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ZVISION: Added override keywords
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parent
78cc55c4b0
commit
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@ -63,24 +63,24 @@ public:
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_directoryGlobs = ZVision::directoryGlobs;
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}
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const char *getEngineId() const {
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const char *getEngineId() const override {
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return "zvision";
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}
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virtual const char *getName() const {
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virtual const char *getName() const override {
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return "Z-Vision";
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}
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virtual const char *getOriginalCopyright() const {
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virtual const char *getOriginalCopyright() const override {
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return "Z-Vision (C) 1996 Activision";
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}
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
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@ -151,8 +151,8 @@ private:
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uint8 _cheatBuffer[KEYBUF_SIZE];
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public:
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Common::Error run();
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void pauseEngineIntern(bool pause);
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Common::Error run() override;
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void pauseEngineIntern(bool pause) override;
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ZVisionGameId getGameId() const;
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Common::Language getLanguage() const;
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@ -231,8 +231,8 @@ public:
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return _fps;
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}
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GUI::Debugger *getDebugger();
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void syncSoundSettings();
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GUI::Debugger *getDebugger() override;
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void syncSoundSettings() override;
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void loadSettings();
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void saveSettings();
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@ -241,10 +241,10 @@ public:
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// Engine features
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc) override;
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private:
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void initialize();
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