scummvm/base/gameDetector.h
2003-09-20 00:37:09 +00:00

183 lines
3.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
class Engine;
class GameDetector;
class MidiDriver;
class OSystem;
class SoundMixer;
class Plugin;
/** Default sound/music volumes.
* @todo move this to a better place.
*/
enum {
kDefaultMasterVolume = 192,
kDefaultSFXVolume = 192,
kDefaultMusicVolume = 192
};
/** Global (shared) game feature flags. */
enum {
GF_DEFAULT_TO_1X_SCALER = 1 << 31
};
/* Languages
* note: values 0->8 are are _needed_ for scripts in comi please don't
* remove/change fixed numbers from this enum
*/
enum {
EN_USA = 0,
DE_DEU = 1,
FR_FRA = 2,
IT_ITA = 3,
PT_BRA = 4,
ES_ESP = 5,
JA_JPN = 6,
ZH_TWN = 7,
KO_KOR = 8,
SE_SWE = 9,
EN_GRB = 10,
HB_HEB = 20
};
enum MidiDriverType {
MDT_NONE = 0,
MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR
MDT_ADLIB = 2, // MD_ADLIB
MDT_NATIVE = 4, // Everything else
MDT_PREFER_NATIVE = 8
};
struct TargetSettings {
const char *targetName;
const char *description;
byte id, version;
int midi; // MidiDriverType values
uint32 features;
const char *detectname;
};
struct MusicDriver {
const char *name;
const char *description;
int id;
};
struct GraphicsMode {
const char *name;
const char *description;
int id;
};
struct Language {
const char *name;
const char *description;
int id;
};
typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
class GameDetector {
typedef ScummVM::String String;
public:
static const MusicDriver *getMusicDrivers();
static bool isMusicDriverAvailable(int drv);
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
bool detectMain();
void setGame(const String &name);
const String& getGameName(void);
String _gameFileName;
TargetSettings _game;
const Plugin *_plugin;
bool _fullScreen;
bool _aspectRatio;
int _master_volume;
int _music_volume;
int _sfx_volume;
bool _amiga;
int _platform;
int _language;
bool _demo_mode;
bool _floppyIntro;
uint16 _talkSpeed;
uint16 _debugMode;
uint16 _debugLevel;
bool _dumpScripts;
bool _noSubtitles;
uint16 _bootParam;
char *_gameDataPath;
int _gameTempo;
int _midi_driver;
int _gfx_mode;
bool _default_gfx_mode;
bool _multi_midi;
bool _native_mt32;
int _cdrom;
int _save_slot;
bool _saveconfig;
bool _confirmExit;
public:
OSystem *createSystem();
Engine *createEngine(OSystem *system);
SoundMixer *createMixer();
MidiDriver *createMidi();
int getMidiDriverType();
int parseGraphicsMode(const char *s);
void updateconfig();
const TargetSettings *findTarget(const char *targetName, const Plugin **plugin = NULL) const;
protected:
String _gameText;
bool detectGame(void);
bool parseMusicDriver(const char *s);
int parseLanguage(const char *s);
void list_games();
};
#endif