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updated texts in debug.cpp as well as readme.txt
by Jeroen Janssen svn-id: r3463
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@ -52,6 +52,8 @@ bool ScummDebugger::do_command() {
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"help -> display this help text\n"
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"quit -> quit the debugger\n"
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"go [numframes] -> increase frame\n"
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"actor [actornum] -> show actor information\n"
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"scripts -> show running scripts\n"
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);
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return true;
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22
readme.txt
22
readme.txt
@ -1,14 +1,17 @@
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2001-10-12
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2001-11-6
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This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
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engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
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ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
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such as Monkey Island and Day of the Tentacle.
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The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
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1 is supported at the moment.
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At the moment the following games have been reported to work:
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Monkey Island 1 (CD version)
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Monkey Island 2
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Indiana Jones And The Fate Of Atlantis
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Day Of The Tentacle
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Sam & Max (partially)
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Please be aware that the engine contains bugs and non-implemented-features that
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make it impossible to finish the game. Other stuff that's missing is sound and
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savegames.
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make it impossible to finish the game. Other stuff that's missing is music.
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Compiling:
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----------
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@ -20,9 +23,6 @@ GCC:
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* Type make (or gmake if that's what GNU make is called on your system) and
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hopefully ScummVM will compile for you.
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Please note that big endian support is preliminary and contains bugs.
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Microsoft Visual C++:
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---------------------
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* Open the workspace, scummwm.dsw
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@ -38,6 +38,8 @@ Before you run the engine, you need to put the game's datafiles in the same dire
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You can use Ctrl 0-9 and Shift 0-9 to load and save states.
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Ctrl-z quits, and Ctrl-f runs in fast mode.
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Ctrl-d starts the debugger.
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Ctrl-s shows memory consumption.
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Good Luck,
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Ludvig Strigeus
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