS::IOSHideActionKeysHelper hideActionKeys;
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#endif
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ReadChoiceController pauseController("");
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screenMessage("Key Reference:\n"
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"Arrow Keys: Move\n"
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"a: Attack\n"
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"b: Board\n"
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"c: Cast Spell\n"
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"d: Descend\n"
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"e: Enter\n"
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"f: Fire Cannons\n"
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"g: Get Chest\n"
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"h: Hole up\n"
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"i: Ignite torch\n"
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"(more)");
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eventHandler->pushController(&pauseController);
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pauseController.waitFor();
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screenMessage("\n"
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"j: Jimmy lock\n"
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"k: Klimb\n"
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"l: Locate\n"
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"m: Mix reagents\n"
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"n: New Order\n"
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"o: Open door\n"
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"p: Peer at Gem\n"
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"q: Quit & Save\n"
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"r: Ready weapon\n"
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"s: Search\n"
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"t: Talk\n"
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"(more)");
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eventHandler->pushController(&pauseController);
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pauseController.waitFor();
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screenMessage("\n"
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"u: Use Item\n"
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"v: Volume On/Off\n"
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"w: Wear armour\n"
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"x: eXit\n"
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"y: Yell\n"
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"z: Ztats\n"
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"Space: Pass\n"
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",: - Music Vol\n"
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".: + Music Vol\n"
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"<: - Sound Vol\n"
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">: + Sound Vol\n"
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"(more)");
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eventHandler->pushController(&pauseController);
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pauseController.waitFor();
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screenMessage("\n"
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"Alt-Q: Main Menu\n"
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"Alt-V: Version\n"
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"Alt-X: Quit\n"
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"\n"
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"\n"
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"\n"
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"\n"
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"\n"
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"\n"
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"\n"
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"\n"
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);
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screenPrompt();
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break;
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}
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case 'q' + U4_ALT: {
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// TODO - implement loop in main() and let quit fall back to there
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// Quit to the main menu
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endTurn = false;
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screenMessage("Quit to menu?");
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char choice = ReadChoiceController::get("yn \n\033");
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screenMessage("%c", choice);
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if (choice != 'y') {
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screenMessage("\n");
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break;
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}
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eventHandler->setScreenUpdate(NULL);
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eventHandler->popController();
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eventHandler->pushController(intro);
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// Fade out the music and hide the cursor
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//before returning to the menu.
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g_music->fadeOut(1000);
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screenHideCursor();
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intro->init();
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eventHandler->run();
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if (!g_ultima->shouldQuit()) {
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eventHandler->setControllerDone(false);
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eventHandler->popController();
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eventHandler->pushController(this);
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if (intro->hasInitiatedNewGame()) {
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//Loads current savegame
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init();
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} else {
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//Inits screen stuff without renewing game
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initScreen();
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initScreenWithoutReloadingState();
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}
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this->_mapArea.reinit();
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intro->deleteIntro();
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eventHandler->run();
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}
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}
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break;
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// Turn sound effects on/off
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case 's' + U4_ALT:
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// FIXME: there's probably a more intuitive key combination for this
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settings._soundVol = !settings._soundVol;
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screenMessage("Sound FX %s!\n", settings._soundVol ? "on" : "off");
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endTurn = false;
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break;
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case '0':
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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if (settings._enhancements && settings._enhancementsOptions._activePlayer)
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gameSetActivePlayer(key - '1');
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else screenMessage("%cBad command!%c\n", FG_GREY, FG_WHITE);
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endTurn = 0;
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break;
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default:
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valid = false;
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break;
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@ -77,39 +77,68 @@ static const KeybindingRecord KEYS[] = {
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{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr, nullptr }
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};
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static const KeybindingRecord PARTY_KEYS[] = {
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{ KEYBIND_PARTY0, "PARTY0", "Party - None", "party 0", "0", nullptr },
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{ KEYBIND_PARTY1, "PARTY1", "Party - Character #1", "party 1", "1", nullptr },
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{ KEYBIND_PARTY2, "PARTY2", "Party - Character #2", "party 2", "2", nullptr },
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{ KEYBIND_PARTY3, "PARTY3", "Party - Character #3", "party 3", "3", nullptr },
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{ KEYBIND_PARTY4, "PARTY4", "Party - Character #4", "party 4", "4", nullptr },
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{ KEYBIND_PARTY5, "PARTY5", "Party - Character #5", "party 5", "5", nullptr },
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{ KEYBIND_PARTY6, "PARTY6", "Party - Character #6", "party 6", "6", nullptr },
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{ KEYBIND_PARTY7, "PARTY7", "Party - Character #7", "party 7", "7", nullptr },
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{ KEYBIND_PARTY8, "PARTY8", "Party - Character #8", "party 8", "8", nullptr },
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{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr, nullptr }
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};
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static const KeybindingRecord CHEAT_KEYS[] = {
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{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr, nullptr }
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};
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struct KeysRecord {
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const char *_id;
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const char *_desc;
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const KeybindingRecord *_keys;
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};
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static const KeysRecord KEYS_RECORDS[3] = {
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{ "ultima4", "Ultima IV", KEYS },
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{ "ultima4_party", "Ultima IV - Party", PARTY_KEYS },
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{ "ultima4_cheats", "Ultima IV - Cheats", CHEAT_KEYS },
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};
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Common::KeymapArray MetaEngine::initKeymaps() {
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Common::KeymapArray keymapArray;
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// Core keymaps
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Common::Keymap *keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "ultima4", _("Ultima IV"));
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keymapArray.push_back(keyMap);
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Common::Keymap *keyMap;
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Common::Action *act;
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act = new Common::Action("LCLK", _("Interact via Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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keyMap->addAction(act);
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for (int kCtr = 0; kCtr < 3; ++kCtr) {
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// Core keymaps
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keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame,
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KEYS_RECORDS[kCtr]._id, _(KEYS_RECORDS[kCtr]._desc));
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keymapArray.push_back(keyMap);
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act = new Common::Action("RCLK", _("Interact via Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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keyMap->addAction(act);
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if (kCtr == 0) {
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act = new Common::Action("LCLK", _("Interact via Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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keyMap->addAction(act);
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for (const KeybindingRecord *r = KEYS; r->_id; ++r) {
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act = new Common::Action(r->_id, _(r->_desc));
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act->setCustomEngineActionEvent(r->_action);
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act->addDefaultInputMapping(r->_key);
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if (r->_joy)
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act->addDefaultInputMapping(r->_joy);
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keyMap->addAction(act);
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act = new Common::Action("RCLK", _("Interact via Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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keyMap->addAction(act);
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}
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for (const KeybindingRecord *r = KEYS_RECORDS[kCtr]._keys; r->_id; ++r) {
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act = new Common::Action(r->_id, _(r->_desc));
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act->setCustomEngineActionEvent(r->_action);
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act->addDefaultInputMapping(r->_key);
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if (r->_joy)
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act->addDefaultInputMapping(r->_joy);
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keyMap->addAction(act);
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}
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}
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return keymapArray;
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@ -127,10 +156,8 @@ void MetaEngine::executeAction(KeybindingAction keyAction) {
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}
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Common::String MetaEngine::getMethod(KeybindingAction keyAction) {
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const KeybindingRecord *KEY_ARRAYS[] = { KEYS, CHEAT_KEYS, nullptr };
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for (const KeybindingRecord **arr = KEY_ARRAYS; *arr; ++arr) {
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for (const KeybindingRecord *r = *arr; r->_id; ++r) {
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for (int kCtr = 0; kCtr < 3; ++kCtr) {
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for (const KeybindingRecord *r = KEYS_RECORDS[kCtr]._keys; r->_id; ++r) {
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if (r->_action == keyAction)
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return r->_method;
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}
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@ -40,6 +40,10 @@ enum KeybindingAction {
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KEYBIND_STATS, KEYBIND_TALK, KEYBIND_TOGGLE_MUSIC, KEYBIND_USE,
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KEYBIND_WEAR, KEYBIND_YELL,
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KEYBIND_PARTY0, KEYBIND_PARTY1, KEYBIND_PARTY2, KEYBIND_PARTY3,
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KEYBIND_PARTY4, KEYBIND_PARTY5, KEYBIND_PARTY6, KEYBIND_PARTY7,
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KEYBIND_PARTY8,
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KEYBIND_NONE
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};
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