mirror of
https://github.com/libretro/scummvm.git
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3afbb22ad7
svn-id: r10325
183 lines
3.5 KiB
C++
183 lines
3.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GAMEDETECTOR_H
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#define GAMEDETECTOR_H
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#include "common/str.h"
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class Engine;
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class GameDetector;
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class MidiDriver;
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class OSystem;
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class SoundMixer;
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class Plugin;
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/** Default sound/music volumes.
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* @todo move this to a better place.
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*/
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enum {
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kDefaultMasterVolume = 192,
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kDefaultSFXVolume = 192,
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kDefaultMusicVolume = 192
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};
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/** Global (shared) game feature flags. */
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enum {
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GF_DEFAULT_TO_1X_SCALER = 1 << 31
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};
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/* Languages
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* note: values 0->8 are are _needed_ for scripts in comi please don't
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* remove/change fixed numbers from this enum
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*/
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enum {
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EN_USA = 0,
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DE_DEU = 1,
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FR_FRA = 2,
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IT_ITA = 3,
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PT_BRA = 4,
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ES_ESP = 5,
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JA_JPN = 6,
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ZH_TWN = 7,
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KO_KOR = 8,
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SE_SWE = 9,
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EN_GRB = 10,
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HB_HEB = 20
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};
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enum MidiDriverType {
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MDT_NONE = 0,
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MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR
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MDT_ADLIB = 2, // MD_ADLIB
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MDT_NATIVE = 4, // Everything else
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MDT_PREFER_NATIVE = 8
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};
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struct TargetSettings {
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const char *targetName;
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const char *description;
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byte id, version;
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int midi; // MidiDriverType values
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uint32 features;
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const char *detectname;
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};
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struct MusicDriver {
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const char *name;
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const char *description;
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int id;
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};
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struct GraphicsMode {
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const char *name;
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const char *description;
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int id;
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};
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struct Language {
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const char *name;
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const char *description;
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int id;
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};
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typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
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class GameDetector {
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typedef ScummVM::String String;
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public:
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static const MusicDriver *getMusicDrivers();
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static bool isMusicDriverAvailable(int drv);
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public:
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GameDetector();
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void parseCommandLine(int argc, char **argv);
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bool detectMain();
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void setGame(const String &name);
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const String& getGameName(void);
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String _gameFileName;
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TargetSettings _game;
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const Plugin *_plugin;
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bool _fullScreen;
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bool _aspectRatio;
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int _master_volume;
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int _music_volume;
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int _sfx_volume;
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bool _amiga;
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int _platform;
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int _language;
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bool _demo_mode;
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bool _floppyIntro;
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uint16 _talkSpeed;
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uint16 _debugMode;
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uint16 _debugLevel;
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bool _dumpScripts;
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bool _noSubtitles;
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uint16 _bootParam;
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char *_gameDataPath;
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int _gameTempo;
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int _midi_driver;
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int _gfx_mode;
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bool _default_gfx_mode;
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bool _multi_midi;
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bool _native_mt32;
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int _cdrom;
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int _save_slot;
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bool _saveconfig;
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bool _confirmExit;
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public:
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OSystem *createSystem();
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Engine *createEngine(OSystem *system);
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SoundMixer *createMixer();
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MidiDriver *createMidi();
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int getMidiDriverType();
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int parseGraphicsMode(const char *s);
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void updateconfig();
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const TargetSettings *findTarget(const char *targetName, const Plugin **plugin = NULL) const;
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protected:
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String _gameText;
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bool detectGame(void);
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bool parseMusicDriver(const char *s);
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int parseLanguage(const char *s);
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void list_games();
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};
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#endif
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