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Force the engine to pick a cursor after restoring a game. This appears to
be needed when using the -x command-line option to restore a game, though I'm not quite sure why. svn-id: r13400
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@ -247,6 +247,9 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) {
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_memory->freeMemory(saveBufferMem);
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}
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// Force the game engine to pick a cursor. This appears to be needed
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// when using the -x command-line option to restore a game.
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_mouseTouching = 1;
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return errorCode;
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}
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