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FULLPIPE: Move scene03 into separate file
This commit is contained in:
parent
120cecdfe4
commit
3aa648e519
@ -25,7 +25,8 @@ MODULE_OBJS = \
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utils.o \
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scenes/sceneIntro.o \
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scenes/scene01.o \
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scenes/scene02.o
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scenes/scene02.o \
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scenes/scene03.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
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@ -669,263 +669,6 @@ int defaultUpdateCursor() {
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return g_fullpipe->_cursorId;
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}
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void FullpipeEngine::setSwallowedEggsState() {
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GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
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g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
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g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
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g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
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g_vars->swallowedEgg1->_value.intValue = 0;
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g_vars->swallowedEgg2->_value.intValue = 0;
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g_vars->swallowedEgg3->_value.intValue = 0;
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}
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void scene03_initScene(Scene *sc) {
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g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1);
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g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1);
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GameVar *v = g_fullpipe->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
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g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
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g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
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g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
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g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N);
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g_fullpipe->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT);
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}
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void scene03_setEaterState() {
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if (g_fullpipe->getObjectState(sO_EggGulperGaveCoin) == g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) {
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g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0);
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g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0);
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g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0);
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}
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}
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int scene03_updateCursor() {
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g_fullpipe->updateCursorCommon();
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if (g_fullpipe->_cursorId == PIC_CSR_DEFAULT && g_fullpipe->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) {
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if (g_vars->scene03_domino->_flags & 4)
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g_fullpipe->_cursorId = PIC_CSR_ITN;
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}
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return g_fullpipe->_cursorId;
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}
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void sceneHandler03_eaterFat() {
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g_vars->scene03_eggeater->_flags &= 0xFF7F;
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g_vars->scene03_eggeater->startAnim(MV_EGTR_FATASK, 0, -1);
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}
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void sceneHandler03_swallowEgg(int item) {
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if (!g_vars->swallowedEgg1->_value.intValue) {
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g_vars->swallowedEgg1->_value.intValue = item;
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} else if (!g_vars->swallowedEgg2->_value.intValue) {
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g_vars->swallowedEgg2->_value.intValue = item;
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} else if (!g_vars->swallowedEgg3->_value.intValue) {
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g_vars->swallowedEgg3->_value.intValue = item;
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g_fullpipe->setObjectState(sO_EggGulperGaveCoin, g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes));
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scene03_setEaterState();
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}
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}
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void sceneHandler03_giveItem(ExCommand *ex) {
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if (ex->_parentId == ANI_INV_EGGAPL || ex->_parentId == ANI_INV_EGGDOM ||
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ex->_parentId == ANI_INV_EGGCOIN || ex->_parentId == ANI_INV_EGGBOOT ||
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ex->_parentId == ANI_INV_EGGGLS)
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sceneHandler03_swallowEgg(ex->_parentId);
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}
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int sceneHandler03_swallowedEgg1State() {
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return g_vars->swallowedEgg1->_value.intValue;
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}
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void sceneHandler03_giveCoin(ExCommand *ex) {
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MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId);
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if (mq && mq->getCount() > 0) {
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ExCommand *ex0 = mq->getExCommandByIndex(0);
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ExCommand *ex1 = mq->getExCommandByIndex(1);
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if (sceneHandler03_swallowedEgg1State()) {
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ex0->_messageKind = 1;
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ex1->_messageKind = 1;
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getGameLoaderInventory()->removeItem(ANI_INV_COIN, 1);
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} else {
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ex0->_messageKind = 0;
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ex0->_excFlags |= 1;
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ex1->_messageKind = 0;
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ex1->_excFlags |= 1;
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g_vars->scene03_eggeater->_flags &= 0xFF7Fu;
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}
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}
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}
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void sceneHandler03_goLadder() {
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handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0);
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}
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void sceneHandler03_pushEggStack() {
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g_vars->swallowedEgg1->_value.intValue = g_vars->swallowedEgg2->_value.intValue;
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g_vars->swallowedEgg2->_value.intValue = g_vars->swallowedEgg3->_value.intValue;
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g_vars->swallowedEgg3->_value.intValue = 0;
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if (g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT
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&& g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL) {
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g_vars->swallowedEgg1->_value.intValue = ANI_INV_EGGBOOT;
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g_vars->swallowedEgg2->_value.intValue = ANI_INV_EGGAPL;
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}
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}
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void sceneHandler03_releaseEgg() {
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g_vars->scene03_eggeater->_flags &= 0xFF7F;
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g_vars->scene03_eggeater->show1(-1, -1, -1, 0);
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}
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void sceneHandler03_takeEgg(ExCommand *ex) {
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MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId);
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if (mq && mq->getCount() > 0) {
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ExCommand *ex0 = mq->getExCommandByIndex(0);
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ExCommand *ex1 = mq->getExCommandByIndex(1);
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int egg1 = sceneHandler03_swallowedEgg1State();
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if (egg1 && ex0) {
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ex0->_parentId = egg1;
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sceneHandler03_pushEggStack();
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}
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if ( g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL
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&& !g_vars->swallowedEgg2->_value.intValue
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&& !g_vars->swallowedEgg3->_value.intValue
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&& ex1) {
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if (ex1->_objtype == kObjTypeObjstateCommand) {
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ObjstateCommand *com = (ObjstateCommand *)ex1;
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com->_value = g_fullpipe->getObjectEnumState(sO_EggGulper, sO_WantsNothing);
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}
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}
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}
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}
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int sceneHandler03(ExCommand *ex) {
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if (ex->_messageKind != 17) {
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if (ex->_messageKind == 57)
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sceneHandler03_giveItem(ex);
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return 0;
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}
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switch (ex->_messageNum) {
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case MSG_LIFT_EXITLIFT:
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g_fullpipe->lift_exitSeq(ex);
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break;
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case MSG_LIFT_CLOSEDOOR:
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g_fullpipe->lift_closedoorSeq();
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break;
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case MSG_SC3_ONTAKECOIN:
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sceneHandler03_eaterFat();
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fullpipe->lift_startExitQueue();
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break;
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case MSG_SC3_RELEASEEGG:
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sceneHandler03_releaseEgg();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fullpipe->lift_animation3();
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break;
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case MSG_SC3_HIDEDOMINO:
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g_vars->scene03_domino->_flags &= 0xFFFB;
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break;
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case MSG_SC3_TAKEEGG:
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sceneHandler03_takeEgg(ex);
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break;
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case MSG_LIFT_GO:
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g_fullpipe->lift_goAnimation();
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break;
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case MSG_SC3_UTRUBACLICK:
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sceneHandler03_goLadder();
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break;
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case MSG_SC3_TESTFAT:
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sceneHandler03_giveCoin(ex);
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break;
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case 64:
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g_fullpipe->lift_sub05(ex);
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break;
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case 93:
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{
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StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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g_fullpipe->lift_sub1(ani);
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ex->_messageKind = 0;
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return 0;
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}
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if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) {
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if (g_vars->scene03_domino)
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if (g_vars->scene03_domino->_flags & 4)
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if (g_fullpipe->_aniMan->isIdle())
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if (!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_msgObjectId2 != g_vars->scene03_domino->_id) {
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handleObjectInteraction(g_fullpipe->_aniMan, g_vars->scene03_domino, ex->_keyCode);
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ex->_messageKind = 0;
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return 0;
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}
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}
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break;
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}
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case 97:
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{
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int res = 0;
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if (g_fullpipe->_aniMan2) {
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if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
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g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
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if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
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g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
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res = 1;
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}
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g_fullpipe->_behaviorManager->updateBehaviors();
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g_fullpipe->startSceneTrack();
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return res;
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}
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}
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return 0;
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}
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void sceneDbgMenu_initScene(Scene *sc) {
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g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
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getGameLoaderInteractionController()->disableFlag24();
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294
engines/fullpipe/scenes/scene03.cpp
Normal file
294
engines/fullpipe/scenes/scene03.cpp
Normal file
@ -0,0 +1,294 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void FullpipeEngine::setSwallowedEggsState() {
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GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
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g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
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g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
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g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
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g_vars->swallowedEgg1->_value.intValue = 0;
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g_vars->swallowedEgg2->_value.intValue = 0;
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g_vars->swallowedEgg3->_value.intValue = 0;
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}
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void scene03_initScene(Scene *sc) {
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g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1);
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g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1);
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GameVar *v = g_fullpipe->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
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g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
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g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
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g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
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g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N);
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g_fullpipe->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT);
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}
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void scene03_setEaterState() {
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if (g_fullpipe->getObjectState(sO_EggGulperGaveCoin) == g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) {
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g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0);
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g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0);
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g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0);
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}
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}
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int scene03_updateCursor() {
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g_fullpipe->updateCursorCommon();
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if (g_fullpipe->_cursorId == PIC_CSR_DEFAULT && g_fullpipe->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) {
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if (g_vars->scene03_domino->_flags & 4)
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g_fullpipe->_cursorId = PIC_CSR_ITN;
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}
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return g_fullpipe->_cursorId;
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}
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void sceneHandler03_eaterFat() {
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g_vars->scene03_eggeater->_flags &= 0xFF7F;
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g_vars->scene03_eggeater->startAnim(MV_EGTR_FATASK, 0, -1);
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}
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void sceneHandler03_swallowEgg(int item) {
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if (!g_vars->swallowedEgg1->_value.intValue) {
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g_vars->swallowedEgg1->_value.intValue = item;
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} else if (!g_vars->swallowedEgg2->_value.intValue) {
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g_vars->swallowedEgg2->_value.intValue = item;
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} else if (!g_vars->swallowedEgg3->_value.intValue) {
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g_vars->swallowedEgg3->_value.intValue = item;
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g_fullpipe->setObjectState(sO_EggGulperGaveCoin, g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes));
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scene03_setEaterState();
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}
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}
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void sceneHandler03_giveItem(ExCommand *ex) {
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if (ex->_parentId == ANI_INV_EGGAPL || ex->_parentId == ANI_INV_EGGDOM ||
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ex->_parentId == ANI_INV_EGGCOIN || ex->_parentId == ANI_INV_EGGBOOT ||
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ex->_parentId == ANI_INV_EGGGLS)
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sceneHandler03_swallowEgg(ex->_parentId);
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}
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int sceneHandler03_swallowedEgg1State() {
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return g_vars->swallowedEgg1->_value.intValue;
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}
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void sceneHandler03_giveCoin(ExCommand *ex) {
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MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId);
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if (mq && mq->getCount() > 0) {
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ExCommand *ex0 = mq->getExCommandByIndex(0);
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ExCommand *ex1 = mq->getExCommandByIndex(1);
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if (sceneHandler03_swallowedEgg1State()) {
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ex0->_messageKind = 1;
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ex1->_messageKind = 1;
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getGameLoaderInventory()->removeItem(ANI_INV_COIN, 1);
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} else {
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ex0->_messageKind = 0;
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ex0->_excFlags |= 1;
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ex1->_messageKind = 0;
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ex1->_excFlags |= 1;
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g_vars->scene03_eggeater->_flags &= 0xFF7Fu;
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}
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}
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}
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void sceneHandler03_goLadder() {
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handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0);
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}
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void sceneHandler03_pushEggStack() {
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g_vars->swallowedEgg1->_value.intValue = g_vars->swallowedEgg2->_value.intValue;
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g_vars->swallowedEgg2->_value.intValue = g_vars->swallowedEgg3->_value.intValue;
|
||||
g_vars->swallowedEgg3->_value.intValue = 0;
|
||||
|
||||
if (g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT
|
||||
&& g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL) {
|
||||
g_vars->swallowedEgg1->_value.intValue = ANI_INV_EGGBOOT;
|
||||
g_vars->swallowedEgg2->_value.intValue = ANI_INV_EGGAPL;
|
||||
}
|
||||
}
|
||||
|
||||
void sceneHandler03_releaseEgg() {
|
||||
g_vars->scene03_eggeater->_flags &= 0xFF7F;
|
||||
|
||||
g_vars->scene03_eggeater->show1(-1, -1, -1, 0);
|
||||
}
|
||||
|
||||
void sceneHandler03_takeEgg(ExCommand *ex) {
|
||||
MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId);
|
||||
|
||||
if (mq && mq->getCount() > 0) {
|
||||
ExCommand *ex0 = mq->getExCommandByIndex(0);
|
||||
ExCommand *ex1 = mq->getExCommandByIndex(1);
|
||||
|
||||
int egg1 = sceneHandler03_swallowedEgg1State();
|
||||
|
||||
if (egg1 && ex0) {
|
||||
ex0->_parentId = egg1;
|
||||
sceneHandler03_pushEggStack();
|
||||
}
|
||||
|
||||
if ( g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL
|
||||
&& !g_vars->swallowedEgg2->_value.intValue
|
||||
&& !g_vars->swallowedEgg3->_value.intValue
|
||||
&& ex1) {
|
||||
|
||||
if (ex1->_objtype == kObjTypeObjstateCommand) {
|
||||
ObjstateCommand *com = (ObjstateCommand *)ex1;
|
||||
|
||||
com->_value = g_fullpipe->getObjectEnumState(sO_EggGulper, sO_WantsNothing);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sceneHandler03(ExCommand *ex) {
|
||||
if (ex->_messageKind != 17) {
|
||||
if (ex->_messageKind == 57)
|
||||
sceneHandler03_giveItem(ex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (ex->_messageNum) {
|
||||
case MSG_LIFT_EXITLIFT:
|
||||
g_fullpipe->lift_exitSeq(ex);
|
||||
break;
|
||||
|
||||
case MSG_LIFT_CLOSEDOOR:
|
||||
g_fullpipe->lift_closedoorSeq();
|
||||
break;
|
||||
|
||||
case MSG_SC3_ONTAKECOIN:
|
||||
sceneHandler03_eaterFat();
|
||||
break;
|
||||
|
||||
case MSG_LIFT_STARTEXITQUEUE:
|
||||
g_fullpipe->lift_startExitQueue();
|
||||
break;
|
||||
|
||||
case MSG_SC3_RELEASEEGG:
|
||||
sceneHandler03_releaseEgg();
|
||||
break;
|
||||
|
||||
case MSG_LIFT_CLICKBUTTON:
|
||||
g_fullpipe->lift_animation3();
|
||||
break;
|
||||
|
||||
case MSG_SC3_HIDEDOMINO:
|
||||
g_vars->scene03_domino->_flags &= 0xFFFB;
|
||||
break;
|
||||
|
||||
case MSG_SC3_TAKEEGG:
|
||||
sceneHandler03_takeEgg(ex);
|
||||
break;
|
||||
|
||||
case MSG_LIFT_GO:
|
||||
g_fullpipe->lift_goAnimation();
|
||||
break;
|
||||
|
||||
case MSG_SC3_UTRUBACLICK:
|
||||
sceneHandler03_goLadder();
|
||||
break;
|
||||
|
||||
case MSG_SC3_TESTFAT:
|
||||
sceneHandler03_giveCoin(ex);
|
||||
break;
|
||||
|
||||
case 64:
|
||||
g_fullpipe->lift_sub05(ex);
|
||||
break;
|
||||
|
||||
case 93:
|
||||
{
|
||||
StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
|
||||
if (ani && ani->_id == ANI_LIFTBUTTON) {
|
||||
g_fullpipe->lift_sub1(ani);
|
||||
ex->_messageKind = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) {
|
||||
if (g_vars->scene03_domino)
|
||||
if (g_vars->scene03_domino->_flags & 4)
|
||||
if (g_fullpipe->_aniMan->isIdle())
|
||||
if (!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_msgObjectId2 != g_vars->scene03_domino->_id) {
|
||||
handleObjectInteraction(g_fullpipe->_aniMan, g_vars->scene03_domino, ex->_keyCode);
|
||||
ex->_messageKind = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 97:
|
||||
{
|
||||
int res = 0;
|
||||
|
||||
if (g_fullpipe->_aniMan2) {
|
||||
if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
|
||||
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
|
||||
|
||||
if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
|
||||
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
|
||||
|
||||
res = 1;
|
||||
}
|
||||
|
||||
g_fullpipe->_behaviorManager->updateBehaviors();
|
||||
|
||||
g_fullpipe->startSceneTrack();
|
||||
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // End of namespace Fullpipe
|
Loading…
Reference in New Issue
Block a user