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Fixed issue with beveled shapes being drawn outside their shapes. Possible regressions.
svn-id: r42529
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19e8b39249
commit
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@ -596,12 +596,15 @@ drawSquare(int x, int y, int w, int h) {
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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drawRoundedSquare(int x, int y, int r, int w, int h) {
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x++; y++; w--; h--;
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if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
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w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
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return;
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if ((r << 1) > w || (r << 1) > h)
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r = MIN(w >> 1, h >> 1);
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if ((r * 2) > w || (r * 2) > h)
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r = MIN(w /2, h / 2);
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if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
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&& x + w + Base::_shadowOffset < Base::_activeSurface->w
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@ -919,10 +922,14 @@ drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, P
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}
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int i, j;
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#if 0
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x = MAX(x - bevel, 0);
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y = MAX(y - bevel, 0);
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h += bevel << 1;
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w += bevel << 1;
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w = w + (bevel * 2);
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h = h + (bevel * 2);
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#endif
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PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
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@ -54,7 +54,7 @@
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/>
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<widget name = 'Button'
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size = '108, 24'
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size = '112, 28'
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/>
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<widget name = 'Slider'
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size = '128, 18'
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@ -115,31 +115,31 @@
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<widget name = 'GameList'/>
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<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '10'>
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<widget name = 'LoadGameButton'
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height = '20'
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height = '24'
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/>
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<widget name = 'AddGameButton'
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height = '20'
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height = '24'
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/>
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<widget name = 'EditGameButton'
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height = '20'
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height = '24'
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/>
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<widget name = 'RemoveGameButton'
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height = '20'
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height = '24'
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/>
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</layout>
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<space size = '4'/>
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<layout type = 'horizontal' padding = '0, 0, 0, 0' spacing = '10'>
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<widget name = 'QuitButton'
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height = '20'
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height = '24'
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/>
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<widget name = 'AboutButton'
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height = '20'
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height = '24'
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/>
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<widget name = 'OptionsButton'
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height = '20'
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height = '24'
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/>
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<widget name = 'StartButton'
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height = '20'
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height = '24'
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/>
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</layout>
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</layout>
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