updates to version detection by Jeroen Janssen

svn-id: r3464
This commit is contained in:
Ludvig Strigeus 2001-11-06 20:18:26 +00:00
parent 607f5adc3e
commit 3d947bf409

View File

@ -423,14 +423,14 @@ NextArg:;
struct VersionSettings {
char *filename;
char *gamename;
byte id,major,minor,middle;
byte id,major,middle,minor;
};
static const VersionSettings version_settings[] = {
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2},
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0},
{"fate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0},
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0},
{"tentacle", "Day Of The Tenctacle", GID_TENTACLE, 6, 4, 2},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2},
{NULL,NULL}
@ -448,10 +448,14 @@ bool Scumm::detectGame() {
_middleScummVersion = gnl->middle;
_minorScummVersion = gnl->minor;
_gameText = gnl->gamename;
debug(1, "Detected game '%s', version %d.%d.%d",
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return true;
}