updated texts in debug.cpp as well as readme.txt

by Jeroen Janssen

svn-id: r3463
This commit is contained in:
Ludvig Strigeus 2001-11-06 20:07:42 +00:00
parent 097f76ae00
commit 607f5adc3e
2 changed files with 14 additions and 10 deletions

View File

@ -52,6 +52,8 @@ bool ScummDebugger::do_command() {
"help -> display this help text\n"
"quit -> quit the debugger\n"
"go [numframes] -> increase frame\n"
"actor [actornum] -> show actor information\n"
"scripts -> show running scripts\n"
);
return true;

View File

@ -1,14 +1,17 @@
2001-10-12
2001-11-6
This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
such as Monkey Island and Day of the Tentacle.
The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
1 is supported at the moment.
At the moment the following games have been reported to work:
Monkey Island 1 (CD version)
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)
Please be aware that the engine contains bugs and non-implemented-features that
make it impossible to finish the game. Other stuff that's missing is sound and
savegames.
make it impossible to finish the game. Other stuff that's missing is music.
Compiling:
----------
@ -20,9 +23,6 @@ GCC:
* Type make (or gmake if that's what GNU make is called on your system) and
hopefully ScummVM will compile for you.
Please note that big endian support is preliminary and contains bugs.
Microsoft Visual C++:
---------------------
* Open the workspace, scummwm.dsw
@ -38,6 +38,8 @@ Before you run the engine, you need to put the game's datafiles in the same dire
You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
Ctrl-d starts the debugger.
Ctrl-s shows memory consumption.
Good Luck,
Ludvig Strigeus