GNAP: Refactor scene 24

This commit is contained in:
Strangerke 2016-04-23 11:47:07 +02:00 committed by Eugene Sandulenko
parent d1e7c9f594
commit 417d8066c9
4 changed files with 176 additions and 129 deletions

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@ -606,15 +606,6 @@ public:
// Scene 18
int _s18_garbageCanPos;
// Scene 24
int _s24_currWomanSequenceId, _s24_nextWomanSequenceId;
int _s24_boySequenceId;
int _s24_girlSequenceId;
int scene24_init();
void scene24_updateHotspots();
void scene24_run();
void scene24_updateAnimations();
// Scene 25
int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId;
int scene25_init();

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@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene24.h"
namespace Gnap {
@ -40,102 +41,107 @@ enum {
kASLeaveScene = 0
};
int GnapEngine::scene24_init() {
Scene24::Scene24(GnapEngine *vm) : Scene(vm) {
_s24_currWomanSequenceId = -1;
_s24_nextWomanSequenceId = -1;
_s24_boySequenceId = -1;
_s24_girlSequenceId = -1;
}
int Scene24::init() {
return 0x3B;
}
void GnapEngine::scene24_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
setHotspot(kHSWalkArea1, 0, 0, 0, 0);
setHotspot(kHSWalkArea2, 530, 0, 800, 600);
setHotspot(kHSWalkArea3, 0, 0, 800, 517);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 7;
void Scene24::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitCircusWorld, 785, 128, 800, 600, SF_EXIT_R_CURSOR, 8, 7);
_vm->setHotspot(kHSExitOutsideGrubCity, 0, 213, 91, 600, SF_EXIT_NW_CURSOR, 1, 8);
_vm->setHotspot(kHSWalkArea1, 0, 0, 0, 0);
_vm->setHotspot(kHSWalkArea2, 530, 0, 800, 600);
_vm->setHotspot(kHSWalkArea3, 0, 0, 800, 517);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 7;
}
void GnapEngine::scene24_run() {
void Scene24::run() {
int counter = 0;
playSound(0x10940, true);
_vm->playSound(0x10940, true);
_vm->startSoundTimerA(9);
startSoundTimerA(9);
_vm->_timers[7] = _vm->getRandom(100) + 100;
_timers[7] = getRandom(100) + 100;
_vm->_gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x2F, 256, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[4] = _vm->getRandom(20) + 50;
_vm->_timers[5] = _vm->getRandom(20) + 40;
_vm->_timers[6] = _vm->getRandom(50) + 30;
_timers[4] = getRandom(20) + 50;
_timers[5] = getRandom(20) + 40;
_timers[6] = getRandom(50) + 30;
_gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x36, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x30, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x35, 20, 0, 0, kSeqNone, 0, 0, 0);
_s24_currWomanSequenceId = 0x35;
_s24_girlSequenceId = 0x36;
_s24_boySequenceId = 0x30;
if (_debugLevel == 4)
startIdleTimer(8);
if (_vm->_debugLevel == 4)
_vm->startIdleTimer(8);
queueInsertDeviceIcon();
_vm->queueInsertDeviceIcon();
if (_prevSceneNum == 20) {
initGnapPos(1, 8, kDirBottomRight);
initPlatypusPos(2, 8, kDirNone);
endSceneInit();
gnapWalkTo(1, 9, -1, 0x107B9, 1);
platypusWalkTo(2, 9, -1, 0x107C2, 1);
if (_vm->_prevSceneNum == 20) {
_vm->initGnapPos(1, 8, kDirBottomRight);
_vm->initPlatypusPos(2, 8, kDirNone);
_vm->endSceneInit();
_vm->gnapWalkTo(1, 9, -1, 0x107B9, 1);
_vm->platypusWalkTo(2, 9, -1, 0x107C2, 1);
} else {
initGnapPos(8, 8, kDirBottomLeft);
initPlatypusPos(8, 8, kDirUnk4);
endSceneInit();
gnapWalkTo(2, 8, -1, 0x107BA, 1);
platypusWalkTo(3, 8, -1, 0x107C2, 1);
_vm->initGnapPos(8, 8, kDirBottomLeft);
_vm->initPlatypusPos(8, 8, kDirUnk4);
_vm->endSceneInit();
_vm->gnapWalkTo(2, 8, -1, 0x107BA, 1);
_vm->platypusWalkTo(3, 8, -1, 0x107C2, 1);
}
while (!_sceneDone) {
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
updateMouseCursor();
updateCursorByHotspot();
_vm->testWalk(0, 0, -1, -1, -1, -1);
testWalk(0, 0, -1, -1, -1, -1);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0) {
runMenu();
scene24_updateHotspots();
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemJoint) {
gnapUseJointOnPlatypus();
} else if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
_vm->gnapUseJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(_platX, _platY);
_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -143,62 +149,61 @@ void GnapEngine::scene24_run() {
break;
case kHSExitCircusWorld:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 25;
gnapWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x, _hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 25;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, 0, 0x107AB, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitCircusWorld].y, -1, 0x107C2, 1);
}
break;
case kHSExitOutsideGrubCity:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 20;
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 20;
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
case kHSWalkArea3:
if (_gnapActionStatus == -1)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus == -1)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene24_updateAnimations();
updateAnimations();
if (!isSoundPlaying(0x10940))
playSound(0x10940, true);
if (!_vm->isSoundPlaying(0x10940))
_vm->playSound(0x10940, true);
if (!_isLeavingScene) {
updatePlatypusIdleSequence();
updateGnapIdleSequence();
if (!_timers[4]) {
_timers[4] = getRandom(20) + 50;
_gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
if (!_vm->_isLeavingScene) {
_vm->updatePlatypusIdleSequence();
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(20) + 50;
_vm->_gameSys->insertSequence(0x37, 20, _s24_girlSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s24_girlSequenceId = 0x37;
}
if (!_timers[5]) {
_timers[5] = getRandom(20) + 40;
_gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(20) + 40;
_vm->_gameSys->insertSequence(0x31, 20, _s24_boySequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s24_boySequenceId = 0x31;
}
if (!_timers[6]) {
_timers[6] = getRandom(50) + 30;
if (!_vm->_timers[6]) {
_vm->_timers[6] = _vm->getRandom(50) + 30;
counter = (counter + 1) % 3;
switch (counter) {
case 0:
@ -211,49 +216,45 @@ void GnapEngine::scene24_run() {
_s24_nextWomanSequenceId = 0x34;
break;
}
_gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(_s24_nextWomanSequenceId, 20, _s24_currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_s24_currWomanSequenceId = _s24_nextWomanSequenceId;
}
if (!_timers[7]) {
_timers[7] = getRandom(100) + 100;
switch (getRandom(3)) {
if (!_vm->_timers[7]) {
_vm->_timers[7] = _vm->getRandom(100) + 100;
switch (_vm->getRandom(3)) {
case 0:
_gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x38, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
_gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x39, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
_gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
if (_debugLevel == 4)
updateIdleTimer();
playSoundA();
if (_vm->_debugLevel == 4)
_vm->updateIdleTimer();
_vm->playSoundA();
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene24_updateHotspots();
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene24_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
if (_gnapActionStatus == kASLeaveScene)
_sceneDone = true;
_gnapActionStatus = -1;
void Scene24::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
if (_vm->_gnapActionStatus == kASLeaveScene)
_vm->_sceneDone = true;
_vm->_gnapActionStatus = -1;
}
}

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@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE24_H
#define GNAP_SCENE24_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene24: public Scene {
public:
Scene24(GnapEngine *vm);
~Scene24() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s24_currWomanSequenceId;
int _s24_nextWomanSequenceId;
int _s24_boySequenceId;
int _s24_girlSequenceId;
};
} // End of namespace Gnap
#endif // GNAP_SCENE24_H

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@ -49,6 +49,7 @@
#include "gnap/scenes/scene21.h"
#include "gnap/scenes/scene22.h"
#include "gnap/scenes/scene23.h"
#include "gnap/scenes/scene24.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -224,8 +225,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 24:
backgroundId = scene24_init();
scene24_updateHotspots();
_scene = new Scene24(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 136, 11, 10);
break;
@ -546,7 +548,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 24:
scene24_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;