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fix invalid target crash for build using loadable modules
svn-id: r10325
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parent
7840039156
commit
3afbb22ad7
@ -664,15 +664,15 @@ const ScummVM::String& GameDetector::getGameName() {
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return _gameText;
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}
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int GameDetector::detectMain() {
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bool GameDetector::detectMain() {
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if (_gameFileName.isEmpty()) {
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warning("No game was specified...");
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return (-1);
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return false;
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}
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if (!detectGame()) {
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warning("Game detection failed. Using default settings");
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_gameText = "Please choose a game";
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warning("%s is an invalid target. Use the -z parameter to list targets", _gameFileName.c_str());
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return false;
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}
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/* Use the adlib sound driver if auto mode is selected,
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@ -713,7 +713,7 @@ int GameDetector::detectMain() {
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#endif
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}
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return (0);
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return true;
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}
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OSystem *GameDetector::createSystem() {
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@ -113,7 +113,7 @@ public:
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GameDetector();
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void parseCommandLine(int argc, char **argv);
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int detectMain();
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bool detectMain();
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void setGame(const String &name);
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const String& getGameName(void);
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@ -249,7 +249,7 @@ int main(int argc, char *argv[]) {
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launcherDialog(detector, system);
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// Verify the given game name
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if (!detector.detectMain()) {
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if (detector.detectMain()) {
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// Set the window caption to the game name
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prop.caption = g_config->get("description", detector._gameFileName);
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if (prop.caption == NULL)
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@ -265,11 +265,7 @@ int main(int argc, char *argv[]) {
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// Create the game engine
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Engine *engine = detector.createEngine(system);
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// print a message if gameid is invalid
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if (engine == NULL)
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error("%s is an invalid target. Use the -z parameter to list targets",
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detector._gameFileName.c_str());
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assert(engine);
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// Run the game engine
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engine->go();
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@ -243,6 +243,18 @@ void PluginManager::loadPlugins() {
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#else
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// Load dynamic plugins
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// TODO... this is right now just a nasty hack.
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// This should search one or multiple directories for all plugins it can
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// find (to this end, we maybe should use a special prefix/suffix; e.g.
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// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
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//
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// The list of directories to search could be e.g.:
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// User specified (via config file), ".", "./plugins", "$(prefix)/lib".
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//
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// We also need to add code which ensures what we are looking at is
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// a) a ScummVM engine and b) matches the version of the executable.
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// Hence one more symbol should be exported by plugins which returns
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// the "ABI" version the plugin was built for, and we can compare that
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// to the ABI version of the executable.
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#ifndef DISABLE_SCUMM
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tryLoadPlugin(new DynamicPlugin("scumm/libscumm.so"));
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#endif
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