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GNAP: Refactor scene 24
This commit is contained in:
parent
d1e7c9f594
commit
417d8066c9
@ -606,15 +606,6 @@ public:
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// Scene 18
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int _s18_garbageCanPos;
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// Scene 24
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int _s24_currWomanSequenceId, _s24_nextWomanSequenceId;
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int _s24_boySequenceId;
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int _s24_girlSequenceId;
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int scene24_init();
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void scene24_updateHotspots();
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void scene24_run();
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void scene24_updateAnimations();
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// Scene 25
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int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId;
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int scene25_init();
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene24.h"
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namespace Gnap {
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@ -40,102 +41,107 @@ enum {
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kASLeaveScene = 0
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};
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int GnapEngine::scene24_init() {
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Scene24::Scene24(GnapEngine *vm) : Scene(vm) {
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_s24_currWomanSequenceId = -1;
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_s24_nextWomanSequenceId = -1;
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_s24_boySequenceId = -1;
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_s24_girlSequenceId = -1;
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}
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int Scene24::init() {
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return 0x3B;
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}
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void GnapEngine::scene24_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
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setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
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setHotspot(kHSWalkArea1, 0, 0, 0, 0);
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setHotspot(kHSWalkArea2, 530, 0, 800, 600);
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setHotspot(kHSWalkArea3, 0, 0, 800, 517);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 7;
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void Scene24::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
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_vm->setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 0, 0);
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_vm->setHotspot(kHSWalkArea2, 530, 0, 800, 600);
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_vm->setHotspot(kHSWalkArea3, 0, 0, 800, 517);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 7;
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}
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void GnapEngine::scene24_run() {
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void Scene24::run() {
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int counter = 0;
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playSound(0x10940, true);
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_vm->playSound(0x10940, true);
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_vm->startSoundTimerA(9);
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startSoundTimerA(9);
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_vm->_timers[7] = _vm->getRandom(100) + 100;
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_timers[7] = getRandom(100) + 100;
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_vm->_gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_timers[4] = _vm->getRandom(20) + 50;
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_vm->_timers[5] = _vm->getRandom(20) + 40;
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_vm->_timers[6] = _vm->getRandom(50) + 30;
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_timers[4] = getRandom(20) + 50;
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_timers[5] = getRandom(20) + 40;
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_timers[6] = getRandom(50) + 30;
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_gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
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_s24_currWomanSequenceId = 0x35;
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_s24_girlSequenceId = 0x36;
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_s24_boySequenceId = 0x30;
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if (_debugLevel == 4)
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startIdleTimer(8);
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if (_vm->_debugLevel == 4)
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_vm->startIdleTimer(8);
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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if (_prevSceneNum == 20) {
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initGnapPos(1, 8, kDirBottomRight);
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initPlatypusPos(2, 8, kDirNone);
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endSceneInit();
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gnapWalkTo(1, 9, -1, 0x107B9, 1);
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platypusWalkTo(2, 9, -1, 0x107C2, 1);
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if (_vm->_prevSceneNum == 20) {
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_vm->initGnapPos(1, 8, kDirBottomRight);
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_vm->initPlatypusPos(2, 8, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(1, 9, -1, 0x107B9, 1);
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_vm->platypusWalkTo(2, 9, -1, 0x107C2, 1);
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} else {
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initGnapPos(8, 8, kDirBottomLeft);
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initPlatypusPos(8, 8, kDirUnk4);
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endSceneInit();
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gnapWalkTo(2, 8, -1, 0x107BA, 1);
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platypusWalkTo(3, 8, -1, 0x107C2, 1);
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_vm->initGnapPos(8, 8, kDirBottomLeft);
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_vm->initPlatypusPos(8, 8, kDirUnk4);
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_vm->endSceneInit();
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_vm->gnapWalkTo(2, 8, -1, 0x107BA, 1);
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_vm->platypusWalkTo(3, 8, -1, 0x107C2, 1);
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}
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while (!_sceneDone) {
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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updateMouseCursor();
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updateCursorByHotspot();
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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testWalk(0, 0, -1, -1, -1, -1);
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene24_updateHotspots();
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if (_vm->_gnapActionStatus < 0) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemJoint) {
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_vm->gnapUseJointOnPlatypus();
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(_platX, _platY);
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_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -143,62 +149,61 @@ void GnapEngine::scene24_run() {
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break;
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case kHSExitCircusWorld:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 25;
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gnapWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x, _hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 25;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1);
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}
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break;
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case kHSExitOutsideGrubCity:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 20;
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 20;
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_vm->_gnapIdleFacing = kDirUpRight;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
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}
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break;
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case kHSWalkArea1:
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case kHSWalkArea2:
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case kHSWalkArea3:
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if (_gnapActionStatus == -1)
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gnapWalkTo(-1, -1, -1, -1, 1);
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if (_vm->_gnapActionStatus == -1)
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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default:
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if (_mouseClickState._left) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = false;
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if (_vm->_mouseClickState._left) {
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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_vm->_mouseClickState._left = false;
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}
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break;
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}
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scene24_updateAnimations();
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updateAnimations();
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if (!isSoundPlaying(0x10940))
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playSound(0x10940, true);
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if (!_vm->isSoundPlaying(0x10940))
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_vm->playSound(0x10940, true);
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if (!_isLeavingScene) {
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updatePlatypusIdleSequence();
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updateGnapIdleSequence();
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if (!_timers[4]) {
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_timers[4] = getRandom(20) + 50;
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_gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
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if (!_vm->_isLeavingScene) {
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_vm->updatePlatypusIdleSequence();
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_vm->updateGnapIdleSequence();
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if (!_vm->_timers[4]) {
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_vm->_timers[4] = _vm->getRandom(20) + 50;
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_vm->_gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
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_s24_girlSequenceId = 0x37;
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}
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if (!_timers[5]) {
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_timers[5] = getRandom(20) + 40;
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_gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
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if (!_vm->_timers[5]) {
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_vm->_timers[5] = _vm->getRandom(20) + 40;
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_vm->_gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
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_s24_boySequenceId = 0x31;
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}
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if (!_timers[6]) {
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_timers[6] = getRandom(50) + 30;
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if (!_vm->_timers[6]) {
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_vm->_timers[6] = _vm->getRandom(50) + 30;
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counter = (counter + 1) % 3;
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switch (counter) {
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case 0:
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@ -211,49 +216,45 @@ void GnapEngine::scene24_run() {
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_s24_nextWomanSequenceId = 0x34;
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break;
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}
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_gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
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_vm->_gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
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_s24_currWomanSequenceId = _s24_nextWomanSequenceId;
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}
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if (!_timers[7]) {
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_timers[7] = getRandom(100) + 100;
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switch (getRandom(3)) {
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if (!_vm->_timers[7]) {
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_vm->_timers[7] = _vm->getRandom(100) + 100;
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switch (_vm->getRandom(3)) {
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case 0:
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_gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
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break;
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case 1:
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_gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
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break;
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case 2:
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_gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
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break;
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}
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}
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if (_debugLevel == 4)
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updateIdleTimer();
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playSoundA();
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if (_vm->_debugLevel == 4)
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_vm->updateIdleTimer();
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_vm->playSoundA();
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}
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checkGameKeys();
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_vm->checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene24_updateHotspots();
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if (_vm->isKeyStatus1(8)) {
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_vm->clearKeyStatus1(8);
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_vm->runMenu();
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updateHotspots();
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}
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gameUpdateTick();
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_vm->gameUpdateTick();
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}
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}
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void GnapEngine::scene24_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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if (_gnapActionStatus == kASLeaveScene)
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_sceneDone = true;
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_gnapActionStatus = -1;
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void Scene24::updateAnimations() {
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if (_vm->_gameSys->getAnimationStatus(0) == 2) {
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_vm->_gameSys->setAnimation(0, 0, 0);
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if (_vm->_gnapActionStatus == kASLeaveScene)
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_vm->_sceneDone = true;
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_vm->_gnapActionStatus = -1;
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}
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}
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52
engines/gnap/scenes/scene24.h
Normal file
52
engines/gnap/scenes/scene24.h
Normal file
@ -0,0 +1,52 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GNAP_SCENE24_H
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#define GNAP_SCENE24_H
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#include "gnap/debugger.h"
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#include "gnap/scenes/scenecore.h"
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namespace Gnap {
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class GnapEngine;
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class Scene24: public Scene {
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public:
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Scene24(GnapEngine *vm);
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~Scene24() {}
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virtual int init();
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virtual void updateHotspots();
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virtual void run();
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virtual void updateAnimations();
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virtual void updateAnimationsCb() {};
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private:
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int _s24_currWomanSequenceId;
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int _s24_nextWomanSequenceId;
|
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int _s24_boySequenceId;
|
||||
int _s24_girlSequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE24_H
|
@ -49,6 +49,7 @@
|
||||
#include "gnap/scenes/scene21.h"
|
||||
#include "gnap/scenes/scene22.h"
|
||||
#include "gnap/scenes/scene23.h"
|
||||
#include "gnap/scenes/scene24.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -224,8 +225,9 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 24:
|
||||
backgroundId = scene24_init();
|
||||
scene24_updateHotspots();
|
||||
_scene = new Scene24(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 136, 11, 10);
|
||||
break;
|
||||
@ -546,7 +548,8 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 24:
|
||||
scene24_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user